icehollowpoint
15th November 2007, 12:10 AM
Hey guys , I've been interested in doing a project for PR for a fair while now. Ultimately I lack the knowledge or dedication to pull off something like adding an ADF faction into PR , however here is little something I've been toying with for a while.
The idea is adding SAS CT (counter terrorism) teams and suitably themed maps in PR. By suitably themed maps , I mean ones that have a focus on stuff CT teams commonly encounter such as room clearing/urban environments etc , and to also have the maps have a focus on using tactical "tools" , such as flashbangs, tear gas, grappling hooks (this might also be a substitute for a deployable ladder).
I've talked with ned about this and he seemed interested and willing to help when it does get going. Ideally the content necessary is already there, besides maps of course.
If you're interested and would like to know a bit more : here's my little notelog of ideas etc (decided to put it in quote form , rather than a crappy upload site like rapidshare) :
Mini-project for PR (WIP scrapbook/brainstorm): adding SAS counter terrorism teams and suitable maps.
Projected Ideas (WIP):
Adding SAS CT team and suitable OPFOR team.
CQB themed maps with plenty of room clearing and opportunities to employ tactical tools
unbalanced gameplay in the sense that the SAS team should have the upper hand.
Kit system : Figuring out a way to make sure kits remain fairly unique , this will be hard as the common weapons of SAS CT entry teams are MP5s or Shotguns --- and the latter is usually only a tool.
New suitable gameplay mode(s) , obviously due to the Close Quarters nature a flag capping system may not work. Perhaps a rescue the VIP using the extraction system could work.
coding so that the gasmask from SF stays on permanantly for SAS CT. Remove slowing of Sprint recovery from mask.
Possibly removing the effect of flashbangs on SAS team? This might help simulate the way CT teams clear rooms.
Kits (WIP):
SAS CT:
assaulter 1 (rifleman) :
knife
MP5
Sig Sauer sidearm
flashbangs
grappling hook.
Sniper (replace spec ops?):
knife
L96A1
Sig Sauer sidearm
binocs
possible grappling hook
breacher (engineer):
shotgun
sig sauer sidearm
breaching charge (possibly using C4 model , but much less damage and splash)
gas canister launcher
possible grappling hook
assaulter 2 (medic) :
knife
MP5
sig Sauer sidearm
flashbangs
medical (paddles/med kit).
possible grappling hook
Thoughts on useage of "tactical" tools: tools such as the grappling hook and flashbangs (especially) will be come vital to the style of play , however , would it be better to give said tools to all kits , or to certain kits so squad composition is more mixed?
Projected map "ideas/themes" :
Stronghold style map , SAS assault by car , OPFOR defend inside. Possible extraction mode.
Oil rig , SAS assault/insert by heli , OPFOR defend checkpoints. Possible Advance and secure mode.
Urban environments , say , a street in city , full of clearable houses.
Ultimately should focus on trying to use as much content that is already in PR/BF2 as possible to cutdown on workload.
Currently it's still just an idea. But I do have high hopes for it. Please feel free to discuss ideas/criticisms/anything openly here or send me a message on xfire.
The idea is adding SAS CT (counter terrorism) teams and suitably themed maps in PR. By suitably themed maps , I mean ones that have a focus on stuff CT teams commonly encounter such as room clearing/urban environments etc , and to also have the maps have a focus on using tactical "tools" , such as flashbangs, tear gas, grappling hooks (this might also be a substitute for a deployable ladder).
I've talked with ned about this and he seemed interested and willing to help when it does get going. Ideally the content necessary is already there, besides maps of course.
If you're interested and would like to know a bit more : here's my little notelog of ideas etc (decided to put it in quote form , rather than a crappy upload site like rapidshare) :
Mini-project for PR (WIP scrapbook/brainstorm): adding SAS counter terrorism teams and suitable maps.
Projected Ideas (WIP):
Adding SAS CT team and suitable OPFOR team.
CQB themed maps with plenty of room clearing and opportunities to employ tactical tools
unbalanced gameplay in the sense that the SAS team should have the upper hand.
Kit system : Figuring out a way to make sure kits remain fairly unique , this will be hard as the common weapons of SAS CT entry teams are MP5s or Shotguns --- and the latter is usually only a tool.
New suitable gameplay mode(s) , obviously due to the Close Quarters nature a flag capping system may not work. Perhaps a rescue the VIP using the extraction system could work.
coding so that the gasmask from SF stays on permanantly for SAS CT. Remove slowing of Sprint recovery from mask.
Possibly removing the effect of flashbangs on SAS team? This might help simulate the way CT teams clear rooms.
Kits (WIP):
SAS CT:
assaulter 1 (rifleman) :
knife
MP5
Sig Sauer sidearm
flashbangs
grappling hook.
Sniper (replace spec ops?):
knife
L96A1
Sig Sauer sidearm
binocs
possible grappling hook
breacher (engineer):
shotgun
sig sauer sidearm
breaching charge (possibly using C4 model , but much less damage and splash)
gas canister launcher
possible grappling hook
assaulter 2 (medic) :
knife
MP5
sig Sauer sidearm
flashbangs
medical (paddles/med kit).
possible grappling hook
Thoughts on useage of "tactical" tools: tools such as the grappling hook and flashbangs (especially) will be come vital to the style of play , however , would it be better to give said tools to all kits , or to certain kits so squad composition is more mixed?
Projected map "ideas/themes" :
Stronghold style map , SAS assault by car , OPFOR defend inside. Possible extraction mode.
Oil rig , SAS assault/insert by heli , OPFOR defend checkpoints. Possible Advance and secure mode.
Urban environments , say , a street in city , full of clearable houses.
Ultimately should focus on trying to use as much content that is already in PR/BF2 as possible to cutdown on workload.
Currently it's still just an idea. But I do have high hopes for it. Please feel free to discuss ideas/criticisms/anything openly here or send me a message on xfire.