View Full Version : Tank updates to be coming in later PR patches
Aestabjoo
5th April 2007, 03:20 PM
Regarding the Tank drivers:
http://realitymod.com/forum/t18904-armor-driver-changes.html
eggman]Tank Driver position is gone, replaced by a Commander who uses WASD to send commands to the (non existant) driver. Commander has 360 degree CITV type display. Just sorting out the kinks in this system now, not released to test yet.
Eggman has also stated that he'll be fixing the tank zoom bug as well as the "more dramatic than planned" deviation for armor rounds over long distances. Can't find the quote for that one though.
VisOne
5th April 2007, 03:34 PM
From what I get out of that thread there will still be a commander/driver position and a gunner/loader so tanks will still need 2 players to be as effective as possible there just fixing the problem everyone has with the driver not been able to see anything.
Aestabjoo
5th April 2007, 03:46 PM
From what I get out of that thread there will still be a commander/driver position and a gunner/loader so tanks will still need 2 players to be as effective as possible there just fixing the problem everyone has with the driver not been able to see anything.
Yep, that's right. I should've said that in my initial post, my bad :p
The 3 positions will remain the same, however the execution for driving will be slightly different. The original plan was to have the driver able to unbutton (ie, pop his head out of the tank) and look around, but in keeping with current technology they decided to make him a "tank commander" and give him closed circuit TV or whatever.
Lucid Nightmare
5th April 2007, 03:55 PM
Yeah, you're pretty much a driver with a 360 degree view. Yay, now for full speed retreats!
:D
pogoman
5th April 2007, 05:33 PM
sounds a bit like arma. as commander in arma tho all the wasd commands given are responded to after a delay so its a bit hard to maneuver the tank. hope its not like that
CHARGER_76
5th April 2007, 05:47 PM
All we need is a 24 speed gearbox, dodgy clutch sweaty crewmates and the tank will be fully simulated.
Chickenhawk
5th April 2007, 06:25 PM
Yeah, you're pretty much a driver with a 360 degree view. Yay, now for full speed retreats!
:D
Damn right, now if only we could get the friendly infantry to stay away from the treads.....
Lucid Nightmare
5th April 2007, 06:52 PM
Damn right, now if only we could get the friendly infantry to stay away from the treads.....
But that isn't such a problem now cause we can look behind us!
Weeeeeeeee.
:D
Flanker15
9th April 2007, 09:12 PM
360 view? That sounds good for not being able to reverse over your squad anymore, but how are we to sneek up behind the tank now?
Chuc
9th April 2007, 11:05 PM
Not gonna change if the tank's soloing, but if its a multicrew one that just means there's an extra pair of eyes looking round.
1GeKKo3
13th April 2007, 01:35 PM
360 view? That sounds good for not being able to reverse over your squad anymore, but how are we to sneek up behind the tank now?
True, i hope there is an indicator to let enemy infantry know which direction the tank driver is looking, otherwise trying to place a SLAM could be tricky.
Lucid Nightmare
13th April 2007, 01:55 PM
No indicator. But if the person is solo tanking, you shouldn't have too many problems. It's when they're multicrewing that you should be wary.
VisOne
13th April 2007, 02:51 PM
Either way why are you putting slams on tanks save em for soft skin vehicles and the occasional APC if you can get both on the rear hatch.
Lucid Nightmare
13th April 2007, 03:15 PM
Yes. Slams do a pathetic amount of damage against tanks. Even on the rear armour. But you may get very, very lucky.
Z?TwiNNY managed to induce a very obscure glitch against me. He slammed me out of my tank. He put slams on my rear armour. When they went off, they killed me. Not the tank though. That was fine. It didn't take any damage. It just killed me whilst inside of it.......
That was the first time it's ever happened out of the hundreds of times I've had slams placed on me.
1GeKKo3
13th April 2007, 03:40 PM
Interesting, didn't know that about SLAMs, i swear I've used 2 and then hit the tank with rocket to down it. I guess thats the last time i will try sacrificing my life trying to SLAM a tank then......I wish engineers could bury mines in the ground, would make them much more effective.
Z?TwiNNY
13th April 2007, 07:14 PM
Yes. Slams do a pathetic amount of damage against tanks. Even on the rear armour. But you may get very, very lucky.
Z?TwiNNY managed to induce a very obscure glitch against me. He slammed me out of my tank. He put slams on my rear armour. When they went off, they killed me. Not the tank though. That was fine. It didn't take any damage. It just killed me whilst inside of it.......
That was the first time it's ever happened out of the hundreds of times I've had slams placed on me.
It surprised me just as well, as it was just a hopeless attempt to stop the rampaging armor ripping through our team. :shock:
Chuc
17th April 2007, 08:17 PM
New .6 update
http://realitymod.com/forum/t19554-quickie-v06-status-update.html
"All the buildings in this village are destroyable. One cool thing about them is that tanks can smash through the walls and the buildings"
Holy cow.. just get an armoured column to literally steamroll fortified positions..
1GeKKo3
17th April 2007, 11:38 PM
Until people lay mines through out the buildings because u know the tankers are going to want to drive through them....hehehe.
Sweet update 8). 1km viewing distance will change the game sooo much, i hope my poor little 6600GT will with stand this punishment. :shock:
Lucid Nightmare
18th April 2007, 01:20 PM
It will be interesting to see how this new vehicle wave spawn works out.
I'm gonna have to start teaching people how to keep their tanks running. Or else I'm gonna be the only one alive and I'm gonna get mobbed by vehicles and infantry and everything else under the sun in a giant orgy of hunting down the remaining tank...
guerrillakiller
23rd April 2007, 08:11 AM
Either way why are you putting slams on tanks save em for soft skin vehicles and the occasional APC if you can get both on the rear hatch.
Do they still work effectively on the rear of the MEC or do you place them on the side as they are the exit points?
CHARGER_76
23rd April 2007, 08:28 AM
Do they still work effectively on the rear of the MEC or do you place them on the side as they are the exit points?
Only if inserted up a long way.
By MEC i know you mean APC but i just couldn't resist - that was there to be had
guerrillakiller
23rd April 2007, 08:31 AM
Do they still work effectively on the rear of the MEC or do you place them on the side as they are the exit points?
Only if inserted up a long way.
By MEC i know you mean APC but i just couldn't resist - that was there to be had
LoL, touche.
VisOne
23rd April 2007, 09:06 AM
I always put them on the back of APC's Chinese, US and MEC I don't think think it makes a difference where the exit is and besides no apc can hit there 6'o'clock position with there gun, and 2 slams blows them up a good 90% of the time 1 C4 works as well.
Lucid Nightmare
23rd April 2007, 05:23 PM
Exit is irrelevant. Rear armour is the weakest. Two slams on the back of an APC will destroy it.
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