View Full Version : Choppy audio + PB kick for "Losing Key Packets"
19th April 2007, 12:17 AM
Tried playing tonight but the VOIP audio was really choppy. Others can hear me, but I can only hear half of what they are saying. All other audio was OK. I re-booted machine and restarted PR which seemed to settle things down a little. Pings remained consistent at around 50.
Then after 15 minutes I got PB booted with a message that I was "losing key packets".
Any ideas? My PC has been behaving strangely lately with unexplained delays and interruptions to normal browsing so something seems to be up but I have run 3 separate virus scanners and there is nothing reported.
19th April 2007, 12:45 AM
:oops: :oops: :oops: :oops:
Seems like *someone* has been doing far too much downloading of Youtube this month ahem. I've been shaped to 64Kbps which explains the sudden problems.
I've always been on unlimited plans before but have been borrowing an account and forgot about the limitation.
How embarrassment :oops:
19th April 2007, 12:48 AM
I hear ya.
For future reference though, packets are different to ping. I'm not up on the details, but you can be losing packets and not see any glaring rise in your actual ping, as it doesn't affect it. Your ping will go up when getting the data is taking longer, whereas packets will be lost when the data is simply unable to be recieved.
At least that's how I think it works.
19th April 2007, 02:45 AM
Yeah Photoshop - you would think someone who is an IT Engineer would have figured that out for himself, wouldn't you?
But no, I didn't.
*sigh* now I have to wait 12 more days until I can play again - drat!
19th April 2007, 09:32 AM
Ping is speed. Packets are data packets - it is their speed over the network which the ping measures (yes, yes I know this is not entirely true, as ping is merely an echo-response of the fastest routes available and only indicates potential/average speed). Missing data packets in http and ftp (for i.e.) protocols can be resent. Perhaps there is a problem with resending the packets for the BF2 engine, or even with the error-checking codes embedded in the software itself ? Being time-dependent (i.e. live) would be a factor... eh ? Maybe.
I find that when my bandwidth is "shaped" (the barstards!) - I can still play fine... online... I usually don't run out of bandwidth/dl until near the end of the month though and Telstra seem to forget to shape (i.e. limit) it sometimes
19th April 2007, 11:17 AM
Yeah a plan the "shapes" you back to 256kb/s is a whole lot better than 64kb/s
21st April 2007, 01:20 PM
I have had this packet loss thing when playing as well. It is actually to do with the recent PB update. You MUST have PnkbstrA running at all times, do not kill the processes!
For more info, go here.
I love their attitude. If it doesn't work it is your problem, not ours!
27th April 2007, 12:35 PM
Ack.. really really fustrating having no PR cause you're net is capped. I'm missing the battlefield.. :(
27th April 2007, 11:48 PM
i got kicked for packets three times 3 nite (27/04)
have been trying to use all 12 gigs o downloads this month,,mainly off azureus,,,
is this b cause i'm on the limit(d/ls)
or sum twisted plan of of my ip (bigpond) to f33k up my plans o running around with an automatic weapon,shootin people i know well and yet,have never met....
have d/led new pb from ur linky combat ,,i'll c this that sorts this out
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