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#1 |
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[R-DEV]
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Project Reality ArmA2
It's all in the link;
http://www.realitymod.com/forum/f380...ity-arma2.html Looks good, welcome PR to the ArmA modding world ![]() Awesome job on the trailer they did aswell.
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![]() The Auxiliaries. The good, the bad, the scapegoats. |AAW Lead Texturer|PR:BF2 Developer|AAW: CO|ACR|TAN M14's|US Army OCP|AKS-74U Camo| Last edited by sabre19 : 12th March 2010 at 09:09 PM. |
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#2 |
![]() Join Date: Jun 2009
Location: Coffs Harabrah
Posts: 831
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Re: Project Reality ArmA2
Seen it, loved the trailer but i just wana give it a crack noaw
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#3 |
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Re: Project Reality ArmA2
nice
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#4 | |
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Wolf Company
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Re: Project Reality ArmA2
about time!
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#5 |
![]() Join Date: Mar 2009
Posts: 294
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Re: Project Reality ArmA2
Looks really great, definently will make ARMA 2 worth while.
You can really do some amazing stuff in this game, considering how large the maps are it could be quite interesting. However the game only supports 64 players doesn't it? I wonder how they will handle map size with such small numbers. Hopefully you can increase that. To me ARMA II is a game with alot of potential. I like how it gives you all these controls, and you can do some really neat stuff. It's the little things that really got me, like the lack of reload animations and the way they held the guns was absolutely spasticated. So much clipping on the first person perspective. Also the CQC fighting felt clunky and heavy handed, the controls means that manouvering your player in tight spaces can be frustrating. PR team will definently fix this stuff and make ARMA II the game I wanted, can't wait!
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#6 |
![]() Join Date: Jul 2009
Posts: 13
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Re: Project Reality ArmA2
It's nice they finally made an official announcement about this. I'd get a copy of arma 2, but unfortunately my computer struggles to even play PR on the Refractor 2 engine (the one bf2 uses).
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#7 | |
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Wolf Company
![]() Join Date: Jan 2007
Posts: 1,293
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Re: Project Reality ArmA2
Quote:
Hahaha. Dude, ArmA 2 can support over 100 players. Infact, IIRC the largest successful player event was 130 players + AI. Also, what? There's nothing wrong with the weapon holding animations, how are they "spasticated"? I'll admit the reload animations are lacking, but thats a limitation of the system. IMO to be honest, Im excited as everyone else is about ArmA : PR, but I can't see what the PR team is going to offer ArmA what you cannot already do with ACE2 and some talented mission/script makers.
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![]() ![]() yeaaa booooy. Last edited by icehollowpoint : 12th March 2010 at 10:01 PM. |
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#8 | |
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Wolf Company
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Re: Project Reality ArmA2
Quote:
i used to think that way, then i got ACE2 !!! then .. i wet my panties !
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#9 | |
![]() Join Date: Mar 2009
Posts: 294
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Re: Project Reality ArmA2
Quote:
That's great to hear! By the holding animations I just meant there is alot of clipping with many weapons. Also sometimes your hands aren't even gripping the weapon, most of the rocket launchers are like that. Its a small gripe I know but something that bugged me
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#10 |
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[R-DEV]
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Re: Project Reality ArmA2
That just because people haven't made the custom animations for them.
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![]() The Auxiliaries. The good, the bad, the scapegoats. |AAW Lead Texturer|PR:BF2 Developer|AAW: CO|ACR|TAN M14's|US Army OCP|AKS-74U Camo| |
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#11 |
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Join Date: Nov 2006
Location: Bassendean, Perth
Posts: 182
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Re: Project Reality ArmA2
Oh this has me VERY interested in PR again.
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#12 |
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Re: Project Reality ArmA2
say goodbye to bf2: PR
.... ill have to buy arma 2 now
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He get jumped..? |
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#13 |
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Wolf Company
![]() Join Date: Mar 2008
Location: Queensland
Posts: 2,368
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Re: Project Reality ArmA2
You obviously read none of that post Turkey...
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#14 |
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Re: Project Reality ArmA2
The whole Dev team isn't abandoning BF2 PR.. Some just have a side project going.
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#15 |
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Re: Project Reality ArmA2
well an arma2 PR would be sweet... and everyone will probably go to that eventually because of its size... so BF2 pr numbers will probably drop considerably....... and I did read the post FYI..
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#16 |
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Wolf Company
![]() Join Date: Mar 2008
Location: Queensland
Posts: 2,368
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Re: Project Reality ArmA2
ARMA and PR (BF2 PR) are completely different games, I'm sure ARMA's PVP just isn't as fluid as PR, it's more of a co-operative sort of game because of it's good AI. Also, a lot more people play BF2 PR because compared to ARMA it's a million times simpler lol.
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Last edited by ChiefRyza : 12th March 2010 at 11:15 PM. |
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#17 |
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Re: Project Reality ArmA2
yeh true... Thats probably the thing that doesnt interest me much about arma is the complicated controls, thus making me never buy it... oh well i guess time will tell.... will get iot for arma2: PR tho
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#18 |
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Wolf Company
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Re: Project Reality ArmA2
Well, I gotta hand it to them, this acctually looks pretty damn sweet. Although a full fledged insugency mode over a 64km^2 map could be awesome... 20 Cashes at once and AI taliban anyone?
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#19 |
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Wolf Company
![]() Join Date: Mar 2008
Location: Queensland
Posts: 2,368
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Re: Project Reality ArmA2
If PR2 on the C4 Engine can look that good (or close to) I'll be more than happy
Amazing how existing models look so terrific when transferred to a new engine though.
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#20 | |
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Re: Project Reality ArmA2
Quote:
Jizz
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