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#1 | |||||
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Wolf Company
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Posts: 2,500
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ArmA II - Operation Arrowhead
just relised that there wasnt a topic for this, and since there has just been a HUGE amount of media releases about it i thought it start it, over the next few days ill start to gather as much info i can and post it here in this first post.
but to start with some pics copy and pasted from armaholic.com Quote:
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New Features: - - Coming soon... Factions: - - Coming soon... ect ect... Cheers Rhodesy |
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#2 |
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Wolf Company
![]() Join Date: Jan 2007
Posts: 1,389
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Re: ArmA II - Operation Arrowhead
Is that a goddamn old school walnut M14?
Also $10 says the first reskin for the German KSK model with the headwrap/Shemagh will be an Aussie SF reskin. A futher $10 says it will be within the first two weeks of release.
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![]() ![]() [WC] yeaaa booooy. Last edited by icehollowpoint : 20th April 2010 at 10:53 AM. |
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#3 |
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Wolf Company
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Re: ArmA II - Operation Arrowhead
why yes, yes it is
BHD here we come ![]() |
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#4 |
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Join Date: Nov 2006
Location: Bassendean, Perth
Posts: 309
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Re: ArmA II - Operation Arrowhead
This is all looking rather sweet. The terrain is alot closer to what our Diggers have been working in recently compared to Chernarus, so I can see myself getting more 'emotionally involved' with this one. Can't wait to brainstorm some mission ideas.
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#5 |
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[N/A] Team Member
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Re: ArmA II - Operation Arrowhead
probly get it, even if i only have time to play single player and stuff. the terrain just looks far more engaging than chernarus
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#6 |
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Re: ArmA II - Operation Arrowhead
Some great improvments in areas, terrain looks awesome, really looking forward to it, how I love BIS, yet to dissapoint since 2001.
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#7 | |
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Wolf Company
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Re: ArmA II - Operation Arrowhead
i want that map now!
and everything else! that M14 with the aimpoint = badass
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Last edited by Gu^n3r : 20th April 2010 at 03:02 PM. |
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#8 |
![]() Join Date: Jun 2009
Location: baby baby baby oh! Is baby baby baby no! Is baby baby baby oh! Pick on someone your own tiny baby
Posts: 254
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Re: ArmA II - Operation Arrowhead
OMFG- ... i cant containe my exitement from those screenshots!!
HUEY with side doors!! FLIR!!! YEWWWWWWWWW can't wait till i can PLAY my copy of Arma 2 (on my new computer)
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PR PILOT| Where to mate' More mumblers would make my life easier... |
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#9 | |
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Wolf Company
![]() Join Date: May 2007
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Re: ArmA II - Operation Arrowhead
Just as i predicted, Arrowhead will be released on the 29th of June.
just after E3. http://www.armaholic.com/page.php?id=10267
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#10 |
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Wolf Company
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Re: ArmA II - Operation Arrowhead
After the announce that Arma 2: Operation Arrohwead will be released on 29th June exclusively for PC, ebanks informed us eJay released a video in the BI forums showing the Town Construction Module included in the expansion.
Quote eJay : Arma2.pl produly presents Town Construction Set, a new module in Arrowhead - http://arma2.pl/news/73/tylko-na-arm...iasteczek.html http://www.youtube.com/watch?v=6gyVO...yer_embed ded At first, it's still not a final version, and second - I don't know any config options for this (like Civilian Module for example), so I played in deafult settings. It's freakin' awesome to fight with AI in dense areas. Leave your feedback in the ArmA 2 - Operation Arrowhead forum topic! |
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#11 | |
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Wolf Company
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Re: ArmA II - Operation Arrowhead
epicness.
and under cover US units = lols/interesting
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#12 | |
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Wolf Company
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Re: ArmA II - Operation Arrowhead
really excited about this release, should be awesome! also expect a flood of media about it now to.
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#13 |
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Location: Perth
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Re: ArmA II - Operation Arrowhead
holy **** that town generator thing is awesome. plus there's bulk enterable buildings which means i could probably make insurgency with randomised towns or something. plus this is released in the holidays yay!
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#14 |
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[N/A] Team Member
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Re: ArmA II - Operation Arrowhead
looks like the game that should have been released in the first place...
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#15 |
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Re: ArmA II - Operation Arrowhead
this is will be pretty cool, I think I will get this. Standalone, so I wont need ArmA2 to play, but will I need vanilla for say ArmA: PR?
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#16 |
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Re: ArmA II - Operation Arrowhead
They will probably move over to OA aswell like most will.
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#17 |
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Wolf Company
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Re: ArmA II - Operation Arrowhead
Yeah, I wouldn't expect any attachment to Chernarus lol.
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![]() ![]() [WC] yeaaa booooy. |
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#18 |
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Wolf Company
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Re: ArmA II - Operation Arrowhead
i think youll find in the end it will still be good to have arma2, since iirc you will still need arma2 to get the marines and all that kit, which im sure people will continue to use in missions (most likely including ACE2) and once all the new OA stuff starts to wear off (talking about the units) then im sure people will start to use some arma2 stuff again, i know ill continue using them
just my 2cEDIT: new vid by a german group, its in german but has some nice footage. http://www.gamestar.de/index.cfm?pid=1589&p k=13838 seriously cant wait for this lol Last edited by Rhodesy_77 : 24th April 2010 at 12:31 AM. |
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#19 | ||
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Wolf Company
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Re: ArmA II - Operation Arrowhead
Quote:
good to see a lot of good things have been incorporated this time around, im really excited ![]()
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#20 |
![]() Join Date: Jun 2009
Location: baby baby baby oh! Is baby baby baby no! Is baby baby baby oh! Pick on someone your own tiny baby
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Re: ArmA II - Operation Arrowhead
Arma 2 OA-
Ok, it seems like they're fixing or changing alot of things that made arma 2 silly last time, Like being a milsim, but not having flares!! and other things like UAV, mission voice acting that DOESNT SOUND LIKE CARP@! Heres the vid, lots of things demonstrated, including new FLIR with DTS, hitchance and other things!! http://www.youtube.com/watch?v=bQUy15Hfct8
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PR PILOT| Where to mate' More mumblers would make my life easier... Last edited by 0.CHUGGA.CHUGGA.0 : 1st May 2010 at 09:52 AM. |
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