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Edwood
11th September 2011, 10:22 AM
There was a lengthy discussion about this topic, and i've just read the answer on the reality mod forums, figured it was worth a re-post...

The PR:ARMA Dev Observation thread (http://www.realitymod.com/forum/f440-pr-arma2-general-discussion/102360-observation-dev.html)is worth a look.


How to destroy an FOB

It is described in Manual.

I will just make some point:

Two soldiers in inside radius of 100m blocking spawn on enemy FO.
FO is valuable object so you need to send at least two soldiers to be sure FO will be destroyed. Because of number one you need 2 so enemy could not surprise you by re spawn.
Enemy is warned if you are in radius on FO.
Place charges inside bunker FO to be more effective
Also you can destroy FO or Tunnel entrance with bullet rifle or any other weapons but how many bullets you will need depend on strength of the weapons. Technically you can destroy it with rifle only question how many bullets you will need to shoot on target.
You could do it with APC from safe distance and in date case you will need more than 12 straight hit on bunker.

boost2464
11th September 2011, 01:32 PM
top stuff ed.
that will clear stuff up a bit

Shifty.au
11th September 2011, 06:05 PM
wonder how many HE shells from a tank would do it?

Rhodesy_77
11th September 2011, 09:38 PM
2 - 3

Shifty.au
12th September 2011, 08:42 AM
wow, FOB's in PR:ARMA are near invincible!!

trentsport
12th September 2011, 09:27 AM
Thats why everytime I lead a squad I make sure I have a combat engineer.

nickmto
12th September 2011, 07:58 PM
ED i destroyed one with two hits from the mounted tow

nickmto
12th September 2011, 08:00 PM
sorry ED it was a weapons cache.