|
|||||||||
![]() |
|
|
Thread Tools | Search this Thread | Display Modes |
|
|
#1 | |
![]() |
Threat and Worth system.
I thought we might have a discussion about what is referred to as the 'Threat and Worth' system since the topic has come up with the release of the new server side patch.
The Threat and Worth system is responsible for calculating and determining how most of your points on the battlefield are earned. Here is a brief explination that will give you a basic idea of the system: (Stolen from a post by [RDEV] dbzao) Quote:
Of course this is being constantly tweaked and values are not publically available for what an exact threat is actually worth. |
|
|
|
|
|
|
#2 |
|
[N/A] Team Member
![]() |
Re: Threat and Worth system.
So because we are currently running unranked the threat multiplier for individual players is null & void, as we are all pee wee privates
|
|
|
|
|
|
#3 |
![]() |
Re: Threat and Worth system.
No, it applies on a round by round basis.
The threat and worth system is not tied to rankings as far as I am aware. What he's trying to get at is a new player is generally not much of a threat as they will have a low K: D ratio, while a more experienced player may have a higher K: D ratio (depending on what they are doing) and is therefore more of a threat to the enemy. Taking down that threat will give you extra points or 'bonuses' - provided you are not a huge threat yourself - ie taking down that experienced player who may only be on foot with a regular kit and you are in a tank - he is not a threat to you so you wont get extra points, but if you are also on foot, he IS a threat to you plus he has been doing well (high K: D r, may have a limited kit,etc) so he is an even bigger threat to you than an average foot troop with a 'medium' or low K: Dr. Take him down and you get more points than shooting a 'regular'/'average' or new player. Does that make sense? |
|
|
|
|
|
#4 |
|
[bD] Clan Member
![]() Join Date: Mar 2007
Location: Dubvegas NSW
Posts: 3,259
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Re: Threat and Worth system.
EDIT :Beaten to it
Not that scoring really matters anyway, right? |
|
|
|
|
|
#5 |
![]() |
Re: Threat and Worth system.
makes sense to me Jim
__________________
There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. ![]() reportplayers@bigdga ming.net |
|
|
|
|
|
#6 |
|
[bD] Clan Member
![]() Join Date: Mar 2007
Location: Dubvegas NSW
Posts: 3,259
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Re: Threat and Worth system.
I dont take it seriously at all, though... like my -2,400 the other night LOL
I admit there's satisfaction in getting a great score, or being SL for the best squad etc, but if you're doing your job in the squad you often don't get a good score, so therefore I don't see why we, as a community, should care about it. It should be more about being a good squaddie, commander and/or SL than anything else. |
|
|
|
|
|
#7 |
|
[N/A] Team Member
![]() |
Re: Threat and Worth system.
Ah ok current game only equation ok..
|
|
|
|
|
|
#8 |
![]() |
Re: Threat and Worth system.
The scoring system is not what it used to be- its alot more focused on teamwork points now rather than 'kills' as such.
Part of the reason we see such collosal scores in PR compared to vanilla is due to the allocation of points for 'team' orientated work - reviving, healing, driving, commanding, repairing, rearming, etc, etc. Remember, we arent talking about ranks here. Ranks are cumulative for time spent on a server. We are talking about individual rounds. However, as funny as this might sound, Im not trying to focus on the points, Im trying to dig into the inner workings of one part of PR, so we all can gain an understanding of it. |
|
|
|
|
|
#9 |
|
[N/A] Team Member
![]() |
Re: Threat and Worth system.
Yeah its interesting with no rankings, must confuse a few of the newies..
I'm all for no rankings, then my nephew KllrKirk wont be able to brag ![]() |
|
|
|
|
|
#10 |
![]() |
Re: Threat and Worth system.
Sorry for putting this up in parts, but Im trying to organise lunch and my daughter
![]() Threat and Worth - some examples: A tank is cruising through the Hills of Hamyong (are we laughing yet?) when he comes across a troop on foot:- Outcome 1): The tank shoots and kills the troop. A) If the troop was carrying an ordinary kit he was no threat to the tank at all - tank obtains kill point/s only. B)If the troop was carrying a HAT kit he was then a threat to the tank - tank obtains kill point/s PLUS bonuses for taking out the threat. However the troop even with a HAT kit is still not a huge threat to the tank, so bonuses will not be too great in value. Outcome 2): The troop has a HAT kit, has it loaded, lined up and ready to fire when the tank first spots him. The tank is single crewed and has to change to the turret position but incurs time penalty before he can activate and use the turret. Troop fires off HAT, reloads and fires off second HAT, destroying the tank before the tanker can get the turret online/operational. In this case, the foot troop was only a small threat to the tank (HAT kit) but the tank was a huge threat to the foot troop. Troop scores kill point/s, plus a big bonus for bringing down the tank - a big threat as well as an asset worth. Outcome 3): The foot troop is an engineer. The tank is single crewed. The tanker switches and waits for the turret to come online/operational. The foot troop runs around the back and throws down a mine behind the tank. The tanker realises the troop is running and jumps back into the driver position to chase him down, reverses and blows up on the mine. Huge score to the troop. Kill point/s, and huge points for taking out the threat. The soldier was not on an equal footing with the tank, and at a huge disadvantage yet still destroyed it. |
|
|
|
|
|
#11 |
![]() |
Re: Threat and Worth system.
In outcome 1 the tank is a little more of a threat, as it now has another kill under its belt.
Destroying this tank would now give a little extra bonus being that the tanker has made a kill, as opposed to being destroyed before he could kill anyone. In outcomes 2 & 3 - if you came across and killed this soldier you would gain a bonus as this soldier is a threat - he has taken out a tank on foot and therefore greater skill would probably be necessary to kill this soldier as he obviously knows what he is doing. |
|
|
|
|
|
#12 |
|
[bD] Clan Member
![]() Join Date: Mar 2007
Location: Dubvegas NSW
Posts: 3,259
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Re: Threat and Worth system.
What about Option 4): tank tries in vain to run over said infantryman, resulting in becoming stuck in a pillbox. Tank explodes. Tank driver disconnects from server.
But what are the actual points like? +10 for the engi killing the tank? Or is it more like +2? What are the points for repairing/reviving now? How does this compare to shooting an average infantryman? Last edited by Wokeye : 24th January 2008 at 12:49 PM. |
|
|
|
|
|
#13 | |
|
Wolf Company
![]() Join Date: Feb 2007
Location: Stickville, Sydney
Posts: 3,263
![]() ![]() ![]() |
Re: Threat and Worth system.
Quote:
Usually if you're doing a good job as SL now you will have the highest score in your squad. You no longer have to hang back as a spawn point and placing bunkers/AA + defending as a SL now you get a tonne of points. |
|
|
|
|
|
|
#14 |
![]() |
Re: Threat and Worth system.
That right Daveee, and as an SL, you get get points if your squaddies are doing well too.
Wok, I can't tell you what the actual point allocations are, as that hasnt been, nor are they likely to release that info to the public. But yes that is the point im trying to make, teamwork (reviving, healing, etc) gives more points than killing an average trooper. |
|
|
|
|
|
#15 |
|
[bD] Clan Member
![]() Join Date: Mar 2007
Location: Dubvegas NSW
Posts: 3,259
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Re: Threat and Worth system.
Nice...SLs, medics and repairing engis get some points lovin'.
|
|
|
|
|
|
#16 |
|
Wolf Company
![]() Join Date: Jan 2007
Posts: 1,293
![]() ![]() ![]() |
Re: Threat and Worth system.
Seems kinda pointless to me unless you really worry about your score that much. A sniper could have 1-0 deaths but that doesn't mean he's not a huge threat. Same goes for any infantry classes, i remember some matches I've gone through with only getting into 1 or 2 engagements in the whole round.
__________________
![]() ![]() yeaaa booooy. |
|
|
|
|
|
#17 |
|
Banned
Join Date: Jun 2007
Location: Grid ref, D-6 (num pad 3)
Posts: 910
![]() ![]() |
Re: Threat and Worth system.
Ranked server's are fun
I wish ppl wouldn't exploit the system |
|
|
|
|
|
#18 |
![]() Join Date: Sep 2007
Location: got on plane, dont know where i am now
Posts: 720
![]() ![]() ![]() |
Re: Threat and Worth system.
i no you can get lots of point from blowing up command assets
one round i blew 3 bunkers 1 halfbult and two command posts and an AA gun had the most points in my team
__________________
idiots are hardcoded |
|
|
|
|
|
#19 |
|
[bD] Clan Member
![]() Join Date: Jan 2008
Location: Newy Aus
Posts: 1,730
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Re: Threat and Worth system.
I think this is a pretty good thing, especially the minus scoring, i reckon it's gonna encourage teamwork alot more and sift out the 'lone wolves'.
Although the downside is if you and you're sqaud uses a fast mover to get somewhere, then ditch it somewhere to head in on foot, a good tactic sometimes is too destroy said vehicle so it'l respawn an the next lot of folks can get it. Some people wont be encouraged to do this because of the effect it'l have on thier score, and then we'll have empty vehicles all over the map...Or maybe i'm completely wrong? hmmmm ![]() |
|
|
|
|
|
#20 | |
![]() Join Date: Sep 2007
Location: got on plane, dont know where i am now
Posts: 720
![]() ![]() ![]() |
Re: Threat and Worth system.
Quote:
great idea but im not going to waste c4 unless i no there is some ammo somewhere
__________________
idiots are hardcoded |
|
|
|
|
![]() |
| Thread Tools | Search this Thread |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| New system, need input. | Captain_Wolf | Tech Support | 6 | 29th August 2009 10:58 AM |
| ANZAC - Site well worth a visit | McDethWivFries | Media Room | 1 | 22nd April 2009 11:34 AM |
| Finally an iphone app worth getting | Aresnik | Off Topic & Current Issues Discussion | 14 | 22nd January 2009 01:26 PM |