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Old 3rd September 2012, 04:02 PM   #1
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v1.0 things and updates

Well the Devs have been busy...

Quote:
[R-DEV]Chuc
over 1181 updates have been made to the main game build alone (not counting maps) since mid-June.

What other interesting things have people spotted on the PR Horizon ?..
Apart from Vapo's duststorms and Ancients flowcharts (are fun..).



^
http://www.realitymod.com/forum/f389...#post181057 2

To see more Chuc made aWWWWWsomeness
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Old 3rd September 2012, 05:22 PM   #2
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Re: v1.0 things and updates


I just go to the facebook page for news
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Old 3rd September 2012, 10:03 PM   #3
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Re: v1.0 things and updates

Once we go into Beta testing hopefully within the month, you guys will see a LOT more promotional media come your way
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Old 4th September 2012, 09:55 AM   #4
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Re: v1.0 things and updates

Yea plz more leakage.
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Old 4th September 2012, 03:41 PM   #5
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Re: v1.0 things and updates

Quote:
Originally Posted by Chuc View Post
Once we go into Beta testing hopefully within the month, you guys will see a LOT more promotional media come your way

Might be sooner
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Old 4th September 2012, 05:13 PM   #6
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Re: v1.0 things and updates

Aw yeah, This is going to be an awesome Christmas I know it!
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Old 4th September 2012, 07:30 PM   #7
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Re: v1.0 things and updates

There was already a thread for 1.0 - use the search function.
http://www.bigdgaming.net/showthread.php?t=919 9
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Old 4th September 2012, 07:42 PM   #8
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Re: v1.0 things and updates

I started a new thread is because I wanted a new thread.
I do all kinda wacky stuff sometimes.
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" The real victors of this war are the flies. "
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Old 5th September 2012, 10:47 AM   #9
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Re: v1.0 things and updates

Oh.

At any rate - L7A2. HURRRRNNGNN

I'll just leave this here...
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Old 10th September 2012, 02:42 AM   #10
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Re: v1.0 things and updates

Changelog for 1.0.0.0


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Old 10th September 2012, 07:32 AM   #11
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Re: v1.0 things and updates

What the fxxk?

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Old 10th September 2012, 07:38 AM   #12
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Re: v1.0 things and updates

Axxxd fxxt rxxxs to bxxxxxxxk

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Old 10th September 2012, 09:41 AM   #13
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Re: v1.0 things and updates

Quote:
KITS: Rxxxxxd bxxxxxxxxs fxxm axl kxxs (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs (afterdune)
KITS: Removed binoculars from all kits (except sniper, officer, sxxxxxr) of cxxxxxxxxxxl axxxxs (afterdune) 16414

Quote:
KITS: Axxxd Mxxx SxR oxxo UxxC mxxxxxxn kxxs, AxT kxt is sxxxxxxxxd vxxxxxn (chuc) 16294
KITS: Added Mk12 SPR onto USMC marksman kits, ALT kit is suppressed version (chuc) 16294 (xCHEAT69DEATHx)

Stealing these translations from the forums

This big one is from Frank Jeager

Quote:
VEGITATION: Axxxd jxxxxe oxxxxxxxxh (afterdune) 16355
VEGITATION: Added jungle overgrowth (afterdune) 16355

VEHICLES: Axxxd VxB AxC (hauteclocque) 16255
VEHICLES: Added VAB APC (hauteclocque) 16255

VEHICLES: Axxxd Lxxxxxc Txxk (hauteclocque) 16256
VEHICLES: Added Leclerc Tank (hauteclocque) 16256

VEHICLES: Axxxd VxxI AxC (hauteclocque) 16257
VEHICLES: Added VBCI APC (hauteclocque) 16257

VEHICLES: Axxxd AxX-xxxC Wxxxxxd Txxk (hauteclocque) 16258
VEHICLES: Added AMX-10RC Wheeled Tank (hauteclocque) 16258

VEHICLES: Axxxd Gxxxxx lxxxxxxc axd sxxxxxt txxxxs (hauteclocque) 16259
VEHICLES: Added GBC180 logistic and support trucks (hauteclocque) 16259

VEHICLES: Axxxd Uxxxxxxxd HxxxV. Mxxxxxs sxxxxd axd uxxxxxxxxxxxxxxxxxxx xd if wxxxxd. Cxxxs/AxT nxt rxxxy yxt. (bloodydeed) 16418
VEHICLES: Added Uparmored HMMWV. Mxxxxxs sxxxxd axd uxxxxxxxxxxxxxxxxxxx xd if wxxxxd. Cxxxs/AxT nxt rxxxy yxt. (bloodydeed) 16418

LEVELS: MxxS Axxxd lxxxr xxx to Axxd Kxxl x-Dxxr
LEVELS: MAPS Added layer INS to Asad Khal x-Deer ?

xx MxxS Axxxd MxC to lxxxr xx on Axxd Kxxl -Dxxr
xx MAPS Added MEC to layer xx on Asad Khal -Deer

LEVELS: MxxS Kxxxn, axxxd lxxxr xxx
LEVELS: MAPS Kokan, added layer AAS

xx MxxS Kxxxxxk, axxxd lxxxr xxx
xx MAPS Kozelsk, added layer INS

LEVELS: Axxxd Fxxxxt Fxxe (amokandy) 336
LEVELS: Added Forest Fire (amokandy) 336

Oh, and...

VEHICLES: Axxxd fxxxxxxxs to bxxxxxxxxs (ancientman) 17250
VEHICLES: Added fastropes to bombtrucks (ancientman) 17250

Everything hints to adding french forces

Last edited by [YAK]M : 10th September 2012 at 09:59 AM.
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Old 10th September 2012, 04:52 PM   #14
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Re: v1.0 things and updates

French?! Where's Bruce dammit!
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Old 10th September 2012, 07:41 PM   #15
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Re: v1.0 things and updates

Re: Ask the [Dev]s a (?)
Quote:
Originally Posted by Souls Of Mischief View Post
Op. Marlin will be French Armed Forces vs IDF in 1.0, right?

Quote:
Originally Posted by saXoni View Post
Yes, as long as the French Armed Forces are ready.
(Not a Dev ^)

Quote:
Originally Posted by [R-DEV]AfterDune View Post
And they are .
(A Dev ^)
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Old 10th September 2012, 11:25 PM   #16
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Re: v1.0 things and updates

omg at size of change log
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Old 11th September 2012, 05:03 PM   #17
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Re: v1.0 things and updates

@yak

Added fastropes to bombtrucks? lol. Why on earth would you add fastropes to a bombtruck?




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Old 11th September 2012, 06:00 PM   #18
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Re: v1.0 things and updates

I wonder if they will use the same keymapping as before?
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Well basically we're fighting a native people who was overthrown by our imperialistic government which is situated elsewhere. Our nation's desire is to maintain these various underlying colonies. In particular this form of state has multiple resistance factions which ultimately fights for an independent sovereign nation. Meanwhile we fight to eliminate their unruly resistance to our suppressive discriminatory government. Therefor and thusly, we are all stuck, in a giant, Team Deathmatch.
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Old 12th September 2012, 09:13 AM   #19
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Re: v1.0 things and updates

Quote:
Originally Posted by [YAK]M View Post
KITS: Removed binoculars from all kits (except sniper, officer, sxxxxxr) of cxxxxxxxxxxl axxxxs (afterdune) 16414

cxxxxxxxxxxl axxxxs = conventional something? edit2: armies

edit: sxxxxxr = spotter

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Old 12th September 2012, 09:54 AM   #20
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Re: v1.0 things and updates

OK WHO FARTED !!!!




http://www.realitymod.com/forum/blog...meet-pyro.html
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