SCUM Development Update #3




Ladies and gentlemen, welcome to our new presentation of features and mechanics that we plan to introduce into our video game over an unknown course of time, and this is the last time I'm constructing this vast visual field of information after a pleasant tea party with an eloquent 8-year-old.

So, shall we begin?

A new interesting POI that will be a nice event place to duke it out, and an overall simple but interesting location. This is just 1 building, and you can expect more of those.

New additions to the weapon family.

MK-18 will be a fully automatic rifle with single and burst fire modes as well. The mag it uses is from the M16 and 5.56 cal ammo.

The RPG doesn't need any introduction, load, aim, pew.

Water collector, the idea is when it rains it collects water, what a shocker.

Hair growth.

Hair is coming along nicely, we are looking at several hair and beard styles once its done.


Yup, the archery skill is finally here, and boy oh boy do we have all sorts of awesome mechanics here. But that one I will cover in the next patch notes and for now have these few snippets scratched off the surface.

And this is it for today folks thanks for dropping by, and stay tuned for more news!

Love u, Sippy Seep Sipp

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