|
|||||||||
![]() |
|
|
Thread Tools | Search this Thread | Display Modes |
|
|
#1 |
![]() |
0.7 tips and tricks (read me)
There is more but that's enough for now, if you've bothered to read this far you've done pretty well, as that was a long arse post. I was going to post this in our clan area, but really the whole community (and our games) benefit if we all work together and think on the same page. if we can learn to work like this we will all enjoy 0.7 more though better teamwork and better/harder firefights.....so there you have it. Please feel free to add anything I've left out and leave feedback. (or just tell me I'm an arrogant tosspot for telling everyone what to do) ![]() Signed: Long arse post maker ![]()
__________________
There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. ![]() reportplayers@bigdga ming.net Last edited by Ablack77 : 8th January 2008 at 10:12 PM. Reason: minor edit about supply crates/spelling |
|
|
|
|
|
#2 |
![]() Join Date: Sep 2007
Location: got on plane, dont know where i am now
Posts: 720
![]() ![]() ![]() |
Re: 0.7 tips and tricks (read me)
well another tip
since the spoting system has almost down to nothing SL should spot first shoot second and let the SM do the killing and SL should learn to do a rolling rally basicly puting a rally down at speed
__________________
idiots are hardcoded |
|
|
|
|
|
#3 |
|
Wolf Company
![]() Join Date: Feb 2007
Location: Stickville, Sydney
Posts: 3,263
![]() ![]() ![]() |
Re: 0.7 tips and tricks (read me)
Stickied
![]() |
|
|
|
|
|
#4 |
![]() |
Re: 0.7 tips and tricks (read me)
Don't forget to make sure your squad is EQUIPPED to take on the expected enemy forces you will meet in the field. Assaulting a flag where your team has reported enemy IFV's then make sure you have 2 x Riflemen AT 2 x Riflemen Ammo, yourself and medic. Maybe theres strong infantry presence on the flag with command assets for support then you need 2 x Engineer 2 x Riflemen Ammo, yourself and a medic. The list goes on and on however theres always 2 recurring factor's you NEED A MEDIC and RIFLEMEN AMMO even if you only have 1 squad leader and 2 squad members that should always be your squads load out.
If you haven't figured it out yet marksmen and snipers are no longer single men killing machines there better used for OP and harassing fire or as a great diversion while your real attack comes in from a different direction. The days where you join a squad and DON'T ask what your squad needs you to do ARE OVER. Last one for the day if the commander tells you your needed somewhere BLOODY GO THERE, all this "were currently in a fight" for a flag we no longer need to defend or "we saw some enemy troops" way off yonder has to go. You roll with the front lines thats was AAS is meant to simulate and if the commander want's you on the front line than thats where you have to be. Rallypoints can be replaced, men can respawn you don't need to kill ever enemy soldier you come accross learn to break off from the enemy and fade away.
__________________
|
|
|
|
|
|
#5 |
![]() Join Date: Mar 2007
Location: Western Oz!
Posts: 967
![]() ![]() ![]() ![]() ![]() ![]() |
Re: 0.7 tips and tricks (read me)
Engagement Tip:
Try and keep your medic at the back of the squad at all times. Not only is he better protected but he can respond to revives/heals quicker if he can visually see his SMs. Without the minimap calling for a medic is a gamble at best with most people.
__________________
Here is a list of particularly awesome things: dogs sniping very spicy chilli cat claws on people (but still cool on cats) |
|
|
|
|
|
#6 |
![]() Join Date: Sep 2007
Location: got on plane, dont know where i am now
Posts: 720
![]() ![]() ![]() |
Re: 0.7 tips and tricks (read me)
rally point with ammo just get the SL to spawn with riflemen ammo and drop it on rally and grab his officer kit
__________________
idiots are hardcoded |
|
|
|
|
|
#7 |
|
[N/A] Team Member
![]() |
Re: 0.7 tips and tricks (read me)
Two questions from the noob:
(1) What's "IMMEDIATELY MOFO" mean? (2) What does "(marksmen) better used for OP" mean? |
|
|
|
|
|
#8 |
|
Banned
Join Date: Jun 2007
Location: Grid ref, D-6 (num pad 3)
Posts: 910
![]() ![]() |
Re: 0.7 tips and tricks (read me)
Don't solo fly the choppers
If u would like to learn to fly create a server SOOOOOO many pll just coming in totally wrecking every plane/chopper then leaving cause they have nothing to fly |
|
|
|
|
|
#9 | |
|
Head Admin
![]() |
Re: 0.7 tips and tricks (read me)
Quote:
1- do what you're told,when you're told (ie "imemdiately mother f.....) 2-not sure...maybe "on point"...(ie spotting for advancing squad members...to alert them of approaching baddies)---Vis????
__________________
" The real victors of this war are the flies. " |
|
|
|
|
|
|
#10 |
|
Ingame Admin
![]() Join Date: May 2007
Location: Peoples Republic of Tasmania
Posts: 1,272
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Re: 0.7 tips and tricks (read me)
OP = Observation Point in military lingo.
![]() |
|
|
|
|
|
#11 |
|
Head Admin
![]() |
Re: 0.7 tips and tricks (read me)
Ahhh question answered....
![]()
__________________
" The real victors of this war are the flies. " |
|
|
|
|
|
#12 |
![]() |
Re: 0.7 tips and tricks (read me)
Yeap when I use OP it means Observation Point in reality there usually set up with anywhere between 2 to 4 men with a mixture of visual aids to help them identify enemy units and positions. A good example of real life units using OP's to great effect can be found when reading about the British SAS use in Ireland. There they used any number of OP or Hides are there often called to gather incredible amounts of information on the Irish Militants. Which they used to great effect later on in setting up ambushes to kill, capture or destroy there enemy and often there weapons so the could no longer wage war.
This game is no different good information on what your enemy is planning or doing can easily mean half the battle won. Its always better to know exactly where the enemy is and where there coming from then it is to have some tard giving your entire squad away cause he can't hit the side of a barn with the M14.
__________________
|
|
|
|
|
|
#13 |
|
[N/A] Team Member
![]() |
Re: 0.7 tips and tricks (read me)
|
|
|
|
|
|
#14 |
![]() |
Re: 0.7 tips and tricks (read me)
No it doesn't have to be a entire squad a single player can do it with a little brains and some good cover. Its more about knowing when to fire and when its best to inform your other players what's coming or happening near them. I know one thing for sure that Officers kits and Sniper kits can still spot enemy on the map so they make the best kits to use for this, I'm not sure about marksmen in that regard. Anyway that's enough about observing the enemy and spotting if people still don't see the value in being able to accurately predict the enemy and blunting his attacks then so be it.
Something else to note though guys is to slow down your squads there's just far to much rushing about in the games I have played so far. Very few squads clear the area there in before moving on to there next objective. Its always a good idea to leap frog with another squad or have 1 squad thats just attacking and another defending. If you using the second method you need to give your defensive squad time to move in and setup. Way to often are we seeing squads move right again with no one to cover the flags they have captured.
__________________
|
|
|
|
|
|
#15 |
![]() Join Date: Dec 2007
Location: indian country
Posts: 1,721
![]() ![]() ![]() ![]() |
Re: 0.7 tips and tricks (read me)
heres a good one , the other day in ejod we had an apc mined . there were only three of us on at the time , cant remember who (got to stop smoking that wild wattle ) so we had a bit of time to piss about . the mine was placed right in front of the back wheel . i started to shoot at the mine and noticed you cant detonate it with a round . but , you can move them and that is exactly what we did , shot the bastard awy from our tyres hopped in and drove of .
Last edited by champsky : 10th January 2008 at 06:38 AM. |
|
|
|
|
|
#16 |
|
[R-DEV]
[bD] Clan Member
![]() |
Re: 0.7 tips and tricks (read me)
Hahha nice, ghetto mine removal.. with lots of bullets.
|
|
|
|
|
|
#17 |
![]() |
Re: 0.7 tips and tricks (read me)
Well the trick is to shoot the mine, go prone and you can push the mine in the direction you want using your body.
This has worked since 0.6 AFAIK maybe earlier.
__________________
There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. ![]() reportplayers@bigdga ming.net |
|
|
|
|
|
#18 |
![]() |
Re: 0.7 tips and tricks (read me)
FOLLOW ORDERS from either your squad leader or commander
I don't know what is so hard about that, it seems very simple to me, but even some community members seem to find this a hard concept to grasp. Wake up fools and follow orders.
__________________
There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. ![]() reportplayers@bigdga ming.net |
|
|
|
|
|
#19 |
|
Wolf Company
![]() Join Date: Feb 2007
Location: Stickville, Sydney
Posts: 3,263
![]() ![]() ![]() |
Re: 0.7 tips and tricks (read me)
+1 for follow orders.
If someone asks you to do something, respond with either a yes or a no, if no say why you think its a bad idea. If yes, tell them you'll do it right then and there, or if you can't make it for some reason right away (like being pinned down etc) Communication is the key to performing well in this game. If you can get all of your squads communicating with the Commander, and your squad communicating within itself you are pretty much unstoppable. |
|
|
|
|
|
#20 | |
![]() Join Date: May 2007
Location: Townsville, Nth Qld
Posts: 162
![]() ![]() |
Re: 0.7 tips and tricks (read me)
Quote:
I recently refused to follow a commanders build orders on the GA server (I was capping on the other side of the map) and the retard shot me when i finally managed to get to where he wanted to build 10-15 minutes later after sneaking my squad through about 2 enemy squads. I managed to keep my cool and not TK him when I spawned again but boy I was feeling "volatile".
__________________
So how do you become an expert suicide bomber? teabagging is for kids .... Real Men "Potato Sack". |
|
|
|
|
![]() |
| Thread Tools | Search this Thread |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| ARMA - Hints and tips | Ablack77 | ArmA Tech | 13 | 30th July 2008 11:10 PM |
| Tips during map load | mobius | Project Reality General Discussion | 7 | 21st March 2008 05:25 PM |
| Project Reality Tips | AncientMan | Project Reality General Discussion | 27 | 2nd February 2008 02:25 AM |
| Just installed XP, any tips on how to get the best out of i? | dandred | Tech Support | 20 | 29th August 2007 03:02 PM |
| Tips … to keep you and your squad alive. | Tubby | PRM Tactics | 4 | 12th June 2007 01:16 PM |