View Full Version : 0.7 tips and tricks (read me)
Ablack77
8th January 2008, 01:10 PM
SQUAD UP - You MUST stick with your squad...you must - with deviation being the way it is,
it is always best to be right beside your squad mates so you can engage targets with numbers,
you have a lot better chance of killing your enemy with several ppl shooting at the same enemy.
Don't complain if you engage an enemy that was facing the wrong way and turned around,
went prone and head shotted you after you had them lined up for 3 seconds
if your squad mates weren't aware and firing at the same person....JUST DON'T!
It takes practice but a squad should never be further than 10-15 meters away from each other.
You are a squad and therefore you should move as a squad.
ENGAGEMENT - it is NOT always best to engage an enemy if you don't have a very good chance of killing them,
you will give your position away and may attract unwanted attention from a possibly well organised squad,
if enemies are running away from you at a distance it is usually better to inform your SL and let them go,
which will alert your whole squad to the enemies presence and allows you to form a group decision
RALLY POINTS - Rally points are CRUCIAL now, It's SL's responsibility to MAKE SURE there is ALWAYS a rally point up or just about to be,
this will become apparent (on 64p maps) when your squad starts whinging that they have to run for 10 minutes
to regroup because there are no vehicles at the main base,
it is also SM's responsibility to respond IMMEDIATELY MOFO and follow SL's to set a rally point up when requested to,
the SL's job is not to hide and be the forward spawn point anymore, his new job is to make sure there's an available RP
AMMO - ammo is really important and f'ing difficult to get, SL's & SM's must make SURE they have sufficient ammo available for the squad,
this means: don't just spawn with whatever kit you want, wait and be sure that someone is going to spawn as a rifleman (with ammo NOT scope),
if you are approached by an APC and a SM has a L_AT and there's no ammo in the squad
he has one chance and once chance only to hit that APC in the rear end and destroy it,
if he misses (or hits the side) accidentally because the APC moves or whatever your whole squad might be at risk,
but if there's no ammo guy in the squad you can pretty much bend over (think of the 70 virgins you may or may not be getting) and kiss your arse goodbye,
So ALWAYS have (at least) one ammo guy in the squad.
When possible try to take a command truck and use it to drop a supply crate near your rally
(command trucks and transport helicopters have supply crates. To drop them right click.)
COMMUNICATION Communication is the key to success, if you don't have a mic GET ONE!!! if you can afford a computer you can afford a $10 mic
If you don't have a mic you are not contributing to the squad and your not using teamwork,
if you can't use your mic to call out enemy positions, your are a burden to your squad, no excuses, just get one!!!.
When you see an enemy....DONT SHOOT!!! unless they are an immediate threat to you or your squad,
first thing you do when you see an enemy is to inform your squad of the direction (use compass) and approx range and then any other info,
ie. "enemy troops spotted - direction 230 degrees - 100 meters - at base of tree"
your squad should then hit the ground, identify the target and assess whether or not it is an immediate threat and should be engaged.
COMMANDER The commander is now more important than he has ever been,
having a commander can be the difference between success and defeat,
if the enemy side has a commander and your side doesn't you're at a SERIOUS disadvantage.
without a commander you can't build a god dang thing (and this is bad ;)),
everyone has noticed how difficult it can be without a rally point,
well the commander is the KING of rally points,
he gives the go ahead for defensive bunkers and fire bases to be built,
which essentially gives your team 3 possible spawn points (if you have your regular RP down)(and this is good ;))
if your team can manage to get a forward fire base, a defensive bunker and a rally point down,
you have made things 3 TIMES HARDER for the enemy to get the upper hand,
because you have 3 different directions you can attack/defend from.
There is more but that's enough for now, if you've bothered to read this far you've done pretty well, as that was a long arse post.
I was going to post this in our clan area,
but really the whole community (and our games) benefit if we all work together and think on the same page.
if we can learn to work like this we will all enjoy 0.7 more though better teamwork and better/harder firefights.....so there you have it.
Please feel free to add anything I've left out and leave feedback. (or just tell me I'm an arrogant tosspot for telling everyone what to do) :P
Signed:
Long arse post maker :P
1rankman
8th January 2008, 01:18 PM
well another tip
since the spoting system has almost down to nothing SL should spot first shoot second and let the SM do the killing
and SL should learn to do a rolling rally
basicly puting a rally down at speed
daveee
8th January 2008, 01:24 PM
Stickied :)
VisOne
8th January 2008, 05:16 PM
Don't forget to make sure your squad is EQUIPPED to take on the expected enemy forces you will meet in the field. Assaulting a flag where your team has reported enemy IFV's then make sure you have 2 x Riflemen AT 2 x Riflemen Ammo, yourself and medic. Maybe theres strong infantry presence on the flag with command assets for support then you need 2 x Engineer 2 x Riflemen Ammo, yourself and a medic. The list goes on and on however theres always 2 recurring factor's you NEED A MEDIC and RIFLEMEN AMMO even if you only have 1 squad leader and 2 squad members that should always be your squads load out.
If you haven't figured it out yet marksmen and snipers are no longer single men killing machines there better used for OP and harassing fire or as a great diversion while your real attack comes in from a different direction. The days where you join a squad and DON'T ask what your squad needs you to do ARE OVER.
Last one for the day if the commander tells you your needed somewhere BLOODY GO THERE, all this "were currently in a fight" for a flag we no longer need to defend or "we saw some enemy troops" way off yonder has to go. You roll with the front lines thats was AAS is meant to simulate and if the commander want's you on the front line than thats where you have to be. Rallypoints can be replaced, men can respawn you don't need to kill ever enemy soldier you come accross learn to break off from the enemy and fade away.
bishos30
8th January 2008, 07:16 PM
Engagement Tip:
Try and keep your medic at the back of the squad at all times. Not only is he better protected but he can respond to revives/heals quicker if he can visually see his SMs. Without the minimap calling for a medic is a gamble at best with most people.
1rankman
8th January 2008, 07:31 PM
rally point with ammo just get the SL to spawn with riflemen ammo and drop it on rally and grab his officer kit
wolffy.au
8th January 2008, 08:02 PM
Two questions from the noob:
(1) What's "IMMEDIATELY MOFO" mean?
(2) What does "(marksmen) better used for OP" mean?
+SiN+headhunter345
8th January 2008, 08:09 PM
Don't solo fly the choppers
If u would like to learn to fly create a server
SOOOOOO many pll just coming in totally wrecking every plane/chopper then leaving cause they have nothing to fly
Bahlye
8th January 2008, 08:16 PM
Two questions from the noob:
(1) What's "IMMEDIATELY MOFO" mean?
(2) What does "(marksmen) better used for OP" mean?
1- do what you're told,when you're told (ie "imemdiately mother f.....)
2-not sure...maybe "on point"...(ie spotting for advancing squad members...to alert them of approaching baddies)---Vis????
Fallen.
8th January 2008, 10:22 PM
OP = Observation Point in military lingo.
:hi:
Bahlye
8th January 2008, 11:33 PM
Ahhh question answered....:)
VisOne
8th January 2008, 11:43 PM
Yeap when I use OP it means Observation Point in reality there usually set up with anywhere between 2 to 4 men with a mixture of visual aids to help them identify enemy units and positions. A good example of real life units using OP's to great effect can be found when reading about the British SAS use in Ireland. There they used any number of OP or Hides are there often called to gather incredible amounts of information on the Irish Militants. Which they used to great effect later on in setting up ambushes to kill, capture or destroy there enemy and often there weapons so the could no longer wage war.
This game is no different good information on what your enemy is planning or doing can easily mean half the battle won. Its always better to know exactly where the enemy is and where there coming from then it is to have some tard giving your entire squad away cause he can't hit the side of a barn with the M14.
wolffy.au
9th January 2008, 09:05 AM
Yeap when I use OP it means Observation Point in reality there usually set up with anywhere between 2 to 4 men with a mixture of visual aids to help them identify enemy units and positions.
So OP refers to an entire squad?
VisOne
9th January 2008, 10:53 AM
No it doesn't have to be a entire squad a single player can do it with a little brains and some good cover. Its more about knowing when to fire and when its best to inform your other players what's coming or happening near them. I know one thing for sure that Officers kits and Sniper kits can still spot enemy on the map so they make the best kits to use for this, I'm not sure about marksmen in that regard. Anyway that's enough about observing the enemy and spotting if people still don't see the value in being able to accurately predict the enemy and blunting his attacks then so be it.
Something else to note though guys is to slow down your squads there's just far to much rushing about in the games I have played so far. Very few squads clear the area there in before moving on to there next objective. Its always a good idea to leap frog with another squad or have 1 squad thats just attacking and another defending. If you using the second method you need to give your defensive squad time to move in and setup. Way to often are we seeing squads move right again with no one to cover the flags they have captured.
champsky
10th January 2008, 06:37 AM
heres a good one , the other day in ejod we had an apc mined . there were only three of us on at the time , cant remember who (got to stop smoking that wild wattle ) so we had a bit of time to piss about . the mine was placed right in front of the back wheel . i started to shoot at the mine and noticed you cant detonate it with a round . but , you can move them and that is exactly what we did , shot the bastard awy from our tyres hopped in and drove of .
Chuc
10th January 2008, 09:21 AM
Hahha nice, ghetto mine removal.. with lots of bullets.
Ablack77
11th January 2008, 02:24 AM
Well the trick is to shoot the mine, go prone and you can push the mine in the direction you want using your body.
This has worked since 0.6 AFAIK maybe earlier.
Ablack77
13th January 2008, 12:16 PM
FOLLOW ORDERS from either your squad leader or commander
I don't know what is so hard about that, it seems very simple to me,
but even some community members seem to find this a hard concept to grasp.
Wake up fools and follow orders.
daveee
13th January 2008, 03:28 PM
+1 for follow orders.
If someone asks you to do something, respond with either a yes or a no, if no say why you think its a bad idea. If yes, tell them you'll do it right then and there, or if you can't make it for some reason right away (like being pinned down etc)
Communication is the key to performing well in this game. If you can get all of your squads communicating with the Commander, and your squad communicating within itself you are pretty much unstoppable.
ozpainman
13th January 2008, 08:34 PM
FOLLOW ORDERS from either your squad leader or commander
I don't know what is so hard about that, it seems very simple to me,
but even some community members seem to find this a hard concept to grasp.
Wake up fools and follow orders.Maybe you should change that to "Follow Sensible Orders"....When your commander constantly orders you from one side of the map to the other you begin to think maybe he has no idea what he is doing....I mean blindly following orders got lot of people killed in WW1 when those damn machine guns wouldn't run out of bullets no matter how many troops/targets the generals sent at them.
I recently refused to follow a commanders build orders on the GA server (I was capping on the other side of the map) and the retard shot me when i finally managed to get to where he wanted to build 10-15 minutes later after sneaking my squad through about 2 enemy squads. I managed to keep my cool and not TK him when I spawned again but boy I was feeling "volatile".
householddog
14th January 2008, 08:06 AM
I had a great squad last night who did cfollow orders. We whited the second last flag back on Kashan. Unfortunately the enamy got the last one.
We moved as a squad and, more importantly we hid like a squad. We all hid behind cover as 4 tanks rolled right past us. Not one of us tried to shoot a tank with a pistol or knife it. We also moved across 600m of open desert going prone when someone spotted something. When someone called prone we all immediately dropped.
It was poetry in motion.
daveee
14th January 2008, 08:09 AM
Ahhh, so you were the pesky buggers that took back US Outpost?
I wondered how anyone actually got back there..so you just walked past an entire squad of tanks? No wonder we lost the flag haha :P
Wokeye
14th January 2008, 09:14 AM
Too bad the rest of us US schmoes couldn't keep the other flags up! :) We were way out-armoured (?) IMO.
Although I did shoot down the MEC jet with AA - that was great.
Psyrus
14th January 2008, 12:59 PM
Too bad the rest of us US schmoes couldn't keep the other flags up! :) We were way out-armoured (?) IMO.
Although I did shoot down the MEC jet with AA - that was great.
Heh, yeah at one point we had 6 dual-crewed tanks up, all congregated @ the west side of the bunkers... now that was poetry in motion. Only one of the tanks in my squad was destroyed, and that's because nedlands got disconnected and had to rejoin, leaving one tank half-crewed.
I was very impressed with my squad. :)
Oh yeah, I lol'ed when the MEC Frogfoot swooped over the US airbase... and had to bail out about 3 seconds later... it's like "No **** Shirlock!"
householddog
14th January 2008, 02:11 PM
Maybe we should start a new thread on last nights antics...
Back to the main topic, it might be worthwhile doing some squad training days on the servers or maybe just kicking around in a quiet server. I really think that squad formations will form a fairly big part of this mod.
1rankman
14th January 2008, 06:42 PM
only the truly 733t gamers in tanks have it duel crewed with a engnier and a commander having assets to reload off
ducttape
16th January 2008, 08:18 AM
for those of us who don't have hair-trigger mouse fingers (which I know I don't) i've found the most effective way to engage the enemy is to FLANK them. ie approach them from the sides or behind. There's probably a better definition out there so jump on me if i've got it wrong, but you get the idea. put yourself in a position where opponents are not expecting you to come from and you've got a real advantage. if you've done it right, they are usually looking away from you and their "cover" no longer gives them cover. then the fun begins.....
1rankman
16th January 2008, 08:28 AM
the problem with some maps with flanking is you dont know where the enermy is and some times when ive flanked them ive fully missed them
Jim
16th January 2008, 08:43 AM
Ive had a couple of rounds where our squad has worked well assualting down the middle as well as both sides and even behind where possible.
Works really well, the enemy ducks for 'cover' as the the assault starts, only you and your squaddies are beside and/or behind and their cover doesnt help them as you mop em up.
ducttape
16th January 2008, 10:27 AM
Works really well, the enemy ducks for 'cover' as the the assault starts, only you and your squaddies are beside and/or behind and their cover doesnt help them as you mop em up.
EXACTLY
wolffy.au
16th January 2008, 10:56 AM
Ive had a couple of rounds where our squad has worked well assualting down the middle as well as both sides and even behind where possible.
Works really well, the enemy ducks for 'cover' as the the assault starts, only you and your squaddies are beside and/or behind and their cover doesnt help them as you mop em up.
I think last night's Kashan Desert scrim was a tribute to that theory. Had a great time!
CDN-SMOKEJUMPER
16th January 2008, 10:58 AM
the problem with some maps with flanking is you dont know where the enermy is and some times when ive flanked them ive fully missed them
Split the squad or of it commander can no-ordinate two squads even better. Have half taking a crack head on but do not advance, just keep them occupied while your buddies haul ass to the rear so they are not seen then flank around as fast as possible in case they try the same thing.
If you can, send SAW around with the flanking force and unload once you get in position. As soon as the enfilading fire begins have the rest of the squad rush with grenades and viola, dead baddies!
As usual VOIP comms is an absolute necessity.
champsky
19th January 2008, 09:17 AM
flanking can be more effective after you have engaged the enemy , have 3 guys maybe a saw suppress the enemy once spotted while a couple bug out then flank , enemy still busy engaging and not noticing that they are being flanked . grenades offer an attack where the hostiles dont know where the fire is coming from i.e still dont know that they are flanked . lob a couple of nades then open fire . nades will panick the enemy as well leading to fatal mistakes . mwaaahhaahahaha
1rankman
19th January 2008, 10:53 AM
i like the idea of throwing smoke then gernades in works well in built up areas
AncientMan
20th January 2008, 11:58 PM
Under NO circumstances ditch a vehicle, EVEN if you are damaged, be a man and die inside it, then it respawns later on instead of being wasted. If you REALLY have to ditch it though, maybe you have to go or something, place the tank within 100m of a flag, so at least friendlies have a chance to get that vehicle back in operation. No so much a problem though when the new patch comes out with it's changes, but yeah. Effective vehicle use, no matter what vehicle, gives your team a huge advantage against a team which does not effectively use vehicles.
Jeeps (HMMVV's, Landrovers etc) I consider are the most useful and important vehicle in the game, and being so, should of course NEVER be ditched in the middle of nowhere, no matter the reason. REALLY! Sure tanks are useful, but I consider jeeps more useful. 1. It gives your squad transport so you can attack the next flag quick and push the enemy back. 2. It has a .50 cal on the top which is extremely effective against not only infantry, but enemy jeeps and helicopters. Also if it's a TOW jeep, well damn, people should be putting their lives on the line to protect it it is so damn useful, being that it can take out anything in a PR battlefield. 3. It keeps your squad together, and even better fits 3 (or more depending on what team) people, so quick rally point set up. In ANY case, if your squad is on the ground, make sure you have a jeep of some kind, as it is extremely useful. In the past few days, I have led a few squads on a few rounds, and made sure that a jeep was being used. Needless to say, my squad bloody rocked, not just because of my cool, but mainly because of that jeep, and we could get to places that we needed to be... FAST!
Which brings me onto my next point. If you are going to leave a flag undefended to cap the next flag, because the other squads are BLOODY USELESS!!!, you better get onto that flag like there's no tomorrow. Time and time again, I see squads leave a flag undefended to cap the next flag, but instead of getting into the cap zone to start capping, they piss around doing something they think is more important, and in that time, they don't get onto the flag, and the enemy caps the undefended flag. I repeat, if for any reason you are leaving a flag undefended to cap the next flag, MOVE MOVE MOVE and get in that bloody cap zone. Even if you die trying, you should've left your rally point back at the previous flag incase you fail and do need to head back and defend, so you can spawn there. Only move onto the next flag if you are 100% certain that there is no enemy in the cap zone waiting for you to leave.
Counter-Attack. Server 3 round times are 1 hour 30 minutes. If the attacking team does NOT cap out the defending team by 46 minutes to go I believe it is (somewhere around there), you WILL lose! Yes, it is extremely hard to cap out the enemy, but if they ENTIRE team uses ALL assets available to them, they have a pretty damn good chance of doing so. Do NOT waste time doing anything other than capping that flag. Do not waste time picking off the enemy from a distance. Do not waste time defending flags, leave the enemy there if they are there, less people to kill at the next flag. Do not waste anything. Get into the cap zone, and kill the enemy from inside it. I have managed myself countless times to get into the cap zone, but the rest of the team was too damn slow in doing anything useful, hence the defending team managed to build themselves up into a well defended place, and the attacking team fails. Attacking in CA must be done fast, and when I mean fast, I mean REALLY fast. 10 minutes in, half of the flags need to be in the attacking teams control otherwise you will have a hard time winning. You have 44 minutes to cap them out, it is hard, but not impossible.
And that should do me for the moment. I am just SICK TO DEATH of people that call themselves "regulars" failing epically in these 4 points. It makes you LOSE!
icehollowpoint
21st January 2008, 01:47 AM
Start engaging targets as a squad and evaluating your position, rather than trying to jump around and prone spam, especially at long range, for you will get owned. Also calm single shots at range will work far better than frantic taps.
With this new accuracy system, it really pays off to have someone stable covering while you/others move up , then cover him, vice versa. A squad all running at once is asking to be shot.
KllrKirk
21st January 2008, 03:04 AM
Ok its time for the "Wizdom of Kirk....KllrKirk that is."
MY approach...and it cant be too bad as many people like to join my Squads and some lazy buggers even wait for me to start one before they play. Also more often than not, you will see my squads with the highest points....sure points dont mean anything...but they do...it shows the effectiveness of a team in most cases (note: MOST cases).
Firstly: Dont waste time getting a rally...if u have time for a flag AND a rally. ie: Al basrah (the one with the gas station? in the desert)....get your first flag done with...then set a rally....take next flag...reset rally...next flag...re-set rally.
Secondly: ALWAYS attack...hard and fast...dont count your deaths...Although im sure technically speaking you should flank etc etc, if you waste time going 500mtrs to the right while im charging thru with my vicious squad...guess what buddy...you lost your flag AND your rally...and im deep into your next flag...and your **** outa luck. Wear them out...dont give them time to dig in...most other squads crumble when i come up against them with 5 good players...purely because there tactics dont allow for BRUTE FORCE. Im sure not everyone will agree with my tactics...but its exciting and its effective especially against skilled players, who would rather have lookouts and spotters and etc....while they are trying to find a good place to dig in...SQUAD KILLER is stompin on there faces and stabbing there rally all at the same time.
Thirdly: Dont worry about telling the other squads how little they are doing...just make-up for there time wasting procedures and take both the flucking flags.....it will save you the game...cause chances are if they arnt capping the other flag by the time you are....they will never get it capped.....and then you are stuck defending.
Defending: Defending is for people who cant hit hard enough to knock there opponent of there feet. You break your arms more times defending than you will hitting someone.....It drives me nuts when im in a squad and the SL says we will defend this flag ...blah...blah...bla h.
Sure defending is a necessity...but only when you are winning....OR your being severly flogged....NEVER SIT AROUND waiting for them to get REINFORCEMENTS.....g o out there and Kick there arse....make them have to fall back....which will usually reveal there Rally point...you take that out....and THEN you have a wee rest.
ALWAYS: Take out the number 1 threat!!! My threat list is:
1/ Enemy Rally Point
2/ Armoured Vehicles
3/ Sniper-Point shooter (that guy who tries to hide in the trees above the hills and pings you 1 by 1)
4/ Guy shooting the most people.
5/ The others.
Now im certain others will have a difference of opinion and in rare cases this can change priority but if you use this formular...i guarantee...you will win more than you lose.
Lastly.....listen to your squads weakness's and strengths...
I know certain players who just cant do somethings...like me..i SUCK as a medic...cause i cant NOT shoot....now if SL asks me to go medic...i will, cause i CAN follow orders....But he would be better of asking me to clear a perimeter...or take out a troublesome tank. If you have a squad who just wants to drive tanks and apc's then tell em...you can do that provided you do this and that first (often its get flag lay rally. go shoot).
Dont waste time arguing with them to do what you want cause they wont put 100% in.
Also...if you dont listen you get kicked!!! There are plenty of people who want to work in your team...dont waste a spot on a special kit whore!
Ok thats my 2 bobs worth.
1rankman
21st January 2008, 08:04 AM
my sq after 3 people ill start kicking people from my sq for
a:no active voip
b:a quick type finger(this is a maybe)
c:does not lissen to orders
d:only going for the limted kits
Wokeye
21st January 2008, 08:24 AM
Being on the receiving end of the Kllr approach a couple of times, I can say that it does work...although is assisted if your commander is not doing his job and organising defensive spawn bunkers etc.
Not sure this is what the PR devs intended to happen, but with spawn points at a premium and taken out so easily and the difficulties picking friend from foe, Auto close range run & gun tactics might be back in vogue?
Gu^n3r
21st January 2008, 09:50 AM
Secondly: ALWAYS attack...hard and fast...dont count your deaths...Although im sure technically speaking you should flank etc etc, if you waste time going 500mtrs to the right while im charging thru with my vicious squad...guess what buddy...you lost your flag AND your rally...and im deep into your next flag...and your **** outa luck. Wear them out...dont give them time to dig in...most other squads crumble when i come up against them with 5 good players...purely because there tactics dont allow for BRUTE FORCE. Im sure not everyone will agree with my tactics...but its exciting and its effective especially against skilled players, who would rather have lookouts and spotters and etc....while they are trying to find a good place to dig in...SQUAD KILLER is stompin on there faces and stabbing there rally all at the same time.
that might work in some cases, not all, i see enemy squads doing this all the time and simply get ripped wasting tickets. the only time i see where it can work is where you got plenty of cover, more open maps(which seems to be majority of the maps out) you have to work tactically otherwise you won't get anywhere near that flag.
you got an hour and a half for a reason, to work tactically, not to rush.
thats just how i see it anyway.
1rankman
21st January 2008, 09:58 AM
on open maps with apc or tank this tactic would work with heavy covering fire then infantry rush
champsky
21st January 2008, 10:28 AM
Under NO circumstances ditch a vehicle, EVEN if you are damaged, be a man and die inside it, then it respawns later on instead of being wasted. If you REALLY have to ditch it though, maybe you have to go or something, place the tank within 100m of a flag, so at least friendlies have a chance to get that vehicle back in operation. No so much a problem though when the new patch comes out with it's changes, but yeah. Effective vehicle use, no matter what vehicle, gives your team a huge advantage against a team which does not effectively use vehicles.
Jeeps (HMMVV's, Landrovers etc) I consider are the most useful and important vehicle in the game, and being so, should of course NEVER be ditched in the middle of nowhere, no matter the reason. REALLY! Sure tanks are useful, but I consider jeeps more useful. 1. It gives your squad transport so you can attack the next flag quick and push the enemy back. 2. It has a .50 cal on the top which is extremely effective against not only infantry, but enemy jeeps and helicopters. Also if it's a TOW jeep, well damn, people should be putting their lives on the line to protect it it is so damn useful, being that it can take out anything in a PR battlefield. 3. It keeps your squad together, and even better fits 3 (or more depending on what team) people, so quick rally point set up. In ANY case, if your squad is on the ground, make sure you have a jeep of some kind, as it is extremely useful. In the past few days, I have led a few squads on a few rounds, and made sure that a jeep was being used. Needless to say, my squad bloody rocked, not just because of my cool, but mainly because of that jeep, and we could get to places that we needed to be... FAST!
Which brings me onto my next point. If you are going to leave a flag undefended to cap the next flag, because the other squads are BLOODY USELESS!!!, you better get onto that flag like there's no tomorrow. Time and time again, I see squads leave a flag undefended to cap the next flag, but instead of getting into the cap zone to start capping, they piss around doing something they think is more important, and in that time, they don't get onto the flag, and the enemy caps the undefended flag. I repeat, if for any reason you are leaving a flag undefended to cap the next flag, MOVE MOVE MOVE and get in that bloody cap zone. Even if you die trying, you should've left your rally point back at the previous flag incase you fail and do need to head back and defend, so you can spawn there. Only move onto the next flag if you are 100% certain that there is no enemy in the cap zone waiting for you to leave.
Counter-Attack. Server 3 round times are 1 hour 30 minutes. If the attacking team does NOT cap out the defending team by 46 minutes to go I believe it is (somewhere around there), you WILL lose! Yes, it is extremely hard to cap out the enemy, but if they ENTIRE team uses ALL assets available to them, they have a pretty damn good chance of doing so. Do NOT waste time doing anything other than capping that flag. Do not waste time picking off the enemy from a distance. Do not waste time defending flags, leave the enemy there if they are there, less people to kill at the next flag. Do not waste anything. Get into the cap zone, and kill the enemy from inside it. I have managed myself countless times to get into the cap zone, but the rest of the team was too damn slow in doing anything useful, hence the defending team managed to build themselves up into a well defended place, and the attacking team fails. Attacking in CA must be done fast, and when I mean fast, I mean REALLY fast. 10 minutes in, half of the flags need to be in the attacking teams control otherwise you will have a hard time winning. You have 44 minutes to cap them out, it is hard, but not impossible.
And that should do me for the moment. I am just SICK TO DEATH of people that call themselves "regulars" failing epically in these 4 points. It makes you LOSE!
dito:elf:
Ablack77
21st January 2008, 03:18 PM
-SNIP-
LOL @ KllrKirk's vanilla BF2 tactics.
KllrKirk
21st January 2008, 04:30 PM
LOL @ KllrKirk's vanilla BF2 tactics.
Laugh all you like funny boy....but they arnt Vanilla, because its always a squad working together, in pursuit of an outcome....so you obviously messed that analogy up ABlack the Rage quitter:)
Now Rage quitting...THATS Vannilla:)
Remember ive been playing this game heaps, alot of the other things just come with experience. So its rare that i would leed my squad into defeat, having said that, some times you hit a brick wall.
P.S: My approach although worded slightly different is much the same as AncientMan, and im sure he is Part Dev...isnt he?
Ablack77
21st January 2008, 04:59 PM
whatever kllrkirk
it's vanilla tactics whatever way you word it.
yes i rage quit and have been doing so quite often lately, but do you know why?
because most ppl want to rush off after the action instead of using their brain and defending a flag when defending is needed.
a lot of it also has to do with ppl not listening (inside or outside of the squad)
and the feeling of banging my head against the wall,
because really, your team is only as good and the worst squad.
more often than not, if there is a crappy squad that won't listen, won't stick together, won't follow commanders orders etc etc
your side will lose against an organized team.
(yes you might get lucky if the other team has crappy squads to)
rushing off to the next flag is STRAIGHT out of the vanilla handbook and unfortunately because pr is a mod for bf2 we get way too many people rushing off to the next flag.
sure there are times when speed and rushing is needed but most times defending a flag is the 'smart' move and will save tickets and eventually win the round.
and i'm pretty sure that ancientman is saying when you do leave a flag....attack quickly and get on the flag area of the next flag qiuckly,
i'm pretty sure he is NOT saying rush everything and always rush everything
as you appear to be saying
did you know it's MUCH easier to hit a target when you are stationary?
with all your 'experience' you should know!
it is MUCH easier and more effective to sit and wait for the enemy to come to you,
rather than rushing after them....MUCH!!!
the amount of times i have seen a round won because of defense
FAR outweighs the amount of times i have seen a round won because of 'rush' tactics.
when i'm SL/playing i always look at what the other squads are doing, if they are being attacked, if we are being attacked and how much.
if there's an opportunity to get to the next flag without losing the last one i'll always take it,
but i will never leave a flag if there is already one flag left undefended
because in 'my experience' i have learnt what happens
(one or both of the undefended flags gets taken)
if, (for example) two flags have a defend marker on them, and no one is defending them, of course i will move to one of those flags and defend,
because IT JUST MAKES SENSE!!!!!
if, (in another example) there are two flags that have a defend marker on them, one squad is defending each flag and there is another squad free to attack the next flag.......SURE FREAKN GO FOR IT!!!
THAT is the time to attack!!!
and 'sometimes' just 'sometimes'......... ..you need to take the risk, leave a flag undefended and attack the next one.
if you think that 6 ppl in a squad rushing everything is teamwork,
you should think again........funny boy!
AncientMan
21st January 2008, 05:11 PM
Naa, if I read yours right, you mean no defence, all attack (I'm probably wrong, correct me :P)
Me, hmm, look at it this way. EJOD desert for example, your squad is USMC and is attacking West City. You capture it easily, because you are awesome (:P), but the other squad isn't as good, and is taking longer. Here, I would stick in and defend, maybe send a few guys over to help. When East is capped, it would be here that I would leave West undefended and go for a big push towards Gardens. It is here where I see squads fail. They go for a push to the next flag, and leave the flag they were at undefended. But in the process, they waste time setting up rally points or shooting at the guy 500m away on the hill or get pinned down by a tank or something like that. If you are attacking the next flag, you don't stop, you run like theres no tomorrow to get into the cap zone, then deal about the enemy.
Now, if I completely left West to attack East, that is where you would fail. Because MEC would have no drama's capping West, and by the time you managed to cap East, they would have capped West. Hence the flags are just reversed, and noone got anywhere. Also, if you happened to fail at East, and MEC also capped West, your dug your team into a hole that it will have a hard time getting out of, because if MEC were smart, they would have made a push into Ruin while you were trying frantically to cap back one of the City flags. Hence you get pushed back, and you will most probably lose.
That is how I go about flag attack and defence. It seems to work pretty good, as whenever I have coordinated like this, and my team had at least half a brain, we steamrolled the opposing team.
But yeah, just because I'm an R-CON, it doesn't mean I know everything... I'm just telling you what works for me...
+SiN+headhunter345
21st January 2008, 05:36 PM
u guys type to much
Think before u shoot
Nuff said
Ablack77
21st January 2008, 05:39 PM
Your analogy summed it up so much better than mine ancient.
daveee
21st January 2008, 06:36 PM
Eh, there is a reason I generally always go defence when leading a squad.
It's more fun than getting killed a whole bunch of times, you get to play with AA (if you get a decent commander..or one at all). And you actually get the time to ask other squads what the hell they are doing in A8 where there is no flag to attack :P
Then at the end of the round I get to be modest on TS when I pwnz all the noobz lah.
Etc
Defence is the winner.
Fallen.
21st January 2008, 07:23 PM
whew is it hot in here or is it just me ? :sweat:
youve all explained legitimate squad leading styles and youve all justified why yours is the most valid. And there are many good points raised.
You might like to consider being a little less confruntational when expressing your views.
Its a game . We are adults . Nobody is 100% right .
:hi:
daveee
21st January 2008, 07:27 PM
NO!
Jim
21st January 2008, 07:33 PM
whew is it hot in here or is it just me ? :sweat:
youve all explained legitimate squad leading styles and youve all justified why yours is the most valid. And there are many good points raised.
You might like to consider being a little less confruntational when expressing your views.
Its a game . We are adults . Nobody is 100% right .
:hi:
I agree.
Different strokes for different folks.
It can be very frustrating to see friendly assets/vehicles dumped in the middle of nowhere and thats something we all should try to avoid.
However thats definately more about common sense than actual tactics.
There is more than one way to skin a cat (as it were) and different tactics can work equally as well for different people. It comes back to playing style and preference of gameplay.
That doesnt mean we cant discuss things in an open and friendly matter, but please do not try to ram your opinions down other peoples throats.
Please keep it friendly and open.
GruAncH
21st January 2008, 08:18 PM
Your all right in an organised battlefield.. Good communication between your squads would rock because you have the assault with force squad followed by support and defence squads. In the bigger maps with a commander you really do need all three.. and I'd say the times you guys end up on the same side you dominate.
When the assault squad meets the defence squad the battle will always be won by the squad with the counter strategy or the squad that can evolve on the fly to be the quickest to nullify the oppositions position ie;rally point/firebase ect which removes their ability to advance at pace..
If an entire team of 30 odd moved as one squad with one purpose at force
depending on the map they could win very quickly but some games are won when a squad of 2 continue repeatedly to conquer the same flag and may not encounter enemy fire at all just sneaking in after the enemy move out effectively assisting the rest of the team
There is NO one certain way to win..
icehollowpoint
21st January 2008, 08:19 PM
-SNIP-
rofl vanilla tactics. The mec team that was filled mostly with noobs tried similar tactics last night, throwing assets at us, didn't do them much good. The "attack hard and fast" philosophy only works in PR when you've got the other vital bits to your team's survival done. A rally is one of them. =\
Ablack77
21st January 2008, 09:26 PM
whew is it hot in here or is it just me ? :sweat:
youve all explained legitimate squad leading styles and youve all justified why yours is the most valid. And there are many good points raised.
You might like to consider being a little less confruntational when expressing your views.
Its a game . We are adults . Nobody is 100% right .
:hi:
Your right Fallen and I apologize KllrKirk,
There is definitely room for both tactics in the game and like Gruanch said,
if we're on the same side we would probably dominate using both.
I guess what I see is a lot of attacking and not much defending which gets a little frustrating for me,
the attacking wouldn't be so frustrating sometimes if it was on a flag that could be capped!!!!!
(not talking about anyone in particular)
both attack and defend tactics used at the right time in moderation is surely the way to go. (i'm only speculating though :P)
I am NOT 100% right and never will be (but neither will you be :P jks)
I stepped out of line and once again I apologize mate.
:bigarmhug:
friends?
AncientMan
21st January 2008, 11:21 PM
Man hugs all round.... ahhhhhhhh
GruAncH
22nd January 2008, 01:04 AM
EEWW get a room :P
Theres only one right way and that's was mine hehehe
Hang on I didn't have a theory, maybe thats why [N/A] does well we don't have a battle plan
1rankman
22nd January 2008, 07:52 AM
NA has no battle plan quick rush them
champsky
22nd January 2008, 08:47 AM
thinking on your feet and being able to adapt or respond to different situations quickly and effectively is the key to winning a fight . however , i do agree that we need to see more defence , if youre in a squad of five leave three on the flag and send two out to scout , sneak in and cap other flag , or neautralise it . this way the enemy have to attack back at their flag leaving the rest of the squad free to move up and attack , after setting a rally close to the defensive flag . childs play really , but its easy to say it in theory and another thing to put it into practise .
Gu^n3r
22nd January 2008, 10:08 AM
the way i see things if there are two squads(mostly ground forces) on the first flag 1st squad captures while 2nd moves to the next flag, once the 1st and 2nd flag is captured then 1st moves on to the 3rd flag while 2nd squad holds 2nd point. after 3rd is captured, 1st defends while 2nd moves to 4th and so on in that fashion if the map allows.
1rankman
22nd January 2008, 11:39 AM
that works but to many time ive seen one sq defending one flag for 40 min while ether A the other sq is full or tards or noobs who have no idea how to play the game or B the entier team is defending that flag with heavy assests
+SiN+headhunter345
22nd January 2008, 02:27 PM
Look at this.
Check out the defense of my squad. We made a barrier between us and the enemy direction of approach. They didn't cap a flag we defended.
http://img135.imageshack.us /img135/7818/bf22008012119035014g u8.th.png (http://img135.imageshack.us /my.php?image=bf22008 012119035014gu8.png)
It's a dam shame the other squads kept leaving things undefended.
Just cap and run off.
KllrKirk
22nd January 2008, 03:57 PM
Look at this.
Check out the defense of my squad. We made a barrier between us and the enemy direction of approach. They didn't cap a flag we defended.
http://img135.imageshack.us /img135/7818/bf22008012119035014g u8.th.png (http://img135.imageshack.us /my.php?image=bf22008 012119035014gu8.png)
It's a dam shame the other squads kept leaving things undefended.
Just cap and run off.
Im sorry but was that like 2 nights ago? When i was on the Brits side as a squad leader? With 2$whore and a few others?
Cause that game was definately 1 for the history books.....our team came back to win the whole thing when the tickets were something like Chinese=300+ Brits=30+ My squad experienced and the other was all newbies (but credit to them they helped in the end).
Never have i seen a turnaround like that before.....and i doubt i will ever again.....and that was won by 1 simple thing.....attack hard and fast.....cause the only way to win when your down by so much...is to capture the flags extremely quickly.....we OUTCAPPED you guys (if it was the same game...the names look similair).
It was the same game....i remember the firebase near bi ming.
And for most of the game we were like 3 players down too and we NEVER had a commander:)
P.S: you didnt have a barrier.....for FYI squad 4 had a rally in H5, keypad 6.
KllrKirk
22nd January 2008, 04:19 PM
Look ABlack i accept your appology.....im not here to fight, if you wanna call me a vanilla player go ahead. I know how i play and those that play along side of me most of the time also know.
I think i did understate maybe the defending, as once again i completely agree with ancientman....but i thought it was just common sense that if you cant get a flag....u cant attack it. I didnt think i needed to spell everything out step by step... The game has perimeters we have to work within.
My issue is that you say you would rather have a good defense against a hard attack...but my arguement is how long cant you sustain that defence before we crash your gates? Not very long.....sure maybe against a squad of news you can do it for a while.....but for example the other day on Fools Road i saw a good defence of one of the flags (it has the train tracks go thru it and the silo's) they had a tank up in the hill, and they had maybe 4 spotters.
Our squad I think it was Fallenplate or Aintwarhell and myself plus 3 other news and then a regular......oblitir ated this defence manuever (admittedly after a few vehicle casualties of the tank which was our main enemy) by simply out thinking a logical squad....
Once we new the tanks position i knew the setup.....i circled the hills, stabbing each lookout along the way, then casually mined the tanks and c4'd it (it fell down hill i chased it died) now the tank had 2 people i stabbed 2 people on the way to the tank....that leaves 2 people alive "defending".....and i have about 5 squaddies rushing the target, with a close rally point for quick attack......obviousl y you know the outcome......they lost the flag, and im not sure if they had a rally but it played no part, as they dissapeared. Once the flag was free...we moved str8 to next flag...and got that, lost it, got it, lost it....lost the game (i came in late)...but we moved the fight forward to the hill....and they were on the back foot, all because they chose to put there eggs in 1 basket...defending.. ..if we had had another 20mins we most likely would have won the game...as i found there rally and that would have made there defence crumble.....but we will never know.
Dont get me wrong, defending and stratagy is important, and without squads who defend you cant attack.....but if all the squads defend and flank...then you will lose cause i will move in and take your flag.
To me "Vannilla" is just chaotic granade spamming......and that is nothing like my tactics.....my tacticts a calculated ferocious swift and painfull......why sneak up on a man when you could shoot him in the face?
NOTE: EVERY situation calls for re-examination....as they say...sometimes the best offence is a good defence.
Having said all that......Its a game.....and its loads of fun.....so a big hug:)
And how do i get in on going against BD and WC?????? in there little fight??
Hhehehehe....already know there tactics;)
+SiN+headhunter345
22nd January 2008, 05:37 PM
Im sorry but was that like 2 nights ago? When i was on the Brits side as a squad leader? With 2$whore and a few others?
Cause that game was definately 1 for the history books.....our team came back to win the whole thing when the tickets were something like Chinese=300+ Brits=30+ My squad experienced and the other was all newbies (but credit to them they helped in the end).
Never have i seen a turnaround like that before.....and i doubt i will ever again.....and that was won by 1 simple thing.....attack hard and fast.....cause the only way to win when your down by so much...is to capture the flags extremely quickly.....we OUTCAPPED you guys (if it was the same game...the names look similair).
It was the same game....i remember the firebase near bi ming.
And for most of the game we were like 3 players down too and we NEVER had a commander:)
P.S: you didnt have a barrier.....for FYI squad 4 had a rally in H5, keypad 6.
you did have commander we blew yu firebase.
GG shame the others wernt much help
Gu^n3r
22nd January 2008, 05:45 PM
Im sorry but was that like 2 nights ago? When i was on the Brits side as a squad leader? With 2$whore and a few others?
Cause that game was definately 1 for the history books.....our team came back to win the whole thing when the tickets were something like Chinese=300+ Brits=30+ My squad experienced and the other was all newbies (but credit to them they helped in the end).
Never have i seen a turnaround like that before.....and i doubt i will ever again.....and that was won by 1 simple thing.....attack hard and fast.....cause the only way to win when your down by so much...is to capture the flags extremely quickly.....we OUTCAPPED you guys (if it was the same game...the names look similair).
It was the same game....i remember the firebase near bi ming.
And for most of the game we were like 3 players down too and we NEVER had a commander:)
P.S: you didnt have a barrier.....for FYI squad 4 had a rally in H5, keypad 6.
i dare say that i played that game too as a SL, though i can't remember any of the names lol i thought it was last night though...
champsky
23rd January 2008, 08:02 AM
you did have commander we blew yu firebase.
GG shame the others wernt much help
we got punished in the end of that game , doesnt help having a defective squad on your side . it was like banging your head against a brick wall . good comeback from brits though , one of the best ive seen
CDN-SMOKEJUMPER
23rd January 2008, 01:52 PM
Defence is the winner.
No, defence keeps you from losing quickly, you can never win anything with defense alone depending on the map, Al Basrah comes to mind.
You can win with complete offense though but it has to work the first try or two but you can recover if you have spawn point farther back so that your gamble does not blow up in your face.
Offense is the winner, you can't score if you don't try. However, in most situations it's best to have defense with offense, this keeps the defense guys a bit safer as they don't have to deal with an entire side as the O guys should have a few pushed back or be such a nuisance that they enemy is falling back to prevent a cap. In this case the D guys should be ready to capitalise on that but always ready to run back.
I've said it before, speed is key once the fight is on. Good preperation is done before the battle starts and anything else is adjustments to what is happening in field.
Wokeye
23rd January 2008, 02:02 PM
I'm loving the new game mode for Zatar Wetlands, its cool digging in... then getting to counter-attack.
Only issue is with what happened last night - as MEC we could not cap the US back all the way off the mainland due to out of bounds areas. This extended the round unnessesarily.
That, and how I had a score of less than -2,000 at one stage while I tried to repair AA guns by myself. D'oh - but no scorekick!.
Jim
23rd January 2008, 02:53 PM
I hadda take a screenie Wok ;)
daveee
23rd January 2008, 03:02 PM
Yeah the minus points on counter attack mode is pretty...weird. Everyone seems to come away with a negative score.
catwaterboy
25th January 2008, 11:27 AM
that leaves 2 people alive "defending".....and i have about 5 squaddies rushing the target, with a close rally point for quick attack......obviousl y you know the outcome.....
Say if you had a back up rally point near by and you had 5 people 'rushing a flag' and 2 that had a nice setup camping it. I'd put my bet on the 2 people usually.
I don't know how you define rushing but i define it as moronic running into a area without thinking to take cover or anything :D
The fact is without a defense you loose that fact is without an attack you loose :/ the fact is you better hope your squad members can think out there actions first. but yea normally my bets would be on the 2 defenders :P if 1 person is put in the right situation that are very capable of kills a whole squad solo.
I recall many times where i have killed a whole squad. on that desertmap on with the oasis I sat there patiently until all my team members killed themselves with premature shooting. while they were happily taking the flag i chucked a grenade into a ground of 3 people shot the gunner in a Humvee
1 guy was left in the car he jumped out and looked for me and i took him out.
The way i describe PR is its a game of streaks. you can die 15 times in a row and you can kill 20 people in a row its all situational :P
1rankman
25th January 2008, 12:29 PM
one day my sq got beaten off a flag and they were starting to cap so we smoked them then grenade them and just rushed the next flag
it was a small map
so if you want to hold up a flag just get two guys with ammo nad smoke them till the rest of your squad gets the other flag
Spawnsta
25th January 2008, 02:16 PM
IMO in regards to SLing it all depends on how your squad works together if your squad is not good at defending or you don't think you are as the SL go for the rush but ensure the commander has a replacement squad available for defence.
Defence is one of those thing that some people have trouble with and requires careful execution like the formation headhunter posted up earlier.
My issue is that you say you would rather have a good defense against a hard attack...but my arguement is how long cant you sustain that defence before we crash your gates? Not very long.....sure maybe against a squad of news you can do it for a while.....but for example the other day on Fools Road i saw a good defence of one of the flags (it has the train tracks go thru it and the silo's) they had a tank up in the hill, and they had maybe 4 spotters.
Bit of a late reply to this (posted by Kllr) but once again it depends on how well your squad works together. I have seen and have myself as SL held a flag for the entire round with the full force of the enemy team. It all comes down to communication and positioning along with the cooperation of the entire squad working together.
1rankman
25th January 2008, 02:32 PM
i find a sq can hold a flag very easly if the enermy thinks you have a Hat there
KllrKirk
25th January 2008, 05:15 PM
Well ive been taking notice of my tactics lately (not that i think things out so much....i generally have a set way for different opponents....as many "clans" "members" seem to do the same thing over and over again.....for example...the last 2 times i played mestia as the insurgents.....my squad has not lost the flag (in one game it was greyed 2/3 times...but that was one of the most pleasurable/fierce battles ive ever played and we didnt lose it).
I think to be honest, i got it wrong.....well atleast what i mean is....what i said i do, and what i actually do (in hindsight) isnt the same.....we won both games because of my squads ability to defend the East Tower.....however, i think it was important that I and others in my squad, led an attack from that position....we kept the pressure on the attacking team, by eliminating there rallies within minutes/seconds of them placing them (they were trying/doing the same to us after a while).....and the second game my squad followed engie orders to the T. This actually resulted in the other team no longer attacking our flag....they instead poured all their resourse into attacking west:) (boring for my squad as it was).
So yeah....I do attack and i am aggressive and thats how i play....but im also versatile and thus i defend with honour when it needs to be done....but only if its really needed.
So im wrong.....attacking isn't the only way....but for me its 75% attack 25% defence.
Done.
1rankman
25th January 2008, 05:25 PM
sounds like the jap plane in ww2
a 303 rifle could easily go throw the thin aluminum plate
Shotgun
25th January 2008, 07:07 PM
i dare say that i played that game too as a SL, though i can't remember any of the names lol i thought it was last night though...
zat was me high five for that great come back our squad won that single handedly capping every flag and they capping them out, Iron Face Willy Gunner.oe, Shotgun and i think Catwaterboy i cant remember who else but all i no is that it was great and will never have that much of a a$$ kicking time again.
Getting on the roof of the main base was the move that single handedly won us the game, have to thank Catwater boy and Gunner.oe for covering me while i blew up their command post and got up there, also to our squad for working together and helping out the newbies, because with out the guys who ran out into the open we never would of been able to find us some targets
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