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Old 8th January 2008, 01:10 PM   #1
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0.7 tips and tricks (read me)

  • SQUAD UP - You MUST stick with your squad...you must - with deviation being the way it is,
    it is always best to be right beside your squad mates so you can engage targets with numbers,
    you have a lot better chance of killing your enemy with several ppl shooting at the same enemy.
    Don't complain if you engage an enemy that was facing the wrong way and turned around,
    went prone and head shotted you after you had them lined up for 3 seconds
    if your squad mates weren't aware and firing at the same person....JUST DON'T!
    It takes practice but a squad should never be further than 10-15 meters away from each other.
    You are a squad and therefore you should move as a squad.
  • ENGAGEMENT - it is NOT always best to engage an enemy if you don't have a very good chance of killing them,
    you will give your position away and may attract unwanted attention from a possibly well organised squad,
    if enemies are running away from you at a distance it is usually better to inform your SL and let them go,
    which will alert your whole squad to the enemies presence and allows you to form a group decision
  • RALLY POINTS - Rally points are CRUCIAL now, It's SL's responsibility to MAKE SURE there is ALWAYS a rally point up or just about to be,
    this will become apparent (on 64p maps) when your squad starts whinging that they have to run for 10 minutes
    to regroup because there are no vehicles at the main base,
    it is also SM's responsibility to respond IMMEDIATELY MOFO and follow SL's to set a rally point up when requested to,
    the SL's job is not to hide and be the forward spawn point anymore, his new job is to make sure there's an available RP
  • AMMO - ammo is really important and f'ing difficult to get, SL's & SM's must make SURE they have sufficient ammo available for the squad,
    this means: don't just spawn with whatever kit you want, wait and be sure that someone is going to spawn as a rifleman (with ammo NOT scope),
    if you are approached by an APC and a SM has a L_AT and there's no ammo in the squad
    he has one chance and once chance only to hit that APC in the rear end and destroy it,
    if he misses (or hits the side) accidentally because the APC moves or whatever your whole squad might be at risk,
    but if there's no ammo guy in the squad you can pretty much bend over (think of the 70 virgins you may or may not be getting) and kiss your arse goodbye,
    So ALWAYS have (at least) one ammo guy in the squad.
    When possible try to take a command truck and use it to drop a supply crate near your rally
    (command trucks and transport helicopters have supply crates. To drop them right click.)
  • COMMUNICATION Communication is the key to success, if you don't have a mic GET ONE!!! if you can afford a computer you can afford a $10 mic
    If you don't have a mic you are not contributing to the squad and your not using teamwork,
    if you can't use your mic to call out enemy positions, your are a burden to your squad, no excuses, just get one!!!.
    When you see an enemy....DONT SHOOT!!! unless they are an immediate threat to you or your squad,
    first thing you do when you see an enemy is to inform your squad of the direction (use compass) and approx range and then any other info,
    ie. "enemy troops spotted - direction 230 degrees - 100 meters - at base of tree"
    your squad should then hit the ground, identify the target and assess whether or not it is an immediate threat and should be engaged.
  • COMMANDER The commander is now more important than he has ever been,
    having a commander can be the difference between success and defeat,
    if the enemy side has a commander and your side doesn't you're at a SERIOUS disadvantage.
    without a commander you can't build a god dang thing (and this is bad ),
    everyone has noticed how difficult it can be without a rally point,
    well the commander is the KING of rally points,
    he gives the go ahead for defensive bunkers and fire bases to be built,
    which essentially gives your team 3 possible spawn points (if you have your regular RP down)(and this is good )
    if your team can manage to get a forward fire base, a defensive bunker and a rally point down,
    you have made things 3 TIMES HARDER for the enemy to get the upper hand,
    because you have 3 different directions you can attack/defend from.

There is more but that's enough for now, if you've bothered to read this far you've done pretty well, as that was a long arse post.

I was going to post this in our clan area,
but really the whole community (and our games) benefit if we all work together and think on the same page.
if we can learn to work like this we will all enjoy 0.7 more though better teamwork and better/harder firefights.....so there you have it.

Please feel free to add anything I've left out and leave feedback. (or just tell me I'm an arrogant tosspot for telling everyone what to do)

Signed:

Long arse post maker
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Last edited by Ablack77 : 8th January 2008 at 10:12 PM. Reason: minor edit about supply crates/spelling
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Old 8th January 2008, 01:18 PM   #2
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Re: 0.7 tips and tricks (read me)

well another tip
since the spoting system has almost down to nothing SL should spot first shoot second and let the SM do the killing
and SL should learn to do a rolling rally
basicly puting a rally down at speed
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Old 8th January 2008, 01:24 PM   #3
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Re: 0.7 tips and tricks (read me)

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Old 8th January 2008, 05:16 PM   #4
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Re: 0.7 tips and tricks (read me)

Don't forget to make sure your squad is EQUIPPED to take on the expected enemy forces you will meet in the field. Assaulting a flag where your team has reported enemy IFV's then make sure you have 2 x Riflemen AT 2 x Riflemen Ammo, yourself and medic. Maybe theres strong infantry presence on the flag with command assets for support then you need 2 x Engineer 2 x Riflemen Ammo, yourself and a medic. The list goes on and on however theres always 2 recurring factor's you NEED A MEDIC and RIFLEMEN AMMO even if you only have 1 squad leader and 2 squad members that should always be your squads load out.

If you haven't figured it out yet marksmen and snipers are no longer single men killing machines there better used for OP and harassing fire or as a great diversion while your real attack comes in from a different direction. The days where you join a squad and DON'T ask what your squad needs you to do ARE OVER.

Last one for the day if the commander tells you your needed somewhere BLOODY GO THERE, all this "were currently in a fight" for a flag we no longer need to defend or "we saw some enemy troops" way off yonder has to go. You roll with the front lines thats was AAS is meant to simulate and if the commander want's you on the front line than thats where you have to be. Rallypoints can be replaced, men can respawn you don't need to kill ever enemy soldier you come accross learn to break off from the enemy and fade away.
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Old 8th January 2008, 07:16 PM   #5
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Re: 0.7 tips and tricks (read me)

Engagement Tip:

Try and keep your medic at the back of the squad at all times. Not only is he better protected but he can respond to revives/heals quicker if he can visually see his SMs. Without the minimap calling for a medic is a gamble at best with most people.
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Old 8th January 2008, 07:31 PM   #6
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Re: 0.7 tips and tricks (read me)

rally point with ammo just get the SL to spawn with riflemen ammo and drop it on rally and grab his officer kit
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Old 8th January 2008, 08:02 PM   #7
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Re: 0.7 tips and tricks (read me)

Two questions from the noob:
(1) What's "IMMEDIATELY MOFO" mean?
(2) What does "(marksmen) better used for OP" mean?
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Old 8th January 2008, 08:09 PM   #8
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Re: 0.7 tips and tricks (read me)

Don't solo fly the choppers
If u would like to learn to fly create a server
SOOOOOO many pll just coming in totally wrecking every plane/chopper then leaving cause they have nothing to fly
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Old 8th January 2008, 08:16 PM   #9
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Re: 0.7 tips and tricks (read me)

Quote:
Originally Posted by wolffy.au View Post
Two questions from the noob:
(1) What's "IMMEDIATELY MOFO" mean?
(2) What does "(marksmen) better used for OP" mean?


1- do what you're told,when you're told (ie "imemdiately mother f.....)
2-not sure...maybe "on point"...(ie spotting for advancing squad members...to alert them of approaching baddies)---Vis????
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Old 8th January 2008, 10:22 PM   #10
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Re: 0.7 tips and tricks (read me)

OP = Observation Point in military lingo.

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Old 8th January 2008, 11:33 PM   #11
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Re: 0.7 tips and tricks (read me)

Ahhh question answered....
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Old 8th January 2008, 11:43 PM   #12
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Re: 0.7 tips and tricks (read me)

Yeap when I use OP it means Observation Point in reality there usually set up with anywhere between 2 to 4 men with a mixture of visual aids to help them identify enemy units and positions. A good example of real life units using OP's to great effect can be found when reading about the British SAS use in Ireland. There they used any number of OP or Hides are there often called to gather incredible amounts of information on the Irish Militants. Which they used to great effect later on in setting up ambushes to kill, capture or destroy there enemy and often there weapons so the could no longer wage war.

This game is no different good information on what your enemy is planning or doing can easily mean half the battle won. Its always better to know exactly where the enemy is and where there coming from then it is to have some tard giving your entire squad away cause he can't hit the side of a barn with the M14.
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Old 9th January 2008, 09:05 AM   #13
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Re: 0.7 tips and tricks (read me)

Quote:
Originally Posted by VisOne View Post
Yeap when I use OP it means Observation Point in reality there usually set up with anywhere between 2 to 4 men with a mixture of visual aids to help them identify enemy units and positions.

So OP refers to an entire squad?
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Old 9th January 2008, 10:53 AM   #14
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Re: 0.7 tips and tricks (read me)

No it doesn't have to be a entire squad a single player can do it with a little brains and some good cover. Its more about knowing when to fire and when its best to inform your other players what's coming or happening near them. I know one thing for sure that Officers kits and Sniper kits can still spot enemy on the map so they make the best kits to use for this, I'm not sure about marksmen in that regard. Anyway that's enough about observing the enemy and spotting if people still don't see the value in being able to accurately predict the enemy and blunting his attacks then so be it.

Something else to note though guys is to slow down your squads there's just far to much rushing about in the games I have played so far. Very few squads clear the area there in before moving on to there next objective. Its always a good idea to leap frog with another squad or have 1 squad thats just attacking and another defending. If you using the second method you need to give your defensive squad time to move in and setup. Way to often are we seeing squads move right again with no one to cover the flags they have captured.
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Old 10th January 2008, 06:37 AM   #15
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Re: 0.7 tips and tricks (read me)

heres a good one , the other day in ejod we had an apc mined . there were only three of us on at the time , cant remember who (got to stop smoking that wild wattle ) so we had a bit of time to piss about . the mine was placed right in front of the back wheel . i started to shoot at the mine and noticed you cant detonate it with a round . but , you can move them and that is exactly what we did , shot the bastard awy from our tyres hopped in and drove of .

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Old 10th January 2008, 09:21 AM   #16
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Re: 0.7 tips and tricks (read me)

Hahha nice, ghetto mine removal.. with lots of bullets.
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Old 11th January 2008, 02:24 AM   #17
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Re: 0.7 tips and tricks (read me)

Well the trick is to shoot the mine, go prone and you can push the mine in the direction you want using your body.
This has worked since 0.6 AFAIK maybe earlier.
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Old 13th January 2008, 12:16 PM   #18
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Re: 0.7 tips and tricks (read me)

FOLLOW ORDERS from either your squad leader or commander

I don't know what is so hard about that, it seems very simple to me,
but even some community members seem to find this a hard concept to grasp.

Wake up fools and follow orders.
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Old 13th January 2008, 03:28 PM   #19
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Re: 0.7 tips and tricks (read me)

+1 for follow orders.

If someone asks you to do something, respond with either a yes or a no, if no say why you think its a bad idea. If yes, tell them you'll do it right then and there, or if you can't make it for some reason right away (like being pinned down etc)

Communication is the key to performing well in this game. If you can get all of your squads communicating with the Commander, and your squad communicating within itself you are pretty much unstoppable.
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Old 13th January 2008, 08:34 PM   #20
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Re: 0.7 tips and tricks (read me)

Quote:
Originally Posted by Ablack77 View Post
FOLLOW ORDERS from either your squad leader or commander

I don't know what is so hard about that, it seems very simple to me,
but even some community members seem to find this a hard concept to grasp.

Wake up fools and follow orders.
Maybe you should change that to "Follow Sensible Orders"....When your commander constantly orders you from one side of the map to the other you begin to think maybe he has no idea what he is doing....I mean blindly following orders got lot of people killed in WW1 when those damn machine guns wouldn't run out of bullets no matter how many troops/targets the generals sent at them.

I recently refused to follow a commanders build orders on the GA server (I was capping on the other side of the map) and the retard shot me when i finally managed to get to where he wanted to build 10-15 minutes later after sneaking my squad through about 2 enemy squads. I managed to keep my cool and not TK him when I spawned again but boy I was feeling "volatile".
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