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Trooper_GIZ
1st August 2007, 09:01 AM
Is it just me or has team play dropped off a bit since more and more people are playing P.R 0.6. For example, I was playing in a squad last night as the Chinese on Daqing Oilfields. The US had capped east oil field, but we had grayed West. I told the squad leader (who was a newbie) we should defend West until the rest of the squads cap East.

We were waiting at the flag for about 2 mins before the Nubs in the squad including the squad leader drove off in the APC because they were "Bored". Next minute it was me against an incoming M1A1. Boom dead.. The Squad and leader joy riding in the apc were next to go about 300 meters from the flag driving around in the open. West gets capped, then the US at East attack Old city and cap that.. We loose, where before we had a good chance of wining..

For those who are new to PR (not saying I am a veteran by any means) if you get bored GO PLAY VANILLA FFS!!!!

Anyone else had similar problems?

Buddha28
1st August 2007, 09:32 AM
I think one of the 'problems' is that I see alot more newbies/noobs go squad leader and they don't really communicate and rarely defend flags.

Just don't join those squads... I don't. I'd rather go solo...

Boher
1st August 2007, 09:41 AM
Trooper, i know it's shhit, but this happens every time a new version is released - the first 1-2 months are almost unbearable. It was exactly the same with 0.4 and 0.5

Tell your noob Squad Leader that he should not be leading a squad. He should join a squad of [bD] or [bD]c players and follow them around - it's the best way to learn.

CDN-SMOKEJUMPER
1st August 2007, 10:43 AM
I find myself swearing at people who have joined my squad a lot more often and using the kick feature, a lot. Especially now with needing 3 others to drop a rally, I want my squad to be like puppies, no excuses.

Wokeye
1st August 2007, 11:27 AM
I would prefer loyal but nasty dobermans to scare the baddies. :)

But yeah, increased popularity = influx of new players.

I find it funny to watch, sometimes, some other squads on the team doing absolutely useless things. If you didnt laugh you'd cry.

My advice: Weather the storm, join a good SL's squad or lead one yourself. Lone wolves have fur for a reason - it is fine to kick them out into the cold, squadless 'unassigned'.

rogue leader
1st August 2007, 12:28 PM
I was on the US side Trooper_Giz and considering the usual outcome of US losing I was a bit surprised. I'm not saying that our team didn't do a great job, they did, its just that the map has favoured the PLA in the past.

Unlike your team ours did defend and that played a big role in us winning. I found myself playing the SL role and had a pretty good experience with a couple of new players and a few regulars thrown in too. I had one frustrating situtation resulting from lack of disipline though. We were on a hill south of East Oilfield and I ordered everyone to move to the fence. I ran towards it but the rest hid up on the hill so they could continue sniping. Without any backup I got run down by an enemy command truck. Fortunately I had a good medic who revived me about 3 times before we finally took back that flag.

One thing that really pissed me off about that round (and the game in general) was my tanking experiences. Quite often I will take a hit from an enemy tank without realising it. There is no impact sound and hardly even a nudge to tell you that you've been hit.

daveee
1st August 2007, 12:31 PM
Defending is ace.

If you're any good at it anyway, its always good decimating entire squads who are trying to take a flag.

Lucid Nightmare
1st August 2007, 01:02 PM
One thing that really pissed me off about that round (and the game in general) was my tanking experiences. Quite often I will take a hit from an enemy tank without realising it. There is no impact sound and hardly even a nudge to tell you that you've been hit.
Yes, it is a problem. You'll find it'll happen 9 times out of 10. Your only real indicator will be the slight movement of your tank and occasionally the faintest hit indicator (that little red flash that appears in the direction you've been hit).
Knowing when you're hit separates the tankers from the scrap metal.

VisOne
1st August 2007, 01:21 PM
Defending is ace.

If you're any good at it anyway, its always good decimating entire squads who are trying to take a flag.

And watching there MBT's and IFV's drive into clever traps or even better the obvious ones cause there so gun ho to die. The best time's are when you have a good commander and there's a well set up defence with AA guns and the whole sha bang.

daveee
1st August 2007, 01:29 PM
AA guns on mestia rock out so hard.

Make mince meat of the Warriors!

rogue leader
1st August 2007, 03:02 PM
AA guns should be illegal. On Kyongan Ni the other night our PLA team took airdrop and put up a whole bunch of commander assests including an AA cannon. Old1 had a great time blasting all those poor littlebirds about 2 seconds after they left Air Mobile which is right above us.

And yes they make a great anti-infantry weapon too thanks to their HEAT round effect.

daveee
1st August 2007, 03:09 PM
Oh yeh, they make mince meat of pretty much anything except for tanks...though if you've got 2x AA guns pounding you and an APC I probably wouldn't be hanging around too long with a tank.

Wokeye
1st August 2007, 03:10 PM
How many LAT rockets/nades does it take to bring them down?

CDN-SMOKEJUMPER
1st August 2007, 03:14 PM
I have not had the fun with the AA guns yet. Looking forward to it.

I think the real problem is that we are all still learning and while we are learning fast those that don't join the community are learning a helluva lot slower causing endless joy for the team.

It'll get better.

daveee
1st August 2007, 03:15 PM
How many LAT rockets/nades does it take to bring them down?

Tanks or AA?

I'd imagine the splash would take out the gunner of the AA..though not sure.

Wokeye
1st August 2007, 03:31 PM
I mean for infantry to blow up/disable the commander AA assets.

daveee
1st August 2007, 04:10 PM
Maybe 2-3

Lucid Nightmare
2nd August 2007, 01:26 AM
HAT is one. Light AT is probably 2.

Captain_Wolf
3rd August 2007, 01:01 AM
Imagine air drop on Kyongan Ni with 2 bunkers 3 AA guns and more razor wire and sandbags than you can count = biggest baddest most sexy fortress of doom ever... I love being commander :D

1GeKKo3
3rd August 2007, 12:26 PM
I have had very few problems with any SM since 0.6. Sometimes, like Rogue said, they just don't listen or understand the point of attacking a flag. People will sit on a hill or in one spot and wait to die while me as SL is running to cap a flag all by myself.

Also, your SL should never be on point but even with attack markers set, using radio commands and talking over voip SM are reluctant to move up.

If you know the strats of the game, like defend when you need to and attack when you need to then you should be a SL. Thats the basics of it and all your team requires. I have never had a problem getting 3 other guys to help me put down a RP and usually we are the only squad on our team with one. Then again I only play in server 2 and probably now in server 3.

Fill up the smaller server first community members and then move to vanilla mode in server 1 when others are full. Your gaming experience will improve and less angry posting. Server 1 is good for mucking around and vehicles but you can't really take the game play serious.

The strats in server 2 are so important now because the smaller maps have only 100 tickets so each round goes for 20mins, a real shame but means you have to play a more strats based game and then get on a bigger map and have epic battles that last 1h30m.

Kashan Desert last night was sweet on server 2. We got owned by a cobra and many tanks but still managed to cap north and south bunker for most of the map, almost got north village and got creamed and then was one second away from getting at the end of the round. We had majority of flag for most of the map but lost on kill count, a real shame.

Porridge
3rd August 2007, 12:58 PM
I love placing AA where it will hurt the enemy. only thing is in 0.7 there making it so it cant be used on infantry. As the Devs consider it a hack. I'm going to ask the BigD admins If i can continue to do so. That is using AA in spots where it will rape enemy infantry. Even though this is viewed as a hack by the Devs.

Greenie
3rd August 2007, 01:13 PM
Biggest thing i notice is disreguard for defense... every squad wants to just rush an attack flag, leaving others uncovered. I always put my squad on defense on a flag after it is capped, wait for the other squads to move into attack positions on other flags or till we kill a few counter attacks....... often get wingers

1GeKKo3
3rd August 2007, 01:44 PM
The good SL have realised this so more and more people are putting their hands up for defence. But I do notice way to often the ease of moving on the next cap point because it is completely undefended....sucker s.

Putting down AA in a map with no air assests should be a bannable offense and people using on infantry should be reported as it is a huge Vanilla type exploit that should never have been part of this mod and will be changed. Photoshop, is this something you will now move to instead of H-AT.

Cheap shot I know.....

Lucid Nightmare
3rd August 2007, 01:50 PM
AA guns have, and are used against infantry in real life. The large volume of fire they can put out makes them especially effective at doing so.

1GeKKo3
3rd August 2007, 01:52 PM
In that respect we should introduce nukes and bombing campaigns....sounds like fun.

CDN-SMOKEJUMPER
3rd August 2007, 02:02 PM
Yeah, a B-52 would be fun!!!

The AA is no real problem it's loud, has no zoom and shooting the guy is an insta kill.

I see no problem.

Oh and a B-52 would be fun, except for the mass TK's so you'd only carpet bomb friendlies once as if you carpet bombed me I'd punish unless I was warned to move.

Lucid Nightmare
3rd August 2007, 02:28 PM
The expected life span of an AA gunner is only slightly longer than that of a support gunner.
You die very fast because you can't move, you make lots of noise and you hurt the enemy.
About 15 seconds.

CDN-SMOKEJUMPER
3rd August 2007, 02:51 PM
I would say way more than that. I never shoot from the same spot more than 15 seconds unless I have a lot of back up for that exact reason.

AA can't move so I'd say 15 seconds is spot on. That's how long I seem to last in there before I take one to the dome.

daveee
3rd August 2007, 03:04 PM
Thats why you use, then bug out asap.

Come back in 5mins and repair it and start again ;)

rogue leader
3rd August 2007, 03:36 PM
Time for another bitch session unfortunately.

Last night server 1 had fewer people in it than 2 so I decided to have another shot at the smaller maps. I've had my doubts about the smaller maps for a while but now I am convinced that they are actually WORSE than the big maps. Our first map was Assault on Meistia which I'm guessing is 32 or 64 players. I have never seen the Brits win this map or even come close in tickets.

Most of the next 6 maps were US vs. MEC and which ever team went US lost. The maps were Ejod, Oman, Al Burj, Phoenix. Actually, Kashan was somewhere in the middle of that but is an 'armour' map and plays quite differently to the others.

Both teams were quite evenly matched. It is evident to me that the inferiority of the M16 in power, scope accuracy and spray pattern was the deciding factor in the outcomes of these rounds (excluding Phoenix which was not finished but always results in a US loss, and Kashan where Air superiority is the deciding factor).

But what really weakens the small maps in general is the fact that placement of rally points is mostly limited to the east and west borders of the map. Also, the reduced cap radius for most flags results in grenade fights rather than rifle fights.

After that extremely dissapointing session I switched over to Sunset City on server 1 and within 20 minutes had rage quit (first time in a long time). I'm not in any hurry to jump back on the servers after last night, not to mention the majority of experiences I've had in 0.6

1GeKKo3
3rd August 2007, 10:38 PM
At least on server 2 you can try strats with just 1 squad.

Read my entry about server 3. 0.6 would probably be fine on 32 player maps. AAS has been fixed, just depends on number of vehicles on map.

Jerrif
4th August 2007, 01:52 AM
I love placing AA where it will hurt the enemy. only thing is in 0.7 there making it so it cant be used on infantry. As the Devs consider it a hack. I'm going to ask the BigD admins If i can continue to do so. That is using AA in spots where it will rape enemy infantry. Even though this is viewed as a hack by the Devs.

That makes no sense though... How can they consider it a hack to use AAA against infantry, when on the map "Assault on Mestia" there are 2 separate places where AAA guns are placed facing the road.

by the way, there is no air support whatsoever on Mestia.

Optix
5th August 2007, 12:15 PM
That makes no sense though... How can they consider it a hack to use AAA against infantry, when on the map "Assault on Mestia" there are 2 separate places where AAA guns are placed facing the road.

by the way, there is no air support whatsoever on Mestia.

Sounds like one too many devs as infantry have been mown down by AAA.

Kindros
5th August 2007, 12:22 PM
maybe they need a sentry tower so we wouldn't have to resort to AAA?

sappersk
7th August 2007, 03:19 PM
can't see how using the AA against inf is a hack seeing as how you can easily be picked off when you are in the gunners seat.

JLycett
7th August 2007, 04:34 PM
AAA is on the map to be used just because you are not smart enough to avoid the AAA position doesn't make it a hack I really enjoying mowing down a squad of Brits that take the easy way to West tower.