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| View Poll Results: Is detonating a bomb car in an enemy main a valid tactic? | |||
| Yes |
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33 | 30.28% |
| No |
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76 | 69.72% |
| Voters: 109. You may not vote on this poll | |||
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#1 |
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Rule Change proposal #2 - Bombcars
Rule Change proposal #2 - Bombcars
Is detonating a bomb car in an enemy main a valid tactic? |
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#2 |
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Re: Rule Change proposal #2 - Bombcars
i think it is a valid tactic but it needs to be restricted if it only happens once or twice around its not to bad, but when it happens over and over again and every time the map is played it gets a bit much and people start to get a bit antsy.
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#3 |
![]() Join Date: Apr 2010
Posts: 1,832
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Re: Rule Change proposal #2 - Bombcars
I reckon it's one of those things that will either be, No not at all or yes you can. I don't think you can meet half way on this one.
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#4 | |
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Re: Rule Change proposal #2 - Bombcars
Quote:
This +1
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"Towards danger; but not too rashly, nor too straight" |
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#5 |
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Re: Rule Change proposal #2 - Bombcars
It was fine when people did it once or twice in a round just for a giggle, but now there's hardcore morons who just sit at the insurgent spawn points waiting for bomb vehicles to spawn, JUST so that they can attack the main. Even if there's perfect targets in other areas of the map.
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#6 |
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[N/A] Team Member
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Location: Sydney
Posts: 1,289
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Re: Rule Change proposal #2 - Bombcars
i was all for it, when we voted yes to allow it.. but know... its just kinda like shady said...
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#7 | |
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[R-DEV]
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Re: Rule Change proposal #2 - Bombcars
What I have said previously on the subject.
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If you dont like it happening to you, then dont do it to other people. Its a game and we all come here to have fun, not so just 1 person can ruin what could have been a good match for a whole team.
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#8 | |
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Wolf Company
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Re: Rule Change proposal #2 - Bombcars
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Exactly my thoughts also.
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#9 |
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Ingame Admin
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Posts: 3,896
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Re: Rule Change proposal #2 - Bombcars
It is tricky, legally. If people are allowed to bomb car mains, then people at
mains should be allowed to use the emplaced machine guns, whatever, to neutralise suspected bomb cars when they approach.
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"When you have to kill a man, it costs nothing to be polite." - Winston Churchill |
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#10 | |
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Re: Rule Change proposal #2 - Bombcars
Quote:
![]() We should live by this rule!
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#11 |
![]() Join Date: Aug 2010
Location: CHCH Nz
Posts: 24
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Re: Rule Change proposal #2 - Bombcars
Bomb car's attacking mains is a pretty cheap and un-cool tactic in my opinion.
Makes it very hard for Bluefor when they are constantly getting all their Helo's and hummers blown up, kohan is a prime example of this. Makes it very hard to get around and take the fight to the cache's |
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#12 |
![]() Join Date: Jun 2009
Location: Coffs Harabrah
Posts: 831
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Re: Rule Change proposal #2 - Bombcars
Its always been yes with the sabotage rules so keep it that way...
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#13 |
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[R-DEV]
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Re: Rule Change proposal #2 - Bombcars
Nah I think the signs should say this instead ![]()
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#14 |
![]() Join Date: Jun 2010
Location: Wellington,NZ
Posts: 52
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Re: Rule Change proposal #2 - Bombcars
Kokan has been the worst for this. It happens every time I've play it.
It's not a game-killer, the boats are still available, but it really takes the effectiveness out of the team. Another argument against it is that it is an individual attack that ruins a whole teams experience, which is against the team-work nature of PR. |
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#15 |
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Ingame Admin
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Re: Rule Change proposal #2 - Bombcars
No No No.
I was on kokan the other night and someone said in team chat about the bombing of US main. So I asked if we could move all the spawned in vehicles out of main around the back and it worked. The poor sods that spawned back at main after a death were able to have transport. But the squadie i was with knew who the person was that would attack main and he was right.
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#16 |
![]() Join Date: Jun 2010
Location: Kiwi Land (NZ), South Island
Posts: 332
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Re: Rule Change proposal #2 - Bombcars
No because what is the point of blowing up enemy without them out in the field fighting.
Last edited by Click62 : 7th December 2010 at 09:22 AM. |
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#17 | |
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[N/A] Team Member
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Re: Rule Change proposal #2 - Bombcars
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That creates a grey area in terms of policing the subject. Has to be concrete IMO - allow it in every form, or not at all.
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#18 |
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Ingame Admin
Wolf Company
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Location: Sydney
Posts: 1,130
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Re: Rule Change proposal #2 - Bombcars
kids these days just dont know when to bomb car and when to blow them to hell with something else
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#19 |
![]() Join Date: Nov 2009
Posts: 476
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Re: Rule Change proposal #2 - Bombcars
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#20 |
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[bD] Clan Member
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Location: Northland, NZ
Posts: 1,115
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Re: Rule Change proposal #2 - Bombcars
There arent enough people to defend a main base effectively even with a full server - it would take at least a section (well coordinated at that) to defend and that would put them out of the the actual fight.
To have a section out of the fight it is especially a hindrance for the USA team on Kokan. One exception being that when that cache that spawns like 200m east from their main is showing a blue diamond I think you should be able to shoot out of main/use the hesco barriers to lay down fire. |
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