SCUM Developer Showcase #3 - Gabriel (3D Artist)

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Hey, everyone!

Welcome to our weekly Developer Showcase! You've already met a 2D artist and a programmer, so this time you're meeting a 3D artist - Gabriel!

Gabriel is a junior and has only been with us for a short while. Before joining us he freelanced for a while, dabbled in programming, and worked on some indie projects, but his main expertise are buildings and architecture, so it made sense to task him with creating a bunch of urban assets for the upcoming cities.


Left: Gabriel not building a building. Right: Gabriel building a building.

We talked a bit about his process and how he creates all the assets from scratch (apparently all our artists do, who would've thought). He says he finds his inspiration on Google Maps - he finds random Croatian streets and buildings on Street View and uses those to make his models look realistic. Most of the buildings you can see down below are situated in the Croatian city of Osijek. I asked if he has any family there or something, but he said he just liked the buildings, which makes sense because Osijek is a beautiful city.


If you're from Osijek and you're the first person to PM me with the exact address of this building, I'll send you a SCUM T-shirt. GO.

I asked him about fortifying the urban assets and how those will work with the tall urban buildings and found out something really cool. Apparently you'll be able to fortify the whole uppermost floor, which will work great with the skyscrapers he has on his task list in the next few weeks. We don't have any visuals for those yet, but you'll see them in one of our Work-In-Progress posts as soon as they're ready. In the meantime, take a look at some other urban assets he's working on.







He also showed me this cool WW2 bunker he's working on, together with this fancy cannon. Remember those new islands we have and how tragically empty they are? Well, we're going to repopulate them and this is going to be one of the assets. We won't tell you its role or the context, but you'll be able to find out for yourself soon enough anyway!





Today's post was short, but I hope it was sweet as well. Josip will talk to you again on Friday when you'll get to see the 3rd page of our SCUM comic (1,2), and I'll see you again on Wednesday for a brand new Developer Showcase. If there's a specific developer you'd like to read about next, let us know in the comments!

Love, Tena

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