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ThePhotoshop
16th March 2007, 06:20 PM
I've decided to create a series of videos that chronicle matches on the Bigdy server, with myself as Squad Leader and whoever is in my squad at the time. Since Bigdy doesn't have Battlerecorder, they're going to be FRAPS footage from my perspective (advantageous as all squad communication is retained). I figure they'd be a great resource for myself and others to look back on and see what went right and what went horribly wrong on the battlefield, as well as to identify areas I can improve upon to become a better Squad Leader.

Day 1, as I'm calling it, took place last night on Road to Kyongan'Ni. The complete and unedited round has been uploaded to YouTube in four parts (due to YouTube's ten minute duration limit) and follows our squad in what turned out to be one of the best matches I've had in the mod yet.

My squad members for the round were:

(ST) Captain_Wolf
=FA= Rukudo
=T&A*= CHARGER_76
TOG| mistere68
TOG| POSCrash

[b]Part 1 - Rollout, Squad Composition, Repositioning and Ambushing
http://www.youtube.com/watch?v=0Inb7UTZKF4

My attempt to employ my regular tactic was unfortunately denied as the enemy made a rapid forward push to secure the vital central flag. We perservered, hoping the other Squad would keep them from Airport, but to no avail. Our hand forced, we regrouped and fell back to secure our rear capture point, setting up a fantastically co-ordinated ambush on the enemy armour along the way. My ultimate shortcoming in this segment was my unwillingness to fall back, resulting in us arriving to save the day later than we should have been. I was also a little too eager to try out formations and fireteams when the situation did not call for it.

Part 2 - Regrouping, Advancing, Patience and the Unorthodox
http://www.youtube.com/watch?v=ZSb6toqIAnI

With Airport secure, I decide to re-attempt our initial push up to Estate. Things go well, with a couple squaddies showing some ingenuity by using the boat as a forward scouting system, but it ultimately turns pear-shaped. We were overconfident and I did not order a retreat, resulting in the squad being wiped out. Because of this I make another key error in judgement, forgetting to request the Officer's kit on respawn and leaving us without a forward rally point. We should have taken a moment to regroup and gotten a class with binoculars to garner a definite visual on the marksman who was pinning us.

Part 3 - Subversion, Supression and Aggressive Urban Assault
http://www.youtube.com/watch?v=OSPawObDoSI

Upon finally making a successful push up to Estate and the removal of the Chinese rallypoint thereabouts we effectively cut off all reinforcements from that forward position, a move that turns the tide of the battle. My lack of Officer's kit becomes a boon as I'm able to keep the squad and myself alive during these next confrontations. We disillusion the enemy with the destruction of their transport and charge Kyongan'Ni's northern entrance, taking up defensive positions. Multiple waves of hostiles assault us as we neutralise the flag, and the squad mounts a commendable defence against these odds. Though we eventually win the position, it could have gone a lot smoother. I believe I remained on the roof for too long, making our position obvious to the enemy and hindering our spawning abilities. Communication between the squad also became slightly lax, and my lack of knowledge of the city's layout negated the conveyal of any useful tactical information.

Part 4 - Advancing, Overwhelming and Victory
http://www.youtube.com/watch?v=1mQ7uLSW5VY

We secure Kyongan'Ni and immediately push up to Estate, aided by the earlier destruction of it's rally point. With little resistance encountered, we capture and hold the flag for the remainder of the round. It is at this point that China, who were in the lead up until this point, were overtaken by us with around twenty tickets to go. In these tense, final moments, the squad manages to destroy their oncoming transport chopper, securing our victory with 14 - 0. Excellent communication and co-ordination from the squad across the board in this last segment.

(Apologies for the low quality. It is difficult to see the details thanks to YouTube's mega-compression. I'll try to find a way around this for future entries - Google Video perhaps?)

Bammo
16th March 2007, 07:30 PM
Photoshop:

You >> greatness :)

Well done. I thoroughly enjoyed playing in your squad last night even if I TK'd half the squad with one burst of LAV 25mm fire :oops: .

Man - this game makes it hard to concentrate at work!

CHARGER_76
16th March 2007, 07:34 PM
Great job, Photoshop

It was awesome to watch that round again. We were about 100 tickets behind before we assaulted Kyongyang Ni. Our assault was sweetly timed from the north with another squad simultanously attacking from the south. You did very well staying alive through that firefight, its what enabled us to win the battle.

Points that I noted:

Our fireteams didn't really stick together - we needn't to maintain more cohesion with our fireteam partner. Its a little hard though, to constantly keep looking for your partner. But with more practice it should work better. Maybe a point man in each fireteam, with the medic/rifleman staying behind the other?

Your use of the map was excellent, Photoshop. I'm going to dim mine down like you have so you can keep it up for longer periods and still see through it. That way you can also click on players a lot to find out who's who.

2 light AT and a heavy AT means a LOT of power in the squad. Very usefull in maps with armour.

Overall a fine example of PR working at its very best. A sheer delight to play.

Rukudo
16th March 2007, 07:45 PM
Completely agree with Charger. Fantastic fun last night with some great squad work and better leadership. Its amazing how cohesive a squad can be with a squad-leader not afraid to take charge.

Least fun part - getting over excited and gunning down one of our own when capturing rear flag...my bad :S

Most fun - crossing the open field to Kyongan'Ni and trying to work out where that goddamn marksman was nailing us from, followed by the insane rolling firefight in the town itself.

Looking forward to the next match

Boher
16th March 2007, 08:12 PM
Excellent work Photoshop + his squad members.
This is great way to analyse tactics. It was a good idea to take out that rally point early on in the game to help you capture the centre base.

Captain_Wolf
17th March 2007, 12:48 AM
Now as one of the stars of this feature film I expect 10% of the profits preferably in $20 and $50 dollar notes in an unmarked briefcase.

Seriously though sweet job Photoshop. You have forced me to join the bigdy forum and I may never forgive you for the amount of time I lose to it. Between you and Australiansniper and other great squad leaders and team players I may never play another game other than PR on bigdy.

ThePhotoshop
17th March 2007, 01:31 AM
Glad to hear you guys are enjoying this. In the future, if I'm setting up to record again, I'll create a squad named DIARY.

Keep an eye out for it. Be prepared to put in 110% if you choose to join, as you'll be on show ;)

Uncle_Darth
13th April 2007, 11:54 PM
Hey Photoshop.

These are great videos, i see you are also posting them on the PR forums.

Are there any updates you can share with us ??

ThePhotoshop
14th April 2007, 12:13 AM
Day 4 is currently in production. Will post it here once all parts are complete. I encourage everyone to hold their collective breaths.

1GeKKo3
15th April 2007, 03:55 AM
Great vids mate. Look forward to seeing some more of these.

AxlOz
15th April 2007, 08:28 PM
Nice goin Photoshop! I look forward to playing in one of your squads sometime soon!

And as for your vids, I have a reputable acting career - I played panicing idiot number 3 in Tour of Duty ep 2568. And my cousins, best mate's, ex-girlfriend's uncle was the guy who played the guy that was shot in the ambush in one of the early scenes in the movie 'Platoon'.
So as you can clearly see, I'm perfect for a role in your films. I'll have my agent contact u :arrow: peace out.

JLycett
16th April 2007, 04:56 PM
Mate he uses real live ammo so when you you blow up you blow up no acting required LOL