ThePhotoshop
16th May 2007, 03:27 PM
I've been thinking about this idea for a while. It is basically a huge expansion of Ice's campaign structure and Vis's campaign narratives into a kind of Global Domination scenario that is played out through organised matches on the BigD server.
Those of you who have played Risk (or even the Dark Crusade and C&C Campaigns) will know what I'm getting at.
Picture if you will a map of the world:
http://users.on.net/hindes/world1.gif
This world is then divided into territories, occupied by forces of opposing armies (USMC, GB, PLA, MEC, etc.):
http://users.on.net/hindes/world2.gif
We'll simplify this into an Axis vs Allies scenario, with USMC and GB forming Allies and MEC and PLA forming Axis.
Each side will be appointed a General. He will be the player in charge of his team, not necessarily in the matches themselves, but in the global scheme of things. The General decides which territories on the map to attack, which armies to reinforce, and the general strategy that is used by his team. We could even have multiple generals per side who debate over these things internally.
Each side will have persistent armies represented by the same players playing as that army in each match (much like the persistent armies are in our campaigns now).
When a General decides to attack a territory, a narrative or scenario is created which is then played out as an organised match on Server #2, also very similar to the current campaign. If the attacker wins, they conquer that territory and turn it over to their control. If the Defender wins, the attackers are pushed back to lick their wounds.
The idea is to make this a monthly thing, or if possible, fortnightly. For example's sake, let's say it's monthly. Each month will alternate between Generals, eg. Axis takes a turn, Allies takes a turn, Axis takes a turn, etc. with the ultimate objective being total control of the world.
http://www.users.on.net/~hindes/world3.gif
Obviously there are too many countries in the world to do a country-by-country domination scenario, so we'd create custom territories that will group countries into a block that can be conquered in a single blow.
We can make this as deep and complex as we want. Certain territories could grant special bonuses to whichever team controls them. For example, controlling an airfield would allow you to attack any territory in a certain radius, instead of just the ones next to you. Or controlling a Naval Base would allow you to instigate a blockade, preventing opposing teams from crossing the Atlantic Ocean.
Controlling a certain amount of territories will grant you the opportunity to reinforce those you already own, bolstering armies other than your main and cementing your defense. Perhaps the ticket count at the end of each match could act as a multiplier for reinforcing, bonuses or otherwise.
All these global decisions would be made here on the forums. Axis and Allies could have their own special sub-forums, accessible only to them, where they can discuss tactics and plans of attack.
What do you guys think?
Those of you who have played Risk (or even the Dark Crusade and C&C Campaigns) will know what I'm getting at.
Picture if you will a map of the world:
http://users.on.net/hindes/world1.gif
This world is then divided into territories, occupied by forces of opposing armies (USMC, GB, PLA, MEC, etc.):
http://users.on.net/hindes/world2.gif
We'll simplify this into an Axis vs Allies scenario, with USMC and GB forming Allies and MEC and PLA forming Axis.
Each side will be appointed a General. He will be the player in charge of his team, not necessarily in the matches themselves, but in the global scheme of things. The General decides which territories on the map to attack, which armies to reinforce, and the general strategy that is used by his team. We could even have multiple generals per side who debate over these things internally.
Each side will have persistent armies represented by the same players playing as that army in each match (much like the persistent armies are in our campaigns now).
When a General decides to attack a territory, a narrative or scenario is created which is then played out as an organised match on Server #2, also very similar to the current campaign. If the attacker wins, they conquer that territory and turn it over to their control. If the Defender wins, the attackers are pushed back to lick their wounds.
The idea is to make this a monthly thing, or if possible, fortnightly. For example's sake, let's say it's monthly. Each month will alternate between Generals, eg. Axis takes a turn, Allies takes a turn, Axis takes a turn, etc. with the ultimate objective being total control of the world.
http://www.users.on.net/~hindes/world3.gif
Obviously there are too many countries in the world to do a country-by-country domination scenario, so we'd create custom territories that will group countries into a block that can be conquered in a single blow.
We can make this as deep and complex as we want. Certain territories could grant special bonuses to whichever team controls them. For example, controlling an airfield would allow you to attack any territory in a certain radius, instead of just the ones next to you. Or controlling a Naval Base would allow you to instigate a blockade, preventing opposing teams from crossing the Atlantic Ocean.
Controlling a certain amount of territories will grant you the opportunity to reinforce those you already own, bolstering armies other than your main and cementing your defense. Perhaps the ticket count at the end of each match could act as a multiplier for reinforcing, bonuses or otherwise.
All these global decisions would be made here on the forums. Axis and Allies could have their own special sub-forums, accessible only to them, where they can discuss tactics and plans of attack.
What do you guys think?