HLL Developer Briefing #15 - Map Overview Update!

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Hey everyone,

Welcome to Developer Briefing #15. This week we’re giving you the first look at our updated map overviews that we’re in the process of implementing into the game!

If you missed the previous Developer Briefing, where the Game Director for Hell Let Loose, Max, stopped by to share some feedback on our recent closed test weekend, you can read all about it here.


Map Overview Update

Recently, the team have found themselves in a position to spend some time improving the presentation and authentic feel of the map overview that our players use as they fight on the frontline.

When approaching this update, we were keen to achieve the following goals:
  • Create a visually rich map.
  • Deeper tactical application during battle.
  • Easy to read.
  • Simple visual language that highlights key locations.
  • Terrain features identifiable through using the map.
  • It looks like a map that would be used from that era.
This then gives our players a tactical, authentic map that can be used for advanced planning on both attacking and defensive strategies by providing a true lay of the land.


Out with the old…


Aesthetic but lacking tactical use.


In with the new!


Mapping the path to victory!

As you can see, the example above now includes much more detail, including trenches, tank traps, bridges, roads, forestation and map contours (height).

We’ve not including the in-game sector, strongpoint and HQ overlays in the above image so that you can get a real good look at what you’ll be playing with.


‘Ordnance’ Survey

As we work towards getting this into player hands, we’ll be working on things such as icon legibility and tactical application. If you have any thoughts on how you’ll be using the new map overview design, let us know in the comments below!

Hell Let Loose is available to Wishlist now:

View: https://store.steampowered.com/app/686810/Hell_Let_Loose/


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