Kingneptunes
30th December 2007, 01:33 AM
New Commander/Squad Leader Build System:
Many Improvements have been made to the Commander Building System, making it more intuitive and teamwork centric. Alot of the 'rules' with this system have been tweaked and wherever possible, simplified. The number one change is that squad leaders are now able to place the commander assets. This gives the commander much more flexibility in placement and allows him to concentrate on the battle as whole, acting less like a construction foreman and more as a battlefield commander!
* There are ZERO ticket costs related to Commander Assets now. Each Bunker/Firebase will still generate 10 tickets every 10 minutes.
* Squad Leaders can now place Commander Assets, but he must first get permission from commander via the 'Build Order'.
* The Command Post does not have any build requirements now and will now spawn up to 3 supply trucks (5 min respawn).
* The Command Post is now deployed in a fully built state, no need for repairs. Only commanders can deploy the Command Post (not squad leaders).
* AA Guns are now deployed in a fully built state, no need for repairs.
* Deployment Rules: deploy 1 Firebase & 1 Bunker for every 2 CPs your team owns.
* Deployment Rules: To deploy a Bunker/Firebase you need: Officer kit, Command Post (not wrecked), be located 100 meter from a Build Order, be located 50 meter from a Supply Truck.
* Deployment Rules: To deploy Razorwire/AA Gun/Sandbags you need: Officer Kit, located 50 meters from a Supply Truck, located 100 meters from Bunker/Firebase/Command Post.
* The Bunker/Firebase HUD button is now merged together, which asset that is placed is now determined by the proximity to a flag. Under 100 meters from a CP, a bunker will be placed, over 100 meters from a CP a firebase will be placed
* Bunkers now have radiosounds to help locate them, Fire-bases do not have a radio sound.
New Commander Functions:
We have worked hard to create many new systems that will help commanders give orders to his team and make commander strategies a real possiblity.
* Commanders can now designate an icon on the map that needs 'Close Air Support'. This is marked as crosshairs and alerts all aircraft that this area needs help.
* Commanders can now place a laser target on the map, which is
* Squad Leaders can designate Close Air Support, however it needs to be accepted by the Commander as a valid target.
* Commanders can now designate "Build Orders" for a Squad Leader to build a bunker/firebase at, this shows up on the map as a supply icon and enables squad leaders in the area to begin construction.
* Commanders can now place 'Landing Zone' icons that are labeled to help pilots deliver squads to areas the commander has designated. for example "Pilot squad, please drop squad 3 off at LZ Bravo!" will now be a probable thing you will hear in game from a commander.
* Commanders and Squad leaders can now place map markers indicating 'Need Extract' and 'Need Supplies'
New Commander Feature - JDAM Area Attack
* BF2 Artillery has been completely removed
* JDAM ordinance can now be dropped on targets specified by Squad Leaders. This new system relies on using the SOFLAM laser designator to point out hard targets to be destroyed, and must be approved by the commander. These massive bombs are only avaliable after 1 hour of fighting so they will only be used once or twice during an engagement, but the whole battlefield will be aware when one of these devastating bombs hits a target. This will be a key tool for commanders to break a long standing stalemate and should be used wisely.
Many Improvements have been made to the Commander Building System, making it more intuitive and teamwork centric. Alot of the 'rules' with this system have been tweaked and wherever possible, simplified. The number one change is that squad leaders are now able to place the commander assets. This gives the commander much more flexibility in placement and allows him to concentrate on the battle as whole, acting less like a construction foreman and more as a battlefield commander!
* There are ZERO ticket costs related to Commander Assets now. Each Bunker/Firebase will still generate 10 tickets every 10 minutes.
* Squad Leaders can now place Commander Assets, but he must first get permission from commander via the 'Build Order'.
* The Command Post does not have any build requirements now and will now spawn up to 3 supply trucks (5 min respawn).
* The Command Post is now deployed in a fully built state, no need for repairs. Only commanders can deploy the Command Post (not squad leaders).
* AA Guns are now deployed in a fully built state, no need for repairs.
* Deployment Rules: deploy 1 Firebase & 1 Bunker for every 2 CPs your team owns.
* Deployment Rules: To deploy a Bunker/Firebase you need: Officer kit, Command Post (not wrecked), be located 100 meter from a Build Order, be located 50 meter from a Supply Truck.
* Deployment Rules: To deploy Razorwire/AA Gun/Sandbags you need: Officer Kit, located 50 meters from a Supply Truck, located 100 meters from Bunker/Firebase/Command Post.
* The Bunker/Firebase HUD button is now merged together, which asset that is placed is now determined by the proximity to a flag. Under 100 meters from a CP, a bunker will be placed, over 100 meters from a CP a firebase will be placed
* Bunkers now have radiosounds to help locate them, Fire-bases do not have a radio sound.
New Commander Functions:
We have worked hard to create many new systems that will help commanders give orders to his team and make commander strategies a real possiblity.
* Commanders can now designate an icon on the map that needs 'Close Air Support'. This is marked as crosshairs and alerts all aircraft that this area needs help.
* Commanders can now place a laser target on the map, which is
* Squad Leaders can designate Close Air Support, however it needs to be accepted by the Commander as a valid target.
* Commanders can now designate "Build Orders" for a Squad Leader to build a bunker/firebase at, this shows up on the map as a supply icon and enables squad leaders in the area to begin construction.
* Commanders can now place 'Landing Zone' icons that are labeled to help pilots deliver squads to areas the commander has designated. for example "Pilot squad, please drop squad 3 off at LZ Bravo!" will now be a probable thing you will hear in game from a commander.
* Commanders and Squad leaders can now place map markers indicating 'Need Extract' and 'Need Supplies'
New Commander Feature - JDAM Area Attack
* BF2 Artillery has been completely removed
* JDAM ordinance can now be dropped on targets specified by Squad Leaders. This new system relies on using the SOFLAM laser designator to point out hard targets to be destroyed, and must be approved by the commander. These massive bombs are only avaliable after 1 hour of fighting so they will only be used once or twice during an engagement, but the whole battlefield will be aware when one of these devastating bombs hits a target. This will be a key tool for commanders to break a long standing stalemate and should be used wisely.