icehollowpoint
17th October 2008, 11:15 PM
Sick of AI going prone in urban settings? Sick of AI not clearing buildings? Sick of AI not being effective urban fighters? Sick of idiotic AI behavior in general?
The solution in ArmA used to be ramping up the difficulty so AI were super accurate shots, which personally is a crappy quick fix. Well I got sick of that, so I went and did some hunting on the official forums. I was answered with several possibilities to two most prominent ones were SLX and FFN. SLX is bugged to craphouse unless you want to fiddle with the pbos and uses alot of CPU power, so I decided to check out FFN instead.
FFN, or Fight For Nogova, is originally intended to be a campaign. But the developer in his greatness, realized for his campaign to be enjoyable the AI needed to be worked on for Urban firefights and skillsets in general.
So what's so great about this mod ice?
Well here's a list off the top of my head:
-AI now work as a team more effectively
-AI will now use suppressive fire to a good degree, including firing on your position if they see you duck behind a wall
-AI are now really effective urban fighters, they will dodge and they will crouch-run and stop going prone like idiots
- AI will now effectively figure out how to flank you or get a better position to engage (one example when I was in rahmadi and ran behind a wall, one soldier ran up the scaffolding so he could deny me my cover!)
- AI will chuck alot of smoke to cover their flanks
- AI will run away from grenades AND, if the grenade is close enough, they may throw it back at you!
- Suppression fire has an effect on BOTH AI and Players!
- Players and AI have new moves they can and will perform, such as the crouched run and the sidestep dodge (cheeky AI will perform this when you start shooting at them and there is a wall near them.
- Animations transitions for the whole game are alot smoother and fixed, there's alot less clipping now.
But best of all the AI now actually CLEAR BUILDINGS AND TAKE POSITIONS INSIDE! No more seeing the rare occasion of AI stuck in a building prone, they now actually move inside and clear the rooms. Other features include WGL (Know known as A.C.E) style wound effects, dragging wounded soldiers and capturing enemy soldiers. There's alot more features, but none I'm interested in. Search for it on youtube if you want to see some examples, the mod is great.
The solution in ArmA used to be ramping up the difficulty so AI were super accurate shots, which personally is a crappy quick fix. Well I got sick of that, so I went and did some hunting on the official forums. I was answered with several possibilities to two most prominent ones were SLX and FFN. SLX is bugged to craphouse unless you want to fiddle with the pbos and uses alot of CPU power, so I decided to check out FFN instead.
FFN, or Fight For Nogova, is originally intended to be a campaign. But the developer in his greatness, realized for his campaign to be enjoyable the AI needed to be worked on for Urban firefights and skillsets in general.
So what's so great about this mod ice?
Well here's a list off the top of my head:
-AI now work as a team more effectively
-AI will now use suppressive fire to a good degree, including firing on your position if they see you duck behind a wall
-AI are now really effective urban fighters, they will dodge and they will crouch-run and stop going prone like idiots
- AI will now effectively figure out how to flank you or get a better position to engage (one example when I was in rahmadi and ran behind a wall, one soldier ran up the scaffolding so he could deny me my cover!)
- AI will chuck alot of smoke to cover their flanks
- AI will run away from grenades AND, if the grenade is close enough, they may throw it back at you!
- Suppression fire has an effect on BOTH AI and Players!
- Players and AI have new moves they can and will perform, such as the crouched run and the sidestep dodge (cheeky AI will perform this when you start shooting at them and there is a wall near them.
- Animations transitions for the whole game are alot smoother and fixed, there's alot less clipping now.
But best of all the AI now actually CLEAR BUILDINGS AND TAKE POSITIONS INSIDE! No more seeing the rare occasion of AI stuck in a building prone, they now actually move inside and clear the rooms. Other features include WGL (Know known as A.C.E) style wound effects, dragging wounded soldiers and capturing enemy soldiers. There's alot more features, but none I'm interested in. Search for it on youtube if you want to see some examples, the mod is great.