Update 0.6.3 Patch Notes

  • Thread starter World War 3 RSS Feed
  • Start date
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World War 3 RSS Feed

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After testing on the PTE, we've got a patch that should help with the Heli Drone hitreg and some rebalancing. We've also got some cool fixes on top of that, so happy shooting!

0.6.3 Patch Notes

[GAMEPLAY]
  • Airstrike rebalance: prices and damage (Hellfire and Stormbreaker),
  • Decreased bonus points for vehicle destruction,
[BUGFIXES]
  • Hit registration from characters also applies to vehicles - Heli Drone should be now hittable with RPGs,
  • Waiting for level to load after spawn - Vehicle will not simulate physics in time of waiting, shouldn't fall through the world,
  • Fixed crash on strike drop,
  • Vehicles can no longer drive on surfaces that character can't step on,
  • Fixed VOIP audio volume slider not working in settings,
  • Incorrect positioning of sounds,
  • Added walkable slope to radar curb that was blocking player movement on C1 on Smolensk,
  • Added new material to collision meshes for correct grass footsteps sounds on Berlin and Warsaw,
  • Some fixes to Juno Grip availability in customization,
  • Fixed applying skins on Boxer,
  • Fixes for Leopard 2 PSO armor,
  • Updated Buggy's collision so it can't climb walls while driving backwards,
  • Fixed flickering markers,
[IMPROVEMENTS]
  • Loitering Ammo camouflage,
  • Quadrocopter now can fly through the windows on Smolensk,
  • Added extra covers on Smolensk,
  • Created some additional magazines for better fitment,
  • Proper HUD naming for vehicles,
[OPTIMIZATION]
  • Maximum texture size reduced on all levels for objects that had it set too high,
  • Added simplified version of bushes on Polyarny,
  • Foliage draw distance fixes and other fixes on Polyarny,
  • Collision and stream distance fixes on Polyarny,
  • Removed unnecessary props,
[OTHER]
  • Deleted engines customization option (it wasn't doing anything),
  • New military nets on Smolensk.

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