View Full Version : Server 2 and YOU
daveee
15th July 2007, 09:54 AM
It's been put back to 0.5 for today as well as the teamwork night tonight.
So for those of you who have been wanting to play the same maps in different versions to mix it up this is your chance!
Password has been taken off and will be put on later in the day for the teamwork night.
1GeKKo3
15th July 2007, 12:26 PM
Thanks heaps Davee. Now hopefully people will use it. I'm sure it won't take long to fill up when initially 3 or 4 people jump in. I know i will spend time in there by myself waiting for a great game.
Bahlye
15th July 2007, 12:45 PM
i'll be in there soon(once the missus and kids go out).
the smaller maps are always great to play on,much fun to be had....
VisOne
15th July 2007, 03:24 PM
I'll be on around 10PM Brissy time so DON'T pike out early or I'll bring out my mighty Admin pow-zor's :lol:
daveee
15th July 2007, 06:06 PM
Well...we just had some awesome games.
Suffice to say i rulz
Bahlye
15th July 2007, 06:08 PM
thats cos"ur just awesome"
lol
1GeKKo3
15th July 2007, 06:11 PM
yeah very enjoyable. I did think that we would get a few more people in the server though, but was relitivly tard free and good battles around flags.
The muttrah city map was a bit annoying, having to hold market and docks with so few people and then the annoyance of losing a RP.
Kudos to all involved on both sides for the couple of rounds we played.
daveee
15th July 2007, 06:11 PM
It was a mini HF vs [bD] at one stage, also.
That was good fun. We won ;)
Optix
15th July 2007, 06:11 PM
Just had some good games on there, smaller sides so there's not so much confusion and lots more teamwork. Was nice to play with the Big Boys for a while. :)
daveee
15th July 2007, 06:16 PM
yeah very enjoyable. I did think that we would get a few more people in the server though, but was relitivly tard free and good battles around flags.
The muttrah city map was a bit annoying, having to hold market and docks with so few people and then the annoyance of losing a RP.
Kudos to all involved on both sides for the couple of rounds we played.
Yeh we couldn't find that RP for ages, I even went looking over at construction for it!
Muttrah is so annoying in that fact. Market + docks are on the other side of the map which really made it hard for you guys.
I knew if we held Market we would win so I just got my troops to stay there. We did venture down to docks on a couple of occasions just to split your forces a bit thin.
ThePhotoshop
15th July 2007, 06:46 PM
Ragequit!
Wokeye
15th July 2007, 07:31 PM
Errr I cannot see server 2 on the list...
daveee
15th July 2007, 07:31 PM
Why?
Kindros
15th July 2007, 07:40 PM
I see you in Server 2 Wokeye LIAR! that is slander and there will be none of it. Just because Davee has a habit of breaking stuff..
Optix
15th July 2007, 09:20 PM
Server 2 was there earlier today (obviously, I was playing on it) but now has disappeared, even after I turned off all the filters except "Same mod".
Wokeye
15th July 2007, 10:09 PM
LOL Kindros I found it, apparently it was being restarted.
Some great rounds tonight guys! :)
VisOne
15th July 2007, 10:51 PM
I had fun till everyone piked again ...... I'm sick of working nights already :roll:
1GeKKo3
16th July 2007, 01:08 AM
yeah what happened, the server was reset and all the maps changed back to bigger ones, can we just have 16 player maps on this server. They were really fun even with 6 vs 6 and you see a lot of differetn things in maps you didnt see before. Can we try out all the 16 player version and then vote to pick say our favourite 5.
Jim
16th July 2007, 06:50 AM
Server 2 will be back to beta today.
Sundays it will be switched back for community night as usual.
Once 0.6 is fully released server 2 will be back to smaller maps, community and training nights.
daveee
16th July 2007, 06:51 AM
No one is ever in the beta server though :(
rogue leader
16th July 2007, 02:05 PM
For me it was a bit of a mixed experience with last night's community session. There was some good gameplay, intense battles and a few good maps.
There were a few things that I would not miss in future community nights such as:
Bunny hopping - no vanilla tactics please
Dive, Prone, instant kills - I hate Dice for hard coding that crap into the game, 1 guy jumped of a wall (belly-flopped 2 metres to the ground) and intsa-prone killed me. Realistic my arse, that guy would have concussed himself.
Muttrah City - Unless the MEC agree not to camp the US boats and choppers as they come to mosque. The narrower map makes it even easier for them to.
Perhaps we could also consider moving community night to Friday or Saturday. We're just not getting enough people in at the moment and numbers die off after about 10pm est.
CDN-SMOKEJUMPER
16th July 2007, 02:40 PM
Bunny hopping - no vanilla tactics please
I can't help myself! It's so ingrained that if you shoot at me in real life I'll start bouncing around like a bunny then too. :wink:
bishos30
16th July 2007, 03:10 PM
Perhaps we could also consider moving community night to Friday or Saturday.
+1. Love friday nights. Have to have dinner at the GF's parents house every Sunday night.
workingrobbie
16th July 2007, 03:51 PM
Perhaps we could also consider moving community night to Friday or Saturday.
+1. Love friday nights. Have to have dinner at the GF's parents house every Sunday night.
Ditto...except the dinner is with my parents house.
Optix
16th July 2007, 09:02 PM
Tried to get on tonight but didn't have the map (Al Kufrah Oilfields). Where do I get it?
daveee
16th July 2007, 09:05 PM
You need to download the new version :D
http://gamingsa.com/index.php?p=files&d=%2FBattlefield2%2F Mods%2FProjectRealit y%2FClient
Optix
16th July 2007, 10:27 PM
That would help. :)
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