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Old 11th March 2012, 11:24 PM   #921
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Re: 1.0 Discussion

About time the GPMG/M240/FN Mag/ Mag58 was introduced. Nice work
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Old 13th March 2012, 04:37 AM   #922
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Re: 1.0 Discussion

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Originally Posted by Chuc View Post
...

Sweet Chuc! How is it going to be implemented? Will it be a separate class to the automatic rifleman? Perhaps 2 a side?
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Old 13th March 2012, 10:12 AM   #923
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Re: 1.0 Discussion

i guess it will be alt version of the LMG class :L
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Old 13th March 2012, 04:11 PM   #924
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Re: 1.0 Discussion

We're still deliberating that at the moment.
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Old 13th March 2012, 04:55 PM   #925
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Re: 1.0 Discussion

IRL a section of Brit infantry stands as

Corporal
Rifle
GLA
Gun

LC
Rifle
GLA
GUN

In general that is: where one of the guns is a L7A2 GPMG. Perhaps it would be good to reflect that in game - one between two squads so 3-4 per side.

I kind of think the British GLAs need to be increased too to reflect their prevalence of use.
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Old 16th June 2012, 02:27 AM   #926
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Re: 1.0 Discussion

http://www.realitymod.com/forum/f10-...ecruiting.html

Just putting this here since I've seen so often people from this community boast how they'd be such an awesome tester, well now is your chance to get on the team and show us those mad skills .
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Old 16th June 2012, 02:58 AM   #927
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Re: 1.0 Discussion

ooohhh sounds interdasting... shame i haven't played enough to be eligible D:
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Well basically we're fighting a native people who was overthrown by our imperialistic government which is situated elsewhere. Our nation's desire is to maintain these various underlying colonies. In particular this form of state has multiple resistance factions which ultimately fights for an independent sovereign nation. Meanwhile we fight to eliminate their unruly resistance to our suppressive discriminatory government. Therefor and thusly, we are all stuck, in a giant, Team Deathmatch.
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Old 25th June 2012, 05:33 PM   #928
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Re: 1.0 Discussion

must be making progress! keep seeing "Official PR Test server" with maps ive never heard of being played!
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Old 22nd September 2012, 11:09 AM   #929
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Re: 1.0 Discussion



nice
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Old 22nd September 2012, 03:38 PM   #930
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Re: 1.0 Discussion

Falklands Map too .
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Old 26th September 2012, 09:30 AM   #931
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Re: 1.0 Discussion



Read the Blog here
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Old 26th September 2012, 09:36 AM   #932
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Re: 1.0 Discussion

Rifle grenades are gonna be awesome!
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Old 26th September 2012, 03:38 PM   #933
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Re: 1.0 Discussion

Hey guys, you can like the project reality mod to facebook and you get all the latest updates.
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Old 28th September 2012, 02:56 PM   #934
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Re: 1.0 Discussion

SIIIIIIICK


Quote:
Originally Posted by [R-DEV]Adriaan View Post
Hello everyone!

It's been a long time coming, but at last this beast is ready to make its entrance on the battlefield. Designed at FN Herstal in Belgium during the 1950s, the FN MAG has seen widespread use with armies all around the world and in a multitude of configurations. Its design, based on battle proven weapons like the M1918 BAR and the ever infamous MG 42, makes the MAG an exceptionally reliable and robust support weapon.

Initially being featured in the Argentinian and British arsenals for the upcoming PR:BF2 Falklands minimod, the MAG and its respective variants will be used by the British, US, USMC, Canadian, IDF and French forces in PR 1.0. Although featured in the Automatic Rifleman class of both factions of PR:F, a new MG class will be introduced for all factions in PR 1.0. This class will generally use machine guns chambered for full-power rifle cartridges, like the MAG. The Automatic Rifleman class will instead mainly feature squad automatic weapons, like the FN Minimi. The MAG and several of its other configurations will also be seen on static weapon emplacements and mounted on vehicles.

The original L7A2 version of the FN MAG was created by [R-DEV]DMC. Variants done by [R-DEV]Tim270 and [R-DEV]Spush.


From left to right (optics may vary): C6 & C6 with Elcan, L7A2 & L7A2 with Elcan, M240B & M240B with Elcan.




Showing off the L7A2:





Credits:
Model: [R-DEV]DMC, [R-DEV]Tim270
Texture: [R-DEV]DMC, [R-DEV]Tim270
Export: [R-DEV]Chuc, [R-DEV]Rhino
Animations: [R-DEV]Chuc
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Old 29th September 2012, 03:45 PM   #935
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Re: 1.0 Discussion

http://www.realitymod.com/forum/f380...e-trailer.html

So is The Falklands a complete different relase from V1?
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Old 29th September 2012, 03:56 PM   #936
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Re: 1.0 Discussion

Quote:
Originally Posted by mo0nbuggy1 View Post
http://www.realitymod.com/forum/f380...e-trailer.html

So is The Falklands a complete different relase from V1?

Falklands is available to play now, it's a separate content release just like Vietnam. Not sure if it will be packed with v1.0 when that's out though
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Old 29th September 2012, 05:38 PM   #937
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Re: 1.0 Discussion

Quote:
Originally Posted by Ford_Jam View Post
Falklands is available to play now, it's a separate content release just like Vietnam. Not sure if it will be packed with v1.0 when that's out though

Depends on how it goes .
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Old 29th September 2012, 05:43 PM   #938
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Re: 1.0 Discussion

Quote:
Originally Posted by AncientMan View Post
Depends on how it goes .

Well that's a confirmation. Every subtle hint is a confirmation. Y'all should do riddles and puns, that would be a fantastic release!
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Old 29th September 2012, 06:14 PM   #939
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Re: 1.0 Discussion

Don't give Ancient any ideas, hes bad enough as it is .
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Old 30th September 2012, 11:18 AM   #940
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Re: 1.0 Discussion

Are you going to be running the falkands map pack?
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