>  Forum Index > General > Other Games We Play
Register FAQ Forums Rules Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Display Modes
Old 13th July 2011, 11:39 PM   #1
RN_Max
 
RN_Max's Avatar
 
Join Date: Oct 2010
Location: Cornwall, UK
Posts: 87
RN_Max is a little bit popular
Exclamation Road to Forgotten Hope 2.4


Road to Forgotten Hope 2.4: Part 1 by: azreal




Hello and welcome back to another update of Forgotten Hope. Today we are very proud to announce that the release of FH 2.4 is finally upon us! This is a very exciting moment for us here at the development team, as the last 9 months have been filled with nothing but hard work and constant dedication towards the mod. So, it is with great pleasure that Forgotten Hope 2.4 will be released this week on..

July 15, 2011 @ 18:00 UTC


In the coming days leading up to this Friday, we will be releasing the pre-release client files, the server files, as well as the change-log for verison 2.4. On a more substantial note however, we will also be introducing several of the major gameplay changes that are coming in 2.4 as well. Be sure to check back daily to get the full story!

A special thanks to FatJoe as well for the above release image. You can download the wallpaper pack later this week.




The first order of business is that we'd like to announce that after several missed releases and agonizing delays, Forgotten Hope 2 will finally be introducing it's own awards system coming with patch 2.4! Now, on FH2's own website, you can track your kills, view your awards, and show off to your friends. Thanks to the hard work of FatJoe and Spitfire05, our awards system will feature 11 ribbons, 14 traditional medals (each with a bronze, silver, and gold level), 11 historical medals (such as the Medal of Honor and Iron Cross), and 6 theatre-based awards.

You can view the website here to get a more in-depth look. If you are a server administrator and would like to register your server with our stats system, you can go through the process here.

With today's release announcement, we will start by introducing some of the more drastic changes that that have been implemented since the last release. Today's update will focus around the soldierly-side of things, but in the next few days we will also be revealing how the tanks and aircraft have changed in FH 2.4 as well.

The first major change to infantry combat is that the crosshair has now been removed from use. It is our hope that this will bring about longer firefights and reduce the amount less spray-and-pray present on the battlefield. We realize that many fans have voiced concerns against such a change, but we feel that after many months of testing, removing the crosshair will be a welcome change.

Next, thanks to the work of numerous developers, the overall movement physics of the player has been tweaked as well. The way you move, jump, and sprint has all been adjusted to give a more immersive, and yet still enjoyable experience. However, these first two changes are better experienced in the first-person, so we'll leave it to Friday's release for you to truly experience everything the infantry combat in FH 2.4 has to offer.

Our next addition is something that has finally been added to the mod, after being a popular suggestion for quite some time; smoke mortar rounds!





Thanks to this new round type, each and every faction will have the luxury of cover and concealment that only comes from large smoke plumes, even when a larger weapon such as a tank or howitzer is not available. The smoke mortar rounds were implemented by azreal with help from Spitfire05.

Our last item for the day is yet another, brand new map! This time we journey to a dense forest south of the town of Aachen, where both sides will have to use light armor support and small tactical maneuvers to overcome the enemy. The Battle of Hurtgen Forest was made by Knoffhoff.

October 6th, 1944. To support the US attack on Aachen, the 9th Infantry Division was ordered to attack enemy positions in the wooded area south of Aachen. During this first attack on Schmidt, the 39th Infantry Regiment's objective was to cross the Weisser Wehe valley, occupy Germeter and advance to Vossenack to secure the nothern flank of the attack. They were facing the German 275. Infanterie-Division, which was well prepared even though they suffered heavy losses in Normandy. Neither side expected this to be the start of one of the bloodiest battles on the Western Front, the Battle of Hurtgen Forest.













That's all for today, but be sure to come tomorrow for more news. Until then, feel free to visit our IRC channel channel and our public forums to discuss this update and other news.


Forgotten Hope 2, 12th July 2011


Locally that's July 16, 2011 @ 02:00 WST - 04:00 AEST - 06:00 NZST

well ... for you at least ... I'm snow blind already!


F|H Oceania will be taking a campaign break this week, further details to follow in due course, so get your snow shoes on!

Rather than re-post each day's news, why not get out and about to keep up with the road to release!

Watch out for more updates on the Forgotten Hope News Page ... fresh instalments will be available all the way to Friday.





Road to Forgotten Hope 2.4: Part 3 by: azreal


First up, we have the passworded torrent files. You will not be able to extract the actual client files until Friday, July 15th when the password is released, but in order to download these files, you will need to use one of the many bittorrent client programs that are available for free on the internet.

The following torrents contains the client files needed to properly play Forgotten Hope version 2.4. If you have an unmodified version of 2.3, then you will need to only download the 2.3 > 2.4 patch which is 1.7 GB. If you have modified your FH2 install in some way or do not have FH2 at all, you will need to download the full installer which a total of 3.9 GB split into three parts (1.6 GB, 1.8 GB, 555 MB). Installing custom maps will not modify your FH2 installation.

Patch from 2.3 to 2.4


Download the Forgotten Hope 2.4 Pre-Release Torrent (incremental)

2.4 Full


Download the Forgotten Hope 2.4 Pre-Release Torrent (full - part 1)

Download the Forgotten Hope 2.4 Pre-Release Torrent (full - part 2)

Download the Forgotten Hope 2.4 Pre-Release Torrent (full - part 3)


Remember, you will not be able to access the actual files until this Friday. If you do not wish to download these torrent files, you can wait until Friday at 18:00 GMT to download the un-passworded files from a list of mirror sites.







Road to Forgotten Hope 2.4: Part 4 by: azreal


Hello and welcome back to another update of Forgotten Hope. Today is the final day before the release of 2.4, and we will be wrapping up everything that has been announced in the past few days.

Up first is a trailer for Forgotten Hope 2.4 that was made by betatester Kubador. Enjoy!





In case you missed any of the other three updates that were presented earlier in the week, you can view them by clicking on the links below. You will find the changelog in part 2, and the pre-release client files, as well as the server files in part 3. Also, be sure to join us tomorrow (July 15), at 18:00 GMT for when Forgotten Hope 2.4 is finally released![/size]


Road to Forgotten Hope 2.4: Part 1
Road to Forgotten Hope 2.4: Part 2
Road to Forgotten Hope 2.4: Part 3


This is just a snippet ... full news updates are on the Forgotten Hope 2 News Page ... what are you waiting for?


__________________


Last edited by RN_Max : 15th July 2011 at 05:45 PM. Reason: Updated with a snippet from Road to 2.4 part 4
RN_Max is offline   Reply With Quote
Old 14th July 2011, 04:45 PM   #2
Ballistic
 
Join Date: Jul 2007
Location: Brisbane
Posts: 321
Ballistic has much to be proud ofBallistic has much to be proud of
Re: Road to Forgotten Hope 2.4

I love FH, but there's never anyone playing on the Aussie servers when I go to check them out. Pity there isn't more people playing.
__________________
CaptainCleanoff on the servers.
Ballistic is offline   Reply With Quote
Old 14th July 2011, 05:11 PM   #3
Gu^n3r
Wolf Company
 
Gu^n3r's Avatar
 
Join Date: May 2007
Location: Grid: 56J 553994 6884209
Posts: 3,563
Gu^n3r Has divided 1 by 0Gu^n3r Has divided 1 by 0Gu^n3r Has divided 1 by 0Gu^n3r Has divided 1 by 0Gu^n3r Has divided 1 by 0Gu^n3r Has divided 1 by 0Gu^n3r Has divided 1 by 0Gu^n3r Has divided 1 by 0Gu^n3r Has divided 1 by 0Gu^n3r Has divided 1 by 0Gu^n3r Has divided 1 by 0
Re: Road to Forgotten Hope 2.4

Quote:
Originally Posted by Ballistic View Post
I love FH, but there's never anyone playing on the Aussie servers when I go to check them out. Pity there isn't more people playing.
We usually play friday and over the weekend at night, other than that the patch will definetly bring some new blood to the table.

also the forgotten honor campaign is ftw.
__________________
The Nomula:
nom = 3(nom) or 3nom :. nom = nomnomnom :. nomnomnom + omnnom^2 - nom = omnnomnomnomomn
____________________ _2nom( 1/2 nom)
Quote:
Originally Posted by Cpt.Carter_400
Oh, and i shottie having gunners mutant epic PR playing children
Gu^n3r is offline   Reply With Quote
Old 14th July 2011, 05:24 PM   #4
Ballistic
 
Join Date: Jul 2007
Location: Brisbane
Posts: 321
Ballistic has much to be proud ofBallistic has much to be proud of
Re: Road to Forgotten Hope 2.4

Sweet, I'll try and get on then. Cheers for the heads up mate.
__________________
CaptainCleanoff on the servers.
Ballistic is offline   Reply With Quote
Old 14th July 2011, 07:00 PM   #5
RN_Max
 
RN_Max's Avatar
 
Join Date: Oct 2010
Location: Cornwall, UK
Posts: 87
RN_Max is a little bit popular
Re: Road to Forgotten Hope 2.4

We do have a sustained player base, but most of the regulars are in the F|H Oceania FH2 tournament, training two nights a week and in battles on Saturday nights, with a peak of 40 last week.

That's quite a lot of game time for many people, which doesn't leave a lot spare for public play ... so a rise in casual players would be great.


We're taking a break for the 2.4 release, so its public play all weekend after release time, so everyone's welcome as always.

New for FH2 2.4 is the persistent awards system and if all goes to plan, we'll have the server registered for release day.
__________________

RN_Max is offline   Reply With Quote
Old 15th July 2011, 12:31 AM   #6
RN_Max
 
RN_Max's Avatar
 
Join Date: Oct 2010
Location: Cornwall, UK
Posts: 87
RN_Max is a little bit popular
Re: Road to Forgotten Hope 2.4

Aded an update to the first post with the pre-release torrent links.

When I get hold of the mirror download links, I'll submit them for addition to the BigPond GameArena and Internode Games On Net file libraries for unmetered downloading ... but they probably won't be up until Monday.
__________________

RN_Max is offline   Reply With Quote
Old 15th July 2011, 06:42 AM   #7
Ford_Jam
 
Ford_Jam's Avatar
 
Join Date: Aug 2009
Posts: 1,055
Ford_Jam is The OneFord_Jam is The OneFord_Jam is The OneFord_Jam is The OneFord_Jam is The OneFord_Jam is The OneFord_Jam is The OneFord_Jam is The OneFord_Jam is The One
Send a message via MSN to Ford_Jam Send a message via Skype™ to Ford_Jam
Re: Road to Forgotten Hope 2.4

Quote:
Originally Posted by RN_Max View Post
Aded an update to the first post with the pre-release torrent links.

When I get hold of the mirror download links, I'll submit them for addition to the BigPond GameArena and Internode Games On Net file libraries for unmetered downloading ... but they probably won't be up until Monday.

GA and Node host the preloads for PR. I don't see why they wouldn't do the same for FH2
Might see you ingame Saturday night Max
Ford_Jam is offline   Reply With Quote
Old 15th July 2011, 09:33 AM   #8
boost2464
[N/A] Team Member
 
boost2464's Avatar
 
Join Date: Jun 2011
Location: Sydney
Posts: 666
boost2464 is in the shadow of The Oneboost2464 is in the shadow of The Oneboost2464 is in the shadow of The Oneboost2464 is in the shadow of The Oneboost2464 is in the shadow of The Oneboost2464 is in the shadow of The Oneboost2464 is in the shadow of The One
Re: Road to Forgotten Hope 2.4

Hey you guys have got me interested in this forgotten hope. So I'm guna DL this new version but can you let me know which server you all play on?

Last edited by boost2464 : 15th July 2011 at 09:57 AM. Reason: damn phone and its dictionary
boost2464 is offline   Reply With Quote
Old 15th July 2011, 09:49 AM   #9
(ironchef)spook*AUS*
 
(ironchef)spook*AUS*'s Avatar
 
Join Date: Aug 2008
Location: Adelaide
Posts: 883
(ironchef)spook*AUS* is in the shadow of The One(ironchef)spook*AUS* is in the shadow of The One(ironchef)spook*AUS* is in the shadow of The One(ironchef)spook*AUS* is in the shadow of The One(ironchef)spook*AUS* is in the shadow of The One(ironchef)spook*AUS* is in the shadow of The One(ironchef)spook*AUS* is in the shadow of The One
Re: Road to Forgotten Hope 2.4

Quote:
Originally Posted by boost2464 View Post
Hey you guys have got me interested in this forgotten hope. So I'm guna SL this new version but can you let me know which server you all play on?


Only aussie server(s) up for this mod will be the 3 AEF servers one of which is dedicated to public play.

If the mod grabs you feel free to sign up for the campaigns we have for FH2 via the forgotten honor website.

A specific Oceania campaign played for the benefit of the Aussie and NZ players is currently being run( delayed fro the release of this new version) over 12 weeks with set 2 hour battles every Saturday night.

PM me if you want anymore details or just check the FH2 forum threads in this page.
__________________
(ironchef)spook*AUS* is offline   Reply With Quote
Old 15th July 2011, 05:20 PM   #10
RN_Max
 
RN_Max's Avatar
 
Join Date: Oct 2010
Location: Cornwall, UK
Posts: 87
RN_Max is a little bit popular
Re: Road to Forgotten Hope 2.4

If we get the numbers, we might be able to put up another server

First post updated with a snippet from Road to 2.4 part 4 ... including the trailer!
__________________


Last edited by RN_Max : 15th July 2011 at 05:46 PM. Reason: mentioning news update
RN_Max is offline   Reply With Quote
Old 15th July 2011, 05:47 PM   #11
1GeKKo3
[bD] Clan Member
 
1GeKKo3's Avatar
 
Join Date: Mar 2007
Location: Seaholme, VIC
Posts: 1,742
1GeKKo3 is in the shadow of The One1GeKKo3 is in the shadow of The One1GeKKo3 is in the shadow of The One1GeKKo3 is in the shadow of The One1GeKKo3 is in the shadow of The One1GeKKo3 is in the shadow of The One1GeKKo3 is in the shadow of The One
Send a message via MSN to 1GeKKo3
Re: Road to Forgotten Hope 2.4

have they updated game play to be more like PR yet, or still just a run and gun?
__________________
Noddy´s Awesomeness = HAPPY GEK
1GeKKo3 is offline   Reply With Quote
Old 15th July 2011, 06:44 PM   #12
(ironchef)spook*AUS*
 
(ironchef)spook*AUS*'s Avatar
 
Join Date: Aug 2008
Location: Adelaide
Posts: 883
(ironchef)spook*AUS* is in the shadow of The One(ironchef)spook*AUS* is in the shadow of The One(ironchef)spook*AUS* is in the shadow of The One(ironchef)spook*AUS* is in the shadow of The One(ironchef)spook*AUS* is in the shadow of The One(ironchef)spook*AUS* is in the shadow of The One(ironchef)spook*AUS* is in the shadow of The One
Re: Road to Forgotten Hope 2.4

Quote:
Originally Posted by 1GeKKo3 View Post
have they updated game play to be more like PR yet, or still just a run and gun?


removed crosshairs from all weapons unless your using a rifle grenade.
__________________
(ironchef)spook*AUS* is offline   Reply With Quote
Old 15th July 2011, 07:30 PM   #13
RN_Max
 
RN_Max's Avatar
 
Join Date: Oct 2010
Location: Cornwall, UK
Posts: 87
RN_Max is a little bit popular
Re: Road to Forgotten Hope 2.4

Quote:
Originally Posted by Ford_Jam View Post
GA and Node host the preloads for PR. I don't see why they wouldn't do the same for FH2
Might see you ingame Saturday night Max

Unfortunately, for whatever reason, the FH2 team only released the pre-release by torrent ... not my call I'm afraid, otherwise they'd already be up.

Quote:
Originally Posted by 1GeKKo3 View Post
have they updated game play to be more like PR yet, or still just a run and gun?


FH2 isn't run and gun in itself, the players choose to play that way ... they do get the choice to play in squads.

Tournament play goes this way and then the increased freedom of choice becomes a big advantage.
__________________

RN_Max is offline   Reply With Quote
Old 15th July 2011, 07:34 PM   #14
AncientMan
[R-DEV]
[bD] Clan Member
 
AncientMan's Avatar
 
Join Date: Feb 2007
Location: Taree, NSW
Posts: 2,272
AncientMan has more Rep than a Rep thing on Rep day.AncientMan has more Rep than a Rep thing on Rep day.AncientMan has more Rep than a Rep thing on Rep day.AncientMan has more Rep than a Rep thing on Rep day.AncientMan has more Rep than a Rep thing on Rep day.AncientMan has more Rep than a Rep thing on Rep day.AncientMan has more Rep than a Rep thing on Rep day.AncientMan has more Rep than a Rep thing on Rep day.AncientMan has more Rep than a Rep thing on Rep day.AncientMan has more Rep than a Rep thing on Rep day.AncientMan has more Rep than a Rep thing on Rep day.
Send a message via MSN to AncientMan
Re: Road to Forgotten Hope 2.4

Quote:
Originally Posted by RN_Max View Post
Unfortunately, for whatever reason, the FH2 team only released the pre-release by torrent ... not my call I'm afraid, otherwise they'd already be up.

So did PR .
__________________
AncientMan is offline   Reply With Quote
Old 15th July 2011, 08:40 PM   #15
RN_Max
 
RN_Max's Avatar
 
Join Date: Oct 2010
Location: Cornwall, UK
Posts: 87
RN_Max is a little bit popular
Re: Road to Forgotten Hope 2.4

Quote:
Originally Posted by AncientMan View Post
So did PR .

Torrent preloads aren't unmetered, so there's little point putting them in the file library yet

They're posted in the Battlefield 2 forums on GameArena and Games On Net ... plus they're in the first post up top here.

I'll submit the http mirror download links as soon as they're available for all those who want to go easy on their quota.
__________________

RN_Max is offline   Reply With Quote
Old 15th July 2011, 08:45 PM   #16
CaptainKoons
 
Join Date: Nov 2010
Location: Melbourne
Posts: 48
CaptainKoons has a brilliant futureCaptainKoons has a brilliant future
Re: Road to Forgotten Hope 2.4

Quote:
Originally Posted by RN_Max View Post
Torrent preloads aren't unmetered

I submitted the recent PR update to GA as a torrent - GA downloaded the file and posted the actual file, rather than the torrent.
CaptainKoons is offline   Reply With Quote
Old 15th July 2011, 09:33 PM   #17
RN_Max
 
RN_Max's Avatar
 
Join Date: Oct 2010
Location: Cornwall, UK
Posts: 87
RN_Max is a little bit popular
Re: Road to Forgotten Hope 2.4

Quote:
Originally Posted by CaptainKoons View Post
I submitted the recent PR update to GA as a torrent - GA downloaded the file and posted the actual file, rather than the torrent.

Now I didn't know that they would accept torrents ... thanks for the tip! Ah well, lives and learns, I'm still relatively new around here.
__________________

RN_Max is offline   Reply With Quote
Old 16th July 2011, 01:11 AM   #18
RN_Max
 
RN_Max's Avatar
 
Join Date: Oct 2010
Location: Cornwall, UK
Posts: 87
RN_Max is a little bit popular
Re: Road to Forgotten Hope 2.4

*** PLEASE READ THIS ***



Quote:
Originally Posted by FH2 Developer Kev4000

Forgotten Hope 2.4 will be using a new method of storing user profiles on your local computer, separate from Battlefield 2.

This means, when FH2.4 is released later today, you will need to "Retrieve Account" or "Create New Account".

The default Audio, Graphics, and Controls settings will be applied upon retrieving or creating a new account.

Clarification: FH2 still uses the same accounts as BF2! You will only need to retype your username and password again!

It is recommended to retrieve your account and reconfigure the options in the menu, however it is possible to migrate your settings and profiles manually.

The 2.4 User Manual describes various steps and configurations:

Forgotten Hope 2 User Manual


Note: Do not attempt using the files linked from the user manual with FH2.3.

The new methods will improve FH2 stability and compatibility, especially in regards to Steam/Download copies.

In addition, it allows higher AA settings in driver CP and fewer overall bugs from BF2 anti-aliasing.

http://fhpubforum.warumdaru m.de/in...opic=1575 4.0


__________________

RN_Max is offline   Reply With Quote
Old 16th July 2011, 03:24 AM   #19
RN_Max
 
RN_Max's Avatar
 
Join Date: Oct 2010
Location: Cornwall, UK
Posts: 87
RN_Max is a little bit popular
Re: Road to Forgotten Hope 2.4

Ten minutes to go, just had a round of Hurtgen Forest with the FH2 team on hslan ... party on!
__________________

RN_Max is offline   Reply With Quote
Old 16th July 2011, 03:25 AM   #20
COKEMAN369
 
COKEMAN369's Avatar
 
Join Date: Jan 2010
Location: (8^(|) = HOMER SIMPSON!! lulz..
Posts: 98
COKEMAN369 is just really nice
Re: Road to Forgotten Hope 2.4

lol im waiting for pr and this
YEAH!!!
__________________
COKEMAN369 is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT +9.5. The time now is 09:18 AM.