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Old 30th September 2012, 12:15 PM   #941
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Re: 1.0 Discussion

Most likely.
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Old 3rd October 2012, 09:15 PM   #942
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Re: 1.0 Discussion

wonder if they can fix up how fobs that are built on top of building show a big mound of dirt 4 floors underneath it..
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Old 4th October 2012, 04:28 AM   #943
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Re: 1.0 Discussion

Nope. The dirt mound is there so it's not floating in the sky when placed on a slope. Removing it causes more problems than placing it on top of buildings, something which probably isn't the smartest idea around...
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Old 4th October 2012, 09:33 AM   #944
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Re: 1.0 Discussion

A way around it would be to have 2 fob types terrain and on building, which the person placing them would select.
but I'm sure that would create even more problems than it would fix (deliberate glitching etc)
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Old 4th October 2012, 10:10 AM   #945
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Re: 1.0 Discussion

How about a re-wind button on the flipping battle recorder, eh?
Jeez.....
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Old 4th October 2012, 10:22 AM   #946
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Re: 1.0 Discussion

Quote:
Originally Posted by Zardez View Post
A way around it would be to have 2 fob types terrain and on building, which the person placing them would select.
but I'm sure that would create even more problems than it would fix (deliberate glitching etc)

Don't fix what isn't broken. It really is fine the way it is
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Old 4th October 2012, 11:07 AM   #947
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Re: 1.0 Discussion

Quote:
Originally Posted by mo0nbuggy1 View Post
How about a re-wind button on the flipping battle recorder, eh?
Jeez.....

How freaking annoying is that...
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Old 4th October 2012, 06:07 PM   #948
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Re: 1.0 Discussion

Very annoying if you use it alot ^.

On a different note...
Falklands....


Quote:
Maplist:
mapList.append the_falklands gpm_cq 16
mapList.append the_falklands gpm_cq 32
mapList.append the_falklands gpm_cq 64

mapList.append the_falklands gpm_skirmish 16
mapList.append the_falklands gpm_skirmish 32

mapList.append the_falklands gpm_vehicles 64


Maplist Layers Explained:
the_falklands gpm_cq 16
(Infantry - Night) Choppers and Ground vehicles, no jets or turboprops.
the_falklands gpm_cq 32
(Alt - Night) - Same vehicles / layout of AAS64, just at night.
the_falklands gpm_cq 64
(Std - Day) - Standard Vehicles and layout in the day.

the_falklands gpm_skirmish 16
(Objectives - Night) - Pebble Island Assault, Brits need to try and
destroy the planes on the airstrip while Argies defend them
the_falklands gpm_skirmish 32
(Infantry - Day) - Operation Rosario, inital invasion of the Falklands
by Argentina on Stanley with LVTP-7 and RHIBs, Brits need to try and
defend Stanley

the_falklands gpm_vehicles 64
(Jet Combat - Day) - Massive jet layer with big Combat Air Patrol flags
in the corners and centre of the map, jets need to try and hold these
flags while making sure the enemy jets can't re-take them.


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Old 4th October 2012, 06:09 PM   #949
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Re: 1.0 Discussion

Wow that last one sounds crazy.. So everyone gets a jet? Or most people get a jet ?
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Old 5th October 2012, 07:30 PM   #950
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Re: 1.0 Discussion

Quote:
Originally Posted by Xavo|xXx View Post
Wow that last one sounds crazy.. So everyone gets a jet? Or most people get a jet ?

Christ, how many people know how to fly a jet? :o
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Old 5th October 2012, 08:10 PM   #951
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Re: 1.0 Discussion

Its not the 1st of April...
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Old 5th October 2012, 08:42 PM   #952
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Re: 1.0 Discussion

Quote:
Originally Posted by Xavo|xXx View Post
Wow that last one sounds crazy.. So everyone gets a jet? Or most people get a jet ?

everyone !
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Old 17th November 2012, 12:01 PM   #953
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Re: 1.0 Discussion



Interesting vid, it say's they are gonna talk about weapons, but i saw no mention about the silencer....
And that chopper at the start is a transport lil bird of some sort (as it show's it as that on the map icon) plus there's the funny chopper tail in the background.

And at around 1:40 what map is that? It's not sunset is it?

And is it a coincedence that 1.0 isn't far off and neither is christmas?
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Old 17th November 2012, 12:12 PM   #954
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Re: 1.0 Discussion

1:40 is this map: http://www.realitymod.com/forum/blog...-old-dust.html
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Old 17th November 2012, 12:21 PM   #955
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Re: 1.0 Discussion

Quote:
Originally Posted by AncientMan View Post

Ahh, i didn't think it likely that it was sunset, but it was the closest to chinese and city. Well, either way that fist vid has me rather excited lol.

P.S. My money is on Ejod.
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Old 17th November 2012, 12:49 PM   #956
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Re: 1.0 Discussion

I miss Ejod
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Old 17th November 2012, 01:00 PM   #957
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Re: 1.0 Discussion

looks great?

does anyone know if there are any new maps or old ones being re-introduced?
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Old 17th November 2012, 03:21 PM   #958
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Re: 1.0 Discussion

Both, well no OLD maps that I have gleaned from the cxxxxxlog but look close and you can see new stuff.... (cough remake of Black gold cough.. )
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Old 18th November 2012, 02:09 AM   #959
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Re: 1.0 Discussion

Really looking forward to trying out the new sounds assets, the current set hasn't been changed in a major way in such a long time and indoor/outdoor versions sounds bloody awesome.
It'll be another fantastic christmas at this rate!
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Old 18th November 2012, 05:47 PM   #960
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Re: 1.0 Discussion

Nice Prone Motion! Really looking forward to try M39 EMR And increase the shooting rate of the pkm? that would be mad.
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