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Old 16th July 2012, 11:38 PM   #921
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Re: After Action Reports

Great round on Marlin just then, thanks Subby for leading for most of it and then thanks to the others for putting up with me through till the end.
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Old 19th July 2012, 08:47 AM   #922
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Re: After Action Reports

Ghost Train last night. What a frustrating round!

I drowned a logi. Later (Pugsley I think) drowned a logi. APC I took was HATTED. I t/k'd Bolger. My gunner was (picking his nose, getting a beer, peeing, looking at the floor, God knows what) absent when I had easy kills for him on arrival at North Bridge.

It was still fun - we really made the Brits sweat around N. Bridge, sweeping through more than once and getting kills and destroying their FOB.
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Old 19th July 2012, 09:19 AM   #923
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Re: After Action Reports

Yeah Ghost Train was fun last night, just showed how much fun these 'old maps' still are.

Brits ended up winning didn't they? Left just before the end.
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Old 19th July 2012, 09:39 AM   #924
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Re: After Action Reports

Sabre the Brits won by less than 40 points. It really was a good game - a little better management and luck would have brought a different result (in terms of my squad and me - drowning that first logi was a game-changer).
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Old 19th July 2012, 11:00 AM   #925
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Re: After Action Reports

Yeah was some fierce fighting all up, I was having one of those frustrating rounds where everytime you come up against an enemy you always die before you can get a shot in, or you wait patiently for deviation to settle, open fire and then his mate jumps in and pops you. Still had fun though, but losing key packets twice in the last 20mins was the straw that broke this proverbial camel's back.
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Old 21st July 2012, 01:11 PM   #926
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Re: After Action Reports

Last night, Fallujah was sensational, got that last cache with only minutes left, tough round, just how the game should be played
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Old 21st July 2012, 01:41 PM   #927
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Re: After Action Reports

Yeah it was a Blast...

Literally


The Insurgents kept us well supplied with Intel

Heres a couple of Screenies..
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Old 26th July 2012, 10:41 PM   #928
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Re: After Action Reports

Great game tonight fellas! Had heaps of fun playing for the britts. Awesome defense by the insurgents on the island cache. Nice to see high numbers on the server GG
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Old 26th July 2012, 10:46 PM   #929
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Re: After Action Reports

Must give a thanks to the admins for putting that skirmish map up, was EXCELLENT for seeding and fighting on, even towards the end when the numbers really started piling up (then again I love skirmish with large numbers).

Excellent round of Al basrah afterwards. That Island cache, I swear my squad was sitting right ontop of it, just couldn't see it before we got overrun (way back at the start of the game).

Great defence, thanks to the guys in my squad, might give asset whoring a go next time so we can have some Mechanised infantry action.
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Old 27th July 2012, 06:16 AM   #930
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Re: After Action Reports

Agreed - great rounds last night (balanced thankyou!!!).
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Old 27th July 2012, 11:11 PM   #931
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Re: After Action Reports

Couple of good rounds tonight, and a couple of rounds highlighting that more people need to USE mumble (ie SL's, not just be on it, only time I ever heard from another squad was from buzzard, who ISN'T on mumble).

Asad Khal was good, spiffing defence on mansion, we didn't react fast enough to the 1/2 squads that moved in to chain cap all the flags.
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Old 27th July 2012, 11:13 PM   #932
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Re: After Action Reports

Quick rounds tonight! Mutrah was a capout (with all SL's on mumble..) as was asad khal (again using mumble effectively)

Looks like the mumble team wins tonights rounds..
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Old 27th July 2012, 11:35 PM   #933
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Re: After Action Reports

GG Tonight, Enjoyed All Rounds Was Good Fun.

Yak Won, We Won't Have To Hear The Crys Now =D YAY
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Old 27th July 2012, 11:37 PM   #934
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Re: After Action Reports

Quote:
Originally Posted by [YAK]M View Post
Quick rounds tonight! Mutrah was a capout (with all SL's on mumble..) as was asad khal (again using mumble effectively)

Looks like the mumble team wins tonights rounds..

Yea, some good rounds asad became immensely tense once you started to get a foothold on mansion, then we failed stop the steamroll in time.

Muttrah, handy tip unless you get a squad to west city from the get go....make sure your FOB is IN the cap of north city (as yanks) or no one will be on the cap...happens everytime lol.
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Old 27th July 2012, 11:42 PM   #935
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Re: After Action Reports

Quote:
Originally Posted by Lt. Wispit View Post
Yea, some good rounds asad became immensely tense once you started to get a foothold on mansion, then we failed stop the steamroll in time.

Muttrah, handy tip unless you get a squad to west city from the get go....make sure your FOB is IN the cap of north city (as yanks) or no one will be on the cap...happens everytime lol.

Muttrah was just full on facepalm for the whole round as the US. Some MEC must've slipped some herpaderp juice into our beer.
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Old 28th July 2012, 01:23 AM   #936
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Re: After Action Reports

Quote:
Originally Posted by Lt. Wispit View Post
Yea, some good rounds asad became immensely tense once you started to get a foothold on mansion, then we failed stop the steamroll in time.

Muttrah, handy tip unless you get a squad to west city from the get go....make sure your FOB is IN the cap of north city (as yanks) or no one will be on the cap...happens everytime lol.

Our strategy on asad khal was to build fobs inside the city while your whole team is at mansion, and stop you doing the same.

Eventually mansion has to fall, it's too far away from everything, then we snowball to victory using our already built fobs inside the city walls!

Also, what happened to your mortars, i found them, walked up got owned pretty quickly. Ran straight back there, and everything was gone, just a lone guy rebuilding a fob.
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Old 28th July 2012, 09:50 AM   #937
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Re: After Action Reports

Quote:
Originally Posted by [YAK]M View Post
Our strategy on asad khal was to build fobs inside the city while your whole team is at mansion, and stop you doing the same.

Eventually mansion has to fall, it's too far away from everything, then we snowball to victory using our already built fobs inside the city walls!

Also, what happened to your mortars, i found them, walked up got owned pretty quickly. Ran straight back there, and everything was gone, just a lone guy rebuilding a fob.

hah figured that was you, I packed up shop ASAP, but accidentally took out the fob at the same time, made the mistake of trying to rebuild it before I left.
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Old 28th July 2012, 11:46 PM   #938
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Re: After Action Reports

Would like to say, Taliban on Korengal, that last cache, BEST example of why mumble is awesome. Silly music, dancing, constant PPSH fire on a window and 3 medics, fun fun times, had a blast, thanks to the DJ's for the soundtrack.

Karbarla afterwards was excellent, had good numbers for awhile, with all the US armour in mumble, Mr. Bubbles on the stryker gunner was having a field day (then we got bomb car'd 3 times I think in the last 30minutes ).

Excellent game. See you all tomorrow hopefully for the campaign for a 50ticket bash .
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Old 29th July 2012, 07:39 AM   #939
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Re: After Action Reports

Please DO NOT spam Mumble with music or you will be kicked from the game or worse.
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Old 29th July 2012, 07:54 AM   #940
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Re: After Action Reports

To give the above statement a bit of context

Quote:
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Hey, even at the moment, I alone am paying for the PR Mumble server out of my own pocket (I don't get the donations ), and I'm a poor Uni student (thanks to all those people using up bandwidth playing music!)... It's not exactly pocket change...

Want to play music to your mates... buy a teamspeak server with your own cash and go for it


But I must say it was a pretty good vibe on Korengal
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