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#1 |
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Muttrah v2
A lil sneak peek of Muttrah version2 to be released in 0.7.
The Devs arent giving anything away!! ![]() and a little RDEV humour...lol ![]() Last edited by VisOne : 30th March 2008 at 12:45 AM. |
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#2 |
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Wolf Company
![]() Join Date: Feb 2007
Location: Stickville, Sydney
Posts: 3,263
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Re: Muttrah v2
Interesting
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#3 | |
![]() Join Date: Dec 2006
Location: In the Lucid Anti-Zombie Radius...
Posts: 661
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Re: Muttrah v2
Bring back Buttrah!
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![]() Undisputed King of Insugency, Allahu Akbah!! Quote:
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#4 |
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Wolf Company
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Re: Muttrah v2
"Quickly, defend the discount SCUD warehouse from the infidels!!"
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Captain Wolf [WC] Major. ![]() ![]() ![]() ![]() ------------![]() pMDw1234 will join Wolf Company, it is just a matter of time. |
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#5 |
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Re: Muttrah v2
I wonder if there going to make the tower a sniper point our not .... and destructible ?
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#6 |
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Re: Muttrah v2
There is a problem with the ladder that prevents it being destructable, so no it wont be destructable, however yes, this means it will become a sniper point. I think you'd be pretty well trapped if you did snipe from there though.
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#7 |
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Re: Muttrah v2
More sexy muttrah pics.
http://www.rhinorage.co.uk/ |
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#8 |
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Ingame Admin
![]() ![]() Join Date: Nov 2006
Posts: 3,898
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Re: Muttrah v2
Thats all looks so cool... I am hanging out for Al Basrah again... whatever the problem was here with crashes and so on...
The docks and cranes, the tiled textures - it's all pretty damn fine and will make for magnificent slaughter. ![]()
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"When you have to kill a man, it costs nothing to be polite." - Winston Churchill |
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#9 |
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Wolf Company
![]() Join Date: Jan 2007
Posts: 1,293
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Re: Muttrah v2
My reaction and feeling i got when i laid eyes on this thread is the same of this soldier:
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![]() ![]() yeaaa booooy. |
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#10 | |
![]() Join Date: Dec 2006
Location: In the Lucid Anti-Zombie Radius...
Posts: 661
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Re: Muttrah v2
What? You giggled like a little girl like I did??
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![]() Undisputed King of Insugency, Allahu Akbah!! Quote:
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#11 |
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Wolf Company
![]() Join Date: Jan 2007
Posts: 1,293
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Re: Muttrah v2
Nah I squealed like a girl and then was like" YEAAAA BOOOYY! FO'SHIZZLE MAH NIZZAY!"
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![]() ![]() yeaaa booooy. |
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#12 |
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[N/A] Team Member
![]() Join Date: Dec 2006
Location: North Melburn
Posts: 612
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Re: Muttrah v2
Geeze that looks like the new Muttrah will be pure sex. I'm excited, I need to hurry up and build my new system eh!
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"We play Wagner - scares the hell outta them!" |
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#13 |
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Re: Muttrah v2
Apparently it wont just be a infantry map any more you can at least expect to see some APC's on the MEC side at the very least. Hopefully it doesn't change how well the old map played to much in comparison.
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#14 |
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Head Admin
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Re: Muttrah v2
the triggerable doors on rhinos w-page look very 007.I wonder if they will have them scattered around as "easter eggs".
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" The real victors of this war are the flies. " |
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#15 | |
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Re: Muttrah v2
Quote:
Link or it didn't happen!!
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There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. ![]() reportplayers@bigdga ming.net |
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#16 |
![]() Join Date: Jul 2007
Posts: 361
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Re: Muttrah v2
/offtopic..
jim.. your links in your sig need fixing. /ontopic.. mmmm looks like candy.
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![]() (@AncientMan) why is it that every time see the words solo|work, the bulge in my pants grows bigger and bigger then gets wet? (@solo|work) !8ball is +SiN+ solo60 the best player in BigD PR? (@ChanServ) solo|work: I think so. |
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#17 |
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Head Admin
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Re: Muttrah v2
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" The real victors of this war are the flies. " Last edited by Bahlye : 19th September 2007 at 11:36 AM. |
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#18 |
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Re: Muttrah v2
aka, the tunnel door on ghost train. You no longer have to blow it up. You just press "E" and it opens. It's funny as hell when you're barricaded in there and the enemy is placing explosives on it trying to get in. . .
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#19 |
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[R-DEV]
[bD] Clan Member
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Re: Muttrah v2
what? is that already in 0.6?
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#20 |
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Re: Muttrah v2
Sure is.
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