View Full Version : Arma insurgency suggestions
pogoman
11th February 2009, 02:21 AM
ok i've been getting so many ideas and suggestions that i've forgotten them all. so heres a thread to keep track of them. post any you can think of.
my ideas so far (it already feels like ive forgotten tonnes :/):
Remove ammo from rally points, rally points have to be packed up before they can be deployed again.
main base to be rearm/repair/refuel point for vehicles. DONE
AA compound, when neutralised spawns ah6 and stryker. location revealed after certain amount of intel. VARIANT DONE
add in vehicle markers DONE
vehicles cost tickets if you lose them DONE
add selectable mission start time
"search vehicle" addaction for enemy vehicles so as to recover intel (vehicles must not be destroyed) DONE
formation flying harriers that fly over the village at random intervals for ambience
combat engineers only class able to sabotage hideouts DONE
squad class list atm:
Squad Leader
Grenadier
Machinegunner/autorifleman
medic
FireteamLeader
rifleman
LAT
combat engineer (can repair vehicles at the cost of tickets)
Rhodesy_77
11th February 2009, 09:41 AM
different weather conditions?
Gu^n3r
11th February 2009, 10:09 AM
night time operation.
also IR strobes becuase i havent seen them and they would help with identifiying targets at night.
icehollowpoint
11th February 2009, 12:52 PM
My only suggestion is keeping the weapon loadouts realistic. It pretty much kills immersion in ACE because every tool wants to run around with his uber leet HK416/CAR-L with every optic and attatchment they can fit. We're playing as Army Rangers right? Then M4s, M249s and M240s it is for authenticity.
Gu^n3r
11th February 2009, 12:57 PM
M4's and m16s ftw!
Rhodesy_77
11th February 2009, 01:07 PM
actually arnt you playing as airborne? still same load out but lol
icehollowpoint
11th February 2009, 01:11 PM
actually arnt you playing as airborne? still same load out but lol
That's what I thought, but I think Pogo said Rangers the other night.
Rhodesy_77
11th February 2009, 01:29 PM
ahh k, well the only rangers in the ace mod are woodland (IIRC)
Captain_Wolf
11th February 2009, 04:38 PM
My only suggestion is keeping the weapon loadouts realistic. It pretty much kills immersion in ACE because every tool wants to run around with his uber leet HK416/CAR-L with every optic and attatchment they can fit. We're playing as Army Rangers right? Then M4s, M249s and M240s it is for authenticity.
Yeah I agree with you Ice, it is a massive pain in the ass when you have a squad that is made up of everyone using different weapons, compatibility of ammunition as well as a common ballistics profile between squad members is a must wherever possible.
Pogo's mission does take this into account though, there is a loadout for a few different families of weapons and you get to choose which weapons family you want to play with at the start of the game. Currently there is loadouts based around: M14, M16/M4, SCAR, HK417. There is no "uber crate" where you can get different weapons so you are forced to use weapons from the chosen family for the duration of the mission.
A loadout with G36's would be interesting as there is a good selection including the MG36.
icehollowpoint
11th February 2009, 04:58 PM
A loadout with G36's would be interesting as there is a good selection including the MG36.
Lol you big HK whore you.
Pill Monster
11th February 2009, 05:39 PM
What's the difference between PR & ArmA?
JLycett
11th February 2009, 05:45 PM
PR is vanilla on steroids Arma is PR on LSD
Kushluk
11th February 2009, 06:20 PM
Only thing that really ruined it for me was that you couldnt change class
ie. I was stuck spawning with shotgun all round as an engineer.
Maybe Spawn with the following (as well as 1 or 2 bandages & nades etc)
Squad Leader: Map, Pistol, Rifle (Long Range Optics)
Squad Member: Rifle (Aimpoint Style Optics)
Squad Member: Rifle (Aimpoint Style Optics)
Squad Member: Rifle (Aimpoint Style Optics)
Squad Engineer: Rifle (Aimpoint Style Optics) + Ability to Repair + Ability to demo
Squad Medic: Rifle (Ironsights) + Advanced Medical Supplies + Ability to Heal
Then have basically no supplies available anywhere (Humvee or Rally) except the base camp and have specialist weapons such as shotguns/snipers/rockets in the base camp supply depot.
Therefore your role doesnt change your loadout, yet you can still obtain these weapons if needed. & therefore dont really need to change class unless you dont like healing/repairing and you can use LAT rockets etc without having to rejoin. So basically all members spawn with the basic loadout but can "request" alternative loadouts from the depot.
I Suggest:
Rifle (Long Range Optics) [X Pieces + 1 per 5 Mins]
Rifle (Short Range Optics) [X Pieces + 1 per 5 Mins]
Rifle (Short Range Optics) [X Pieces + 1 per 5 Mins]
Sniper [2 Pieces + 1 per 20 Mins]
SAW Automatic Rifle [5 Pieces + 1 per 8 mins]
Light Rocket Launcher [3 Pieces + 1 per 10 mins]
Light Rocket Warhead [10 Pieces + 1 per 5 mins]
Shotgun [5 Pieces + 1 per 10 minutes]
Grenades
Bandages
etc
etc
You get the picture: basically have "limited" amounts of specialist weaponry so the generic soldier can become a specialist by the equipment he obtains. ie an MG gunner trades in his rifle for an mg, a light AT specialist simply grabs one of the few available LAT tubes etc etc
Just an idea, feel free to use as inspiration :)
icehollowpoint
11th February 2009, 06:36 PM
What's the difference between PR & ArmA?
Alot. ArmA is everything PR wants to be but cant because of BF2 trappings.
Kushluk
11th February 2009, 06:45 PM
Basically:
More serious
More squad based
More organisation needed
Much More Realistic
Less Noobs
Less User Friendly
Less Popular
Its no where near as arcady as pr, you cant just join a server n start playing.
Arma:
1) Find a server with people on ts comms that you know
2) Find out which custom mods the server is using
3) Activate/Download mods
4) Join server
5) Find out where abouts on a rediculously big map your mates are
6) Find some form of transport or walk for 20 minutes
7) Find mates
8) Play!!!
PR:
Join > Squad Up > Spawn > Request Kit > Run/Drive into battle > Left click to shoot as stuff > Die > Spawn etc etc etc
n.b. Can be even more fun than pr but required much more organisation
ps. Did i mention its all coop
Summary: For hard core realism fans or people that REALLY enjoy slow tedious teamwork
Captain_Wolf
11th February 2009, 09:59 PM
Only thing that really ruined it for me was that you couldnt change class
ie. I was stuck spawning with shotgun all round as an engineer.
Yeah the problem is as soon as you allow people to change out equipment as they want you get really unbalanced squads. For instance there is 4 squads and each has an AT launcher so you would need 4 AT launchers in the crate which would then lead to the first 4 guys that get to the crate get the launchers "just because they can" and then you will probably end up with a squad that has all the AT and another squad with none.
Also there are a few standard rifles in the crates just in case people do really need to take a different weapon from time to time. Eg. your shotgun dilemma.
Rhodesy_77
11th February 2009, 10:34 PM
there should be a way to limit a crate to a certain squad. pogo should look into that.
pogoman
11th February 2009, 11:39 PM
those are some good ideas kushluk, i was thinking about adding in a kit request system, its just time consuming as i'd have to rewrite the loadout kit. maybe something for the version after the next.
the good thing about arma is you really can code in anything, you just need the time to do it.
Kushluk
12th February 2009, 12:11 AM
there should be a way to limit a crate to a certain squad. pogo should look into that.
probably easier than coding a request system
pogoman
12th February 2009, 12:28 AM
actually theres no simple way to do that. you can make the contents of a crate local to the player or global for everyone, theres no other possibilities.
there'd be some hacks to make it inaccessible to other squads, but it would be pretty dodgy.
on the other hand the loadout script i have written for each unit could easily be modified into a kit request system, idk i have a headache atm so its hard to think but it might not even take that long.
Pill Monster
12th February 2009, 12:35 AM
PR is vanilla on steroids Arma is PR on LSD
What engine does it use? Sounds awesome. With an analogy like that how could it not?
ps. Did i mention its all coop Please tell me you're joking..
SmOOvDoGG
12th February 2009, 12:57 AM
Arma is a standalone game so uses its own engine cant think of the name, and yes majority of the missions in Arma is coop but there are also some Pvp missions as well, Maps are several kms.
Captain_Wolf
12th February 2009, 01:15 AM
I believe the engine is simply called the ArmA engine.
Also the AI in coop is quite good and presents a very good challenge, sometimes even too good :P
There is of course a full stack of PvP modes but there is a fairly small player base so most PvP games are fairly small and pale in comparison to PR. Most players prefer coop as it is just more fun to team up and "comp stomp".
Pill Monster
12th February 2009, 01:16 AM
Is it free?
Kushluk
12th February 2009, 01:24 AM
Please tell me you're joking..
No, Im not.
Its not a "symmetrical arcade" game like pr which has 2 teams who fight on a set battlefield with set assets, arma is alot slower paced and focus's MUCH more on logistics etc. Your squad vs scattered enemy troops and can take hours to complete a mission by doing mulitple objectives like destroy 3 radio towers & liberate a truck.
No real scring system either.
Some love arma, others loathe it, you have to try it.
ACC1
12th February 2009, 02:36 AM
Is it free?
lol is that a joke.. ?
NO.
Was bf2 free?
You gotta pay for it if you want it. Like we all did.
ARMA 2 is supposed to come out this year, altho some have still recently bought arma, its cheap nowadays since its been out for a few yrs. If your lucky you will find it under $35 these days.
ARMA is a much bigger and more advanced game, so much, its mainly called / refered to as a simulation. You simply cannot understand how advanced or big or how powerfull it is with its editor, game play etc untill you try it.
Just gotta work out if you are willing to risk $35 to find out..
Im shocked at how little people know about ARMA, I mean I knew nothing and just stumbled on it in the shop 2 yrs ago. But these days, with the amount of people on these forums who own it, its funny to still see a new person ask about it who knows nothing of it..
Incredible to think you havent heard of / know about it.
Do what I do alot these days, check youtube etc for videos, its the best way for an inside look at a game without watching some fake advert/ campaign.. Look for some raw footage of what the game is like.
I do it all the time before buying games/ electronics/ products etc.
Pill Monster
12th February 2009, 03:24 AM
lol is that a joke.. ?
NO.
Was bf2 free?
You gotta pay for it if you want it. Like we all did.
No it's not a joke.
BF2 was a full version game, and I didn't know if Arma was a mod or complete.
Im shocked at how little people know about ARMA, Yes I understand it's very traumatising for you, but you'll get over it...
ARMA is a much bigger and more advanced game, so much, its mainly called / refered to as a simulation. You simply cannot understand how advanced or big or how powerfull it is with its editor, game play etc untill you try it. I'm sure I will (I major in Programming)
Incredible to think you haven't heard of / know about it. I mean I knew nothing and just stumbled on it in the shop I think you just answered yourself there.....and mate - you don't need be so melodramatic.;)
twiggels
12th February 2009, 08:44 AM
The game looks alright but it's the slack reloading animations / weapon sounds that put me off, oh and how could I forget rust as a substitute for vehicle damage.
Rhodesy_77
12th February 2009, 09:51 AM
when did u play twiggles? was it b4 or after it was all patched up? also there are addons out there for a reason :P. ACE more or less fixes both those problems (cept animations but i dont have a problem with them) as it has its own built in sound mod and a modified vehicle damage system.
twiggels
12th February 2009, 10:07 AM
oh really? I only played the demo, Physics are pretty lame also
Gu^n3r
12th February 2009, 10:46 AM
the demo isnt a good repesentation of the game.
sittingduck911
12th February 2009, 10:48 AM
the demo was a waist of a download and is waist of bandwidth allocation.
but ArmA 1.15 + ACE on the otherhand is well worth the cash.
pogoman
12th February 2009, 11:24 AM
i played the demo when its first came out and thought the game was terrible, it took me about 3 years to get round to buying it cause thats a round about the time they actually got it to a decent state :P
try to stay on topic guys anyway...
sittingduck911
12th February 2009, 12:05 PM
the best ideas i can give is to make it as close as to PR version as possible.
but with changing weather patterns. Day/Night. and human v human/ coop options.
icehollowpoint
12th February 2009, 12:27 PM
oh really? I only played the demo, Physics are pretty lame also
When are people going to get that ArmA isn't call of duty 4? It's not meant to be a flashy hyped up game with pretty colors etc.
The basis of the ArmA engine is first and foremost a Military simulation, and that's what the USMC, US Army and Australian Army use it for. As such, the desire for petty things like proper ragdoll physics is pretty much useless. Same goes for reloading animations. But that said, ArmA does have some pretty awesome animations in the game. Find me one game that has anims as smooth as the safe/patrol walk animation and ill **** bricks.
twiggels
12th February 2009, 02:11 PM
Well I don't know about you guys but I sure as hell can't run faster sideways then I can forward :P back on topic
ACC1
12th February 2009, 04:23 PM
the best ideas i can give is to make it as close as to PR version as possible.
but with changing weather patterns. Day/Night. and human v human/ coop options.
I dont know why you would want a game like PR. Theres already a game like it.. its called PR?
I think most aspects of PR are annoying and arcadish. Id go the other way and keep it realistic.
I might play next night its on.. See what I things I can pick out for you young pogowon.
sittingduck911
12th February 2009, 04:43 PM
I dont know why you would want a game like PR. Theres already a game like it.. its called PR?
I think most aspects of PR are annoying and arcadish. Id go the other way and keep it realistic.
I might play next night its on.. See what I things I can pick out for you young pogowon.
hehehe na i didnt mean like PR as in same gameplay style i prolly should have explained it a little better.
I Have it set up so its in the spirit of PR insurgancy but with the realism and grit of ArmA. aslo allowing human v human would be the main input i would have. ArmA coop is fun but mot as much fun as facing an emeny that can think for its self.
Rhodesy_77
12th February 2009, 05:07 PM
personaly i hate arma PvP as each time ive played it was no better than villa bf2... killing for assets spammy and just bad ....
Captain_Wolf
12th February 2009, 05:22 PM
Yeah I agree with Rhodesy, It is really hard to find a balanced mission for ArmA PvP.
90% of the time it ends up with everyone either in a tank, jet or helicopter, and if those aren't available everyone grabs a .50 cal sniper and heads for the hills for a good 'ole campfest.
I'm not saying that you can't have a good PvP game in ArmA, I'm just saying that there is a reason that coop is far more popular.
Anyway, get back on topic guys. Pogo made this thread for feedback on his mission. If you want to discuss the finer points of the game or its engine do so in one of the many other threads already made on the topic please.
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