View Full Version : General server discussion
Shady
4th May 2011, 02:32 PM
I think we need to start a nice encouragement thread/campaign so that people will start filling up the second server. as boring as it may be to wait 30 minutes to get enough players for a proper game, it's worth it.
*edit oh look a whole thread now.
So to expand. I myself would rather sit there refreshing for 10 minutes, we all would. But I think it's time that we start setting a trend.
Just start jumping into the empty server when the other server is full. Go afk for a few minutes while you wait for a couple other players, then just sit back and watch the population flow.
Aussie@SASR@Sniper
4th May 2011, 02:40 PM
I think we need to start a nice encouragement thread/campaign so that people will start filling up the second server. as boring as it may be to wait 30 minutes to get enough players for a proper game, it's worth it.
+1 Shady I think if people did fill up the other server there would be almost 2 full servers
Wokeye
4th May 2011, 02:49 PM
The other night when black gold was running there was 25+ on the second server, 64 on the first.
There do appear to be enough players some nights (esp the last few weeks with a surge of new players...where are they coming from??) so any tricks/ideas to filling that second server would be great IMO.
Noddy
4th May 2011, 03:20 PM
Not issues
Not server specific rotation discussion
ZondaX15
4th May 2011, 03:23 PM
I could rangle up the ol' [BLP] clan to make a promotional video?
Fall.au
4th May 2011, 03:47 PM
only time thers enuf interest is within the first week of a new release other than that wont work.
id rather and will wait for a slot in the full server
Shady
4th May 2011, 03:58 PM
only time thers enuf interest is within the first week of a new release other than that wont work.
id rather and will wait for a slot in the full server
This is the trend we need to start breaking. If there's enough people to fill up one of the servers and keep it full all night, there should be plenty to at least half fill the other server.
Admins what would be the possibility of putting skirmish maps back on the other server?
RollingInTheHurt
4th May 2011, 04:04 PM
Biggest killer of player count is server crashes.
Plain and simple you can go from full 64 to 20 something after just one single crash.
Really needs to be looked into. I know lots of USA servers I play on never crash (or very rarely).
Might be hardware/OS, might be admin related, I dont know. All I know is USA servers appear to be more rock solid than ours, especially during map changes where it would appear (me personally) has most of the server crashes/dropouts.
Stiff
4th May 2011, 04:24 PM
Might want to change the usual overflow server to just maps that work with fewer players.
Fall.au
4th May 2011, 04:44 PM
server crashes often ruin the population of bigD gaming project reality servers as often people cant be flowered making a new game when the one they wer half way thru just crashed its a shame that this issue often occurs
:D
Noddy
4th May 2011, 04:45 PM
Biggest killer of player count is server crashes.
Plain and simple you can go from full 64 to 20 something after just one single crash.
Really needs to be looked into. I know lots of USA servers I play on never crash (or very rarely).
Might be hardware/OS, might be admin related, I dont know. All I know is USA servers appear to be more rock solid than ours, especially during map changes where it would appear (me personally) has most of the server crashes/dropouts.
Perhaps I didn't make myself clear when I suggested that this thread wasn't for reporting server issues (we already have a thread for that).
Please use the Report Server Issues here (http://www.bigdgaming.net/showthread.php?t=864 8) whenever you experience a Server crash so we can try and find root cause. Most crashes during map changes are generally client side in any case.
FWIW most servers have been having random crash issues up until recently due to code issues which has been patched.
might be admin related
BigD admins are well none for deliberately crashing servers for giggles.. you'll get used to it :) (not sure how else to respond to such a statement).
ETA: ye server crashes so oftne kill server cos ppl cbf starting up a new round
Please try and use at least a modicum of grammer and spelling - you've got a lot of valuable things to add to this community..when you rush though something gets lost in translation....
Ford_Jam
4th May 2011, 04:52 PM
This isn't really new. The player numbers fluctuate. Two months ago this thread was made because there weren't enough players, now there is too many players.
bkt
4th May 2011, 05:13 PM
Especially with the 10v10 (hopefully) following the world cup I really dig the idea of 1 server having skirmish maps only. There's nothing like a 4km map at 11pm to kill a server of 40 people.
Shady
4th May 2011, 05:45 PM
The issue has been around at every new release and funnily enough mid way through now. Might as well get into the habit now rather then later.
CaptainKoons
4th May 2011, 06:50 PM
I think we need to start a nice encouragement thread/campaign so that people will start filling up the second server. as boring as it may be to wait 30 minutes to get enough players for a proper game, it's worth it.
+1
And as for waiting 30 minutes, I waited approx. 45 mins last night to get into the server, so would be happy with this outcome!!
GruAncH
4th May 2011, 07:12 PM
Will do sounds good, I agree shady if everyone hops on then more will follow
Madhouse
4th May 2011, 07:51 PM
Whynot make the spare server a co-op one? It works well overseas - I play on it when the BigD is full.
Maz32
4th May 2011, 08:47 PM
i think when pr arma 2 comes out we should get a server for that even if it means loosing one bf2 server (since we are the home of Australian pr) and try and recruit some more people.
thats not really what your looking for but if more people playing more spots on servers will fill right??
its more of a long term solution. well i think so
Shady
4th May 2011, 09:00 PM
Not enough of an Arma 2 player base to really bother.
1GeKKo3
4th May 2011, 09:09 PM
Another option is to organise a group of dedicated community members to drop out of the server when its full, about 10, and kick off the other server.
Works in theory....if there are 10 dedicated community players........
Aussie@SASR@Sniper
4th May 2011, 09:39 PM
Another option is to organise a group of dedicated community members to drop out of the server when its full, about 10, and kick off the other server.
Works in theory....if there are 10 dedicated community players........
I think that is a good idea. I will do that if 9 other people will or next time I cant get in one server.
1GeKKo3
4th May 2011, 10:24 PM
I think that is a good idea. I will do that if 9 other people will or next time I cant get in one server.
yep....after a round finishes, leave the server to open up spots for others and start the second server with 10 people, the 10 empty spots will be replaced quickly and the overflow will have the option of entering the second server that already has 10 people in it....
as was said before, the other night had about 80 players on the two servers...so is def potential at peak times....
might need to experiment with what times and days it will actually work though, maybe only w/es.
captncrunch240
5th May 2011, 07:19 AM
Crank up the 128 player server on bigd :p
Noddy
5th May 2011, 07:29 AM
^^ The code to do this is a tightly held secret.
Not sure whether you saw the posts on realitymod.com yesterday but the fact that the 'test' seems to be a permanent thing is causing some angst to other server owners. They feel that the test server is keeping their numbers down.
Razor
5th May 2011, 11:22 AM
128players loses is novelty when you have a half second delay ;(
Saltbush
5th May 2011, 03:35 PM
I'm with Sniper. All we need to do is have an admin propose it if the server is full, we'd see the message.
I might not do it every time, hard to walk away from an engrossing round.
Certainly an option at the end of a round.
Aussie@SASR@Sniper
5th May 2011, 03:45 PM
I'm with Sniper. All we need to do is have an admin propose it if the server is full, we'd see the message.
I might not do it every time, hard to walk away from an engrossing round.
Certainly an option at the end of a round.
I wounldnt do it in the middle of the round but at the end is a good idea
Noddy
5th May 2011, 04:22 PM
*admin hat off*
I think it's a noble sentiment that people are saying they'll leave the full server to seed the empty one. But I think it'll happen once and then be dropped. The reason is that people waiting to deploy will take the ten slots, the 10 people who did swap will get pissed that they did the right thing when nobody joins them and end up raging.
Sorry but the stark truth is most people are just selfish (for example; the team stacking in my experience lately seems to be getting worse (it might have changed over the last week so my apologies if others have a different experience)).
*admin hat on*
Why is the response 'the admins should do this or that'. Most people use teamspeak or mumble - why can't the community take some ownership ;)
Ford_Jam
5th May 2011, 04:25 PM
*admin hat off*
I think it's a noble sentiment that people are saying they'll leave the full server to seed the empty one. But I think it'll happen once and then be dropped. The reason is that people waiting to deploy will take the ten slots, the 10 people who did swap will get pissed that they did the right thing when nobody joins them and end up raging.
Sorry but the stark truth is most people are just selfish (the team stacking in my experience lately seems to be getting worse (it might have changed over the last week so my apologies if others have a different experience).
*admin hat on*
Why is the response 'the admins should do this or that'. Most people use teamspeak or mumble - why can't the community take some ownership ;)
IMO the teamswitching situation was better when the Autobalance would activate when there was a difference between the teams of 1 player instead of 2. At the moment a full server often sits on 33 v 31 players and you see a lot of 30 v 26 type situations too. (I know you can change it, Afterdune told me ;))
Shady
5th May 2011, 04:27 PM
*admin hat on*
Why is the response 'the admins should do this or that'. Most people use teamspeak or mumble - why can't the community take some ownership ;)
Players look towards admins for calm and collected decisions. Just like a person looking for the government to do something (lawl) that the average person can't do as easily.
Admins have the power!
Noddy
5th May 2011, 04:30 PM
Yes I know we can change it. We've already discussed the logic behind the AD framework autoswitching:
http://www.bigdgaming.net/showpost.php?p=23392 6
If we changed the balance to 1 player imagine the rage when players got switched more often not less.....
ETA: Yes Shady - Admins have all sorts or powers. For example we could start randomly kicking people from the server whenever it got full to force them onto the other server :P
Admins are like a goverment we could abuse those powers quite easily - that's why I'm suggesting the community could take some leadership here :) (well not really suggesting that the admins would abuse there power as I have described....but I hope my point was made :animal_rooster: )
Ford_Jam
5th May 2011, 04:45 PM
Yes I know we can change it. We've already discussed the logic behind the AD framework autoswitching:
http://www.bigdgaming.net/showpost.php?p=23392 6
If we changed the balance to 1 player imagine the rage when players got switched more often not less.....
People rage anyway now because you get stuck on the side you're switched too (which is more like a punishment than anything else if you're having a good game with a good squad).
Was just saying that imo people weren't trying to switch teams and be picky when joining the server when it was set to a diff of 1.
Sgt-JoeKickAss
5th May 2011, 05:10 PM
Is it possible to make it so that if, lets say a team is 33 v 31. Lets assume the game is going well, i.e. the teams are relatively even in score, deaths / kills ect...The auto swap will not move players.
However, if a team is getting flogged, and the numbers are uneven, then you let the autoswap kick in.
Just an idea.
1GeKKo3
5th May 2011, 05:24 PM
so my suggestion of 10 people leaving the full server to an empty server to get it going was agreed by 2 other people....so 3 people would do it....
not enough peeps....think about someone other than yourself for a change so all can benefit....but mainly this mod.
Wokeye
5th May 2011, 05:27 PM
I would support kicking off a second server more often by logging onto it - particularly when the map is stupid on the first server :) As for dropping from an existing game - that might be tough to co-ordinate but if there's comms used I'd seriously consider it. Two active matches going at once = better options for players.
Spider
5th May 2011, 06:56 PM
I actually brought this subject up a few weeks ago with some of the admins with the idea of either a "co-op" or "small maps" "training" server that people can either use as a staging area until the main server fills or as an overflow type idea, however the idea will only work as Noddy mentioned above, if the community steps up and try to help kick it off - its basically up to you boys to get things pumping and maintain it.
but the admins will have to sit down and configure it and set it up, without some weight and commitment from the community it would be a waste of their time - I'd be pretty annoyed if i took the time to set it up only to have it sit there empty .. again.
Aussie@SASR@Sniper
5th May 2011, 09:48 PM
Well I just left a game just before because it is fustraing when you have 10 people trying to get in your car at main + they start taking shots at you when your waiting for a squad member + there is not room for them and most of them are new and almost tk you than try to take the car when you almost die. I know this has nothing to do with what has been in the topic but squad leaders need to tell the squad members what to do when they dont know what to do. Thats my say but I do know Im not the only one who feels this way.
Bahlye
5th May 2011, 09:51 PM
We have a player reports (http://www.bigdgaming.net/showthread.php?t=170 5player) thread for that, also the !r in game which is sent to all admins in game at the time.
And may be seen by admins not in game ;) .
Aussie@SASR@Sniper
5th May 2011, 10:13 PM
We have a player reports (http://www.bigdgaming.net/showthread.php?t=170 5player) thread for that, also the !r in game which is sent to all admins in game at the time.
And may be seen by admins not in game ;) .
I know that admins cant be everywhere and do everything I would have used the !r if I knew who did it. Anyway the admins do there jobs well and I have no poblems with any of them. But lets get back on topic
trentsport
13th May 2011, 10:49 AM
Just a suggestion but I think if we had a Skirmish Server it would encourage more players and myself to play Project Reality during the day. The reason I feel this would work is because yesterday night we had around 20 people playing on 1 of the servers and the gameplay with that amount of people was much more fun to play then on a full sized map.
If you agree or disagree feel free to post in this thread.
jacky7
13th May 2011, 10:52 AM
I think One of the servers had map rotations with skirmish maps in it
Jump on there anytime and somebody else might join with you.
If at least one player is on a server, chances are somebody might see him or her in there and join along.
trentsport
13th May 2011, 10:55 AM
Yes one of the servers does have a few in the rotation but the chances of it coming up are pretty low and you would have to wait a minimum of 2 hours to wait for it to change to another map.
GoneWalkin
13th May 2011, 11:02 AM
Or PM me on my days off (when I'm practically on the forums all day) and I may be able to work some magic ;)
*Perhaps would have been better suited in either of the server rotation discussion threads* :)
trentsport
13th May 2011, 11:06 AM
That'd be great if you could switch it around for a few hours when you can.
GoneWalkin
13th May 2011, 11:30 AM
Server 2 is now running the 5 skirmish maps at the end of its rotation. Have fun.
trentsport
13th May 2011, 11:49 AM
Thanks alot man, Gonna jump on if anyone wants to join aswell.
snowman777a
15th May 2011, 12:21 PM
I think I've asked this before, what are the chances of getting RT_vehicle_training map or co-op going on the server that doesn't have anybody on it?
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