View Full Version : SL Troop Drop Icons:
CDN-SMOKEJUMPER
12th November 2007, 02:44 PM
As posted by Fuzzhead on the PR forums:
v0.7 will have icons for SL's and commanders to place that will show landing zones for all players.
this will hopefully make the picking up and dropping off troops a whole lot more organised and not a mess that it usualy is.
honestly right now transport choppers are not really useful because of the huge amount of spawn points. if your team is doing well.... theres usual;ly no reason to use the transport choppers cause you already have tons of options to spawn. and if your team is doing poorly, the choppers wont help you much either.
this will change in v0.7 and dedicated transport players will be seen as extremely useful, and even essential to success on large scale maps.
This will be a handy feature!!
What do you guys think?
AxlOz
12th November 2007, 02:51 PM
I can see this being really good in maps with more players but really annoying in games with less players as having to dedicate a pilot will mean losing a valuable squad member.
I like the idea of having SL markers and LZ designators though, that will definately help.
Wokeye
12th November 2007, 03:14 PM
'huge amounts of spawn points' ????
Not sure I agree here - maybe in a scrim or an organised pub match, but normally APCs are driven to the front lines and wasted + rallies are not laid or easily killed. On many infantry/APCs maps, the winning team is often the one maintaining forward rallies the best.
Are they cutting APCs/SLs/rallies as spawns?
pogoman
12th November 2007, 03:58 PM
APCs and SLs will no longer be spawns yes, and i for one agree with this as there are too many spawn points which dont encourage teamplay.
ive found dedicated chopper pilots to already work quite well on some maps when the chopper pilot is in your squad, but as Fuzzhead says the presence of so many spawn points does make them obsolete and when they're not in your squad things get very difficult, hence placing landing zones come in which sounds great.
daveee
12th November 2007, 04:11 PM
This should be good. And no longer will the SL be so valuable (ie can be part of the battle).
Rally points will now be a very very important aspect of the game (if they are still going to be spawn points), as will choppers.
Now they just need to make the AA better so we can get the planes back! :D
Chuc
12th November 2007, 04:33 PM
Heheh.. I drew up the icons that are gonna be used..
CDN-SMOKEJUMPER
12th November 2007, 04:35 PM
Yeah I miss aircraft..... :(
I didn't even mind being bombed by the A-10, I thought it was exciting and every once inawhile seeing a huge TK made me giggle like a little girl.
pogoman
12th November 2007, 06:02 PM
just hearing the thing going overhead and firing its guns made me giggle and added hugely to the immersion, i dont care if its overpowered, just as long as it can be taken out realistically if it does too many overconfidently low bombing runs. at the moment the aa missiles simply suck beyond reality. its just a pity how ppl camp for the plane for 20 mins and tk which detracts from gameplay too.
CaptAndy
12th November 2007, 07:33 PM
LZ's sound great until you get some moron crashing the helo upon every landing... its just so easy to do, believe me! I am well practiced at doing this...
Alternativley a drop zone initiated by the commander would be an interesting addition though. Just imagine para trooper reinforcements dropping from the sky to save the day...:)
Captain_Wolf
12th November 2007, 08:10 PM
Any news on how the icons will work? I thought the SLs green smoke was enough to indicate landing zones. Personally I think they should take out the objective markers altogether as they are unrealistic anyway, VOIP should be used to direct your squad not a big glowing orange knife. Just my opinion.
I do like the way you can no longer spawn on SL as I am almost always SL and it gets very frustrating having to hide for the whole map as a spawn point, when you should be out on the frontlines leading your men by example.
Not spawning on APCs though I think may make the APC a bit useless considering it is fairly weak as a combat unit. It better get more armour to make up for the loss of it spawn ability.
ozpainman
12th November 2007, 08:15 PM
Just imagine para trooper reinforcements dropping from the sky to save the day...:)
I remember that from BF Vietnam....hover the transport chopper waaay high over the base and just keep dropping spawning troops right into the base.
Lucid Nightmare
12th November 2007, 11:48 PM
Mmm, i'm thinking removing the squadleader spawn might remove some of the squad cohesion aka Arma style. Although there are rallies, so only time will tell....
VisOne
13th November 2007, 12:06 AM
Ehh no squad leader spawns makes me sad. >_<
Chuc
13th November 2007, 12:09 AM
They've said nothing concrete on removing any of the existing spawns, from what I've read on what they've released to the public..
pogoman
13th November 2007, 09:04 AM
im pretty sure they have. when i get back from this exam ill find a thread and post it, and i think its been said more than once too.
CDN-SMOKEJUMPER
13th November 2007, 10:57 AM
They sure have said it. SL spawn points are gone and so are APC spawn points which I agree with. The APC will now be used for what it's intended, troop transport, direct fire support and protection from small arms fire. If you need something that can take a beating you get armour.
As an example Canada within the last couple of years nearly lost all of our armour in favour of Lav III APC's. Our experience in Afganistan taught us that you can not use PAC's in this role as every nutjob with an RPG (and they have a lot of both) fire them at armour en-masse. In fact when I used to tell infantry guys that I was armoured they called me crazy and wouldn't want to be in one of those death traps. They still of course love them around as when an APC shows up they stop getting shot at and the APC get's it instead. I wouldn't know properly but these where combat veteran infantry so I'll have to believe them. Hopefully they did up the armour slightly on the ones they skinned with those cages, but only slightly just to allow that small margin of escape.
So instead of losing our tanks we got the new Leo 2's which of course is a beauty!! The Germans certainly have not forgotten how to build an ass kicker that's for sure.
The SL finally get's to scrap it out toe to toe without worry, of course it's now even more important for the squad to be together and the Rupert to have an officer kit to put down another rally when it goes down. With the rallies even more important I hope they stop making noise however as guys coming from one direction over and over is enough of a tip off I feel.
I do think it will slow game play slightly so it would be nice to have a para class that only has carbines a pistol and one slam. This way they are not some over powered class and can be rushed out in a hurry or just simply give the Spec Ops parachutes so they can be dropped on target but again, not stong enough to really unbalance play.
I also think they need to get rid of the parachute delay as 0-0 ejection seats are stock standard and those spec ops guys would fast rope at low altitude but of course this is impossible with the engine.
What do you think of my ideas?
I'm going to repost this after some refinement in the PR forums so let's have our say in the game we love.
daveee
13th November 2007, 11:06 AM
Where on the PR forums have they said all this, I can never find any information as its all over the place over there.
AxlOz
13th November 2007, 12:30 PM
heh, just to add to smokejumper's post, I used to be a veggie in our army (thats recon scout or assault trooper for those who dont know the term). It was my job to deploy from an apc and engage the enemy on foot, ie as infantry. Was the best combat job ever really coz you get driven around which meant you didnt have to hump your friggin pack everywhere, and then when you got a contact, we'd deploy and basically get a turkey shoot at the enemy coz they concentrate their efforts on disabling the apc's, who at the same time are giving us awesome covering fire from an elevated position that includes, 30cal, 50cal, sometimes mortars, and in the case of Lavs 20mm cannon rounds, which make pretty short work of infantry targets, just as they do in PR. The 12 man rat packs that we'd get were pretty good also.
Nowadays they line the inside of our lavs with armour sheeting (think of a big flak jacket). This stops most small arms stuff from having any potential of nailing anyone inside. RPG's are not so friendly though..
AxlOz
13th November 2007, 01:46 PM
Thanks for your post AxlOz.
I'll be posting that too.
ur a veggie too?
pogoman
13th November 2007, 02:59 PM
i agree about removing the parachute delay thing if what u mean is getting rid of the way you take damage when u land unless your in the air for 30 seconds, because as you said irl u would just fast rope out of a chopper instead of landing it and parachutes should symbolise this with no fall damage.
CDN-SMOKEJUMPER
13th November 2007, 04:02 PM
ur a veggie too?
No I was Armoured Recce, but just reserves so I am not a combat veteran so I only know what I was taught and what other soldiers told me of their experiences.
Edit// I Speel reel gud.
Vis - Help Smokie speel gud tooz
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