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#21 |
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Head Admin
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Re: PR Falklands
Known issue, people are looking into it.
Agie main is apparently quite Ram hungry. Lowering graphic settings may help..?. Also happens on the Vehicle warfare layer.
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" The real victors of this war are the flies. " |
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#22 |
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Ingame Admin
![]() ![]() Join Date: Nov 2006
Posts: 3,896
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Re: PR Falklands
I don't know if it has been mentioned here yet.
Spawning on the Arg carrier CTDs you in current map on server. (edit...nvm... seems to already be mentioned)
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"When you have to kill a man, it costs nothing to be polite." - Winston Churchill |
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#23 |
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Ingame Admin
![]() Join Date: Feb 2009
Posts: 1,058
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Re: PR Falklands
Not only Spawning On The Area, but You cannot Fly Out There, When You get In Visual range of island It CTD's Aswell.
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#24 |
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Re: PR Falklands
Lowering does nothing, Looks like a error in the mapping. Still Maps good apart from that.
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#25 |
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Ingame Admin
![]() ![]() Join Date: Nov 2006
Posts: 3,896
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Re: PR Falklands
CIA admin on server atm suggested it was the large version of the mapp 100 player or whatever - that the bug occurred on that
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"When you have to kill a man, it costs nothing to be polite." - Winston Churchill |
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#26 |
![]() Join Date: Sep 2011
Posts: 117
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Re: PR Falklands
damnit.. just joined on a night layer, decided to hoof it, took one shot, just a little bleeding, and i could not see a thing. Normally, I would just say meh, i can live with this, but atm, its just frustrating. Will try again at a later point.
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#27 |
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Re: PR Falklands
Daytime map is up next... will be joining for that
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#28 |
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[bD] Clan Member
![]() Join Date: Oct 2011
Posts: 411
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Re: PR Falklands
I try to install it, and it says i don't have 1.5 installed. Weird. Running it through steam..
EDIT: Fixed it with this http://www.realitymod.com/forum/f27-...f2-v1-5-a.html |
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#29 |
![]() Join Date: Sep 2010
Location: Brisbane Australia
Posts: 560
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Re: PR Falklands
Well that was fun - always good to have my sticky mitts on an SLR. Shame about the crash with a few mins to go. Good to see numbers on the server.
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#30 |
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Wolf Company
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Re: PR Falklands
Question, do we have to run it through the dedicated icon each time? Or can we have Falklands mixed into the rotation with Vanilla maps?
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#31 |
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Re: PR Falklands
Yes it can be added to the normal rotation (like the Vietnam maps)
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#32 |
![]() Join Date: Oct 2012
Posts: 3
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Re: PR Falklands
yep everyone lol.. this means all the jet whores teamswap each round.
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#33 |
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Re: PR Falklands
My main concern is why only the officers have binoculars.
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#34 | |
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[N/A] Team Member
![]() Join Date: Jun 2011
Location: Sydney
Posts: 666
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Re: PR Falklands
at first i couldnt stand that but i think its great.
having the officer spot for the rest of the squad when defending a position really brings out what PR is all about.......TEAMWORK ! ![]()
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Aux.| are EVIL!!!
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#35 |
![]() Join Date: Oct 2012
Posts: 3
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Re: PR Falklands
The best part is the new MGs they're intense! do they have 200 round boxes?
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